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Brundle's Revenge

   (4 reviews)
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About This File

After the brilliant scientist was blown away by his gorgeous squeeze he went to HELL and set up shop in an area with a fitting floor plan...Enter his realm if you dare... Brundle's Revenge is at hand ! No, but seriously, this is a challenging level for all... If you can make it through on UV you are a real DOOMER. The map MAY reveal some clues...


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Unknown date

  
Bad: Several inescapable sludge pits; invisible barriers around some pits, limiting the movement of yourself and your foes; texturing can be repetitive; some misalignments. Good: Fair amount of baddies to shoot; some degree of nonlinearity; architecture and texture alignment are decent for a `94 map. Overall: Nothing mind-blowing, but fair considering how old it is. 3/5 -VV

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Jaws In Space

Unknown date

  
So this is a hidden gem that I was introduced to by the monstrosity that is Maximum Doom. Unlike 99% of the wads on the CD this is incredibly competent for a 1994 map & really deserves some recognition for being one of the early great maps. It's not a perfect map, for example there is a ton of brown textures used, but the game play & interesting layout more than make up for this. Overall I'd recommend giving this old wad a visit to give it the recognition that it deserves.

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Unknown date

  
Good stuff, with decent action and a great layout idea. The big picture is a small picture! Bzzt. [4/5] ~Chain Mail (03/2011)

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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