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TV1998

   (24 reviews)
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Guest

Unknown date

  
Very nice megawad. 4/5-Moti

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Guest

Unknown date

  
i will agree...

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Guest

Unknown date

  
lovely megawad. fun gameplay and really good work on the design. fucking A.

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Guest

Unknown date

  
I was looking for state of the art maps, with breathtaking scenerie and intens battles, tv1998.wad dissapointed me...

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Unknown date

  
Whilst not as well done as TVR! This megawad does hold a lot of the same principles, and indeed does feature some of the concepts that were obviously improved upon for the aforementioned. Fun in its own right, I give it 4* - Phobus

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Unknown date

  
This is dated December 2004. I enjoyed it; the detailing could have been from 1995 but the gameplay was consistently entertaining. Veterans of Hell Revealed will whizz through it although there's an unfortunate emphasis on backtracking. Like most things that don't involve a lady it's more fun if you run through the levels rather than taking things methodically; none of them aren't long enough to justify saving the game. And it's for stock Doom2!

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Unknown date

  
Hey, this megawad may not have stunning visuals but it is very creative. The levels give a sense of adventure and the gameplay is superb. A definite 4 stars for this guy.

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Guest

Unknown date

  
if you've played Revolution! (aka TVR!) you know that this guy is very good at creating very interesting levels with a unique aesthetic approach to architecture... taking the focus away from pure monster battles and just making maps that are interesting to run around in with plenty of fun gimmicks. Unfortunately, unlike TVR! these maps don't have much in the way of detail or eyecandy. The first map starts you off in a bit too tough of a spot, too. A solid 4/5

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Unknown date

  
The text file in the zip is not complete (something went wrong during the upload). Get the complete version here: http://freewebs.com/ doom2thomas/tv1998.t xt

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Unknown date

  
Even if at times it looks like a 1994 map, with very simple detail and texture misalignments, it's one of the kind of maps I enjoy to play. Simple, small levels, with some funny designed details. 3.5/5 - Optimus

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Unknown date

  
These maps are quickly done and quite easy; hardly any map has more than 100 monsters, most less than 50 (on skill 3). But it's fun to play. The layouts are not too complex, but nice, detailing is not overwhelming, but enough to not be bored. If you're in search of some nice, quick fun, you should download this. 3.5/5 - Milian

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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