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TV1998

   (25 reviews)
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Gato606

  

Nice enjoying megawad, design is consistent and decent with no big ambition.  Short megawad with 21 maps which are kina small but entertaining, ammo and monsters are balanced, texture placement is ok.

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Unknown date

  
Very nice megawad. 4/5-Moti

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Unknown date

  
i will agree...

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Unknown date

  
lovely megawad. fun gameplay and really good work on the design. fucking A.

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Unknown date

  
I was looking for state of the art maps, with breathtaking scenerie and intens battles, tv1998.wad dissapointed me...

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Unknown date

  
Whilst not as well done as TVR! This megawad does hold a lot of the same principles, and indeed does feature some of the concepts that were obviously improved upon for the aforementioned. Fun in its own right, I give it 4* - Phobus

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Unknown date

  
This is dated December 2004. I enjoyed it; the detailing could have been from 1995 but the gameplay was consistently entertaining. Veterans of Hell Revealed will whizz through it although there's an unfortunate emphasis on backtracking. Like most things that don't involve a lady it's more fun if you run through the levels rather than taking things methodically; none of them aren't long enough to justify saving the game. And it's for stock Doom2!

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Unknown date

  
Hey, this megawad may not have stunning visuals but it is very creative. The levels give a sense of adventure and the gameplay is superb. A definite 4 stars for this guy.

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Unknown date

  
if you've played Revolution! (aka TVR!) you know that this guy is very good at creating very interesting levels with a unique aesthetic approach to architecture... taking the focus away from pure monster battles and just making maps that are interesting to run around in with plenty of fun gimmicks. Unfortunately, unlike TVR! these maps don't have much in the way of detail or eyecandy. The first map starts you off in a bit too tough of a spot, too. A solid 4/5

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Unknown date

  
The text file in the zip is not complete (something went wrong during the upload). Get the complete version here: http://freewebs.com/ doom2thomas/tv1998.t xt

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Unknown date

  
Even if at times it looks like a 1994 map, with very simple detail and texture misalignments, it's one of the kind of maps I enjoy to play. Simple, small levels, with some funny designed details. 3.5/5 - Optimus

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Unknown date

  
These maps are quickly done and quite easy; hardly any map has more than 100 monsters, most less than 50 (on skill 3). But it's fun to play. The layouts are not too complex, but nice, detailing is not overwhelming, but enough to not be bored. If you're in search of some nice, quick fun, you should download this. 3.5/5 - Milian

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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