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TV1998

   (25 reviews)
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Gato606

  

Nice enjoying megawad, design is consistent and decent with no big ambition.  Short megawad with 21 maps which are kina small but entertaining, ammo and monsters are balanced, texture placement is ok.

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Unknown date

  
Very nice megawad. 4/5-Moti

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Unknown date

  
i will agree...

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Unknown date

  
lovely megawad. fun gameplay and really good work on the design. fucking A.

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Unknown date

  
I was looking for state of the art maps, with breathtaking scenerie and intens battles, tv1998.wad dissapointed me...

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Unknown date

  
Whilst not as well done as TVR! This megawad does hold a lot of the same principles, and indeed does feature some of the concepts that were obviously improved upon for the aforementioned. Fun in its own right, I give it 4* - Phobus

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Unknown date

  
This is dated December 2004. I enjoyed it; the detailing could have been from 1995 but the gameplay was consistently entertaining. Veterans of Hell Revealed will whizz through it although there's an unfortunate emphasis on backtracking. Like most things that don't involve a lady it's more fun if you run through the levels rather than taking things methodically; none of them aren't long enough to justify saving the game. And it's for stock Doom2!

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Unknown date

  
Hey, this megawad may not have stunning visuals but it is very creative. The levels give a sense of adventure and the gameplay is superb. A definite 4 stars for this guy.

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Unknown date

  
if you've played Revolution! (aka TVR!) you know that this guy is very good at creating very interesting levels with a unique aesthetic approach to architecture... taking the focus away from pure monster battles and just making maps that are interesting to run around in with plenty of fun gimmicks. Unfortunately, unlike TVR! these maps don't have much in the way of detail or eyecandy. The first map starts you off in a bit too tough of a spot, too. A solid 4/5

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Unknown date

  
The text file in the zip is not complete (something went wrong during the upload). Get the complete version here: http://freewebs.com/ doom2thomas/tv1998.t xt

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Unknown date

  
Even if at times it looks like a 1994 map, with very simple detail and texture misalignments, it's one of the kind of maps I enjoy to play. Simple, small levels, with some funny designed details. 3.5/5 - Optimus

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Unknown date

  
These maps are quickly done and quite easy; hardly any map has more than 100 monsters, most less than 50 (on skill 3). But it's fun to play. The layouts are not too complex, but nice, detailing is not overwhelming, but enough to not be bored. If you're in search of some nice, quick fun, you should download this. 3.5/5 - Milian

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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