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Castle Phobos v3.1

   (5 reviews)
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A nine level episode where the theme is set in a castle environment that is meant to be a challenge. Included is new fantastic music to keep you going. The music is pure pleasure for those who have a General-Midi music device. There are new monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. You will find that the levels get increasingly more challenging to level 5 and eases off on levels 6 and 7 and becomes hard again on level 8. Level 9 is only tough if you insist on destroying every demon. Remember, this level is built so that you will never become trapped. Every room that has an entrance, has an exit! (Note: as a challenge, I mean without using cheat codes!)


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Argenteo

  

Creepy new monsters, obscure secrets, dead pits. Cool adventure.

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Unknown date

  
I already played Castle Phobos v5.0 for Doom II, converted by DragonRook 2 months after this first version, and I'm glad to find this one now. Thank you! 5 stars - Jive

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Unknown date

  
Eh, this is okay at best. Some of the new monster graphics are broken (the new sargent graphics have no death sequence), and the levels themselves could have used a lot more custom textures to improve upon the castle style. 3 stars.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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