Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Real

   (6 reviews)
Sign in to follow this  

Guest

About This File

This is my first serious(?) WAD. It started a long time ago (1998), when I decided to make something more serious than TsotsoFX (Which got a rather "funny" review at doomworld ;) I started with Deu, with a theme of a base inside a rocks and caves, the player starting from a cave with dead human bodies and destroyed walls. Then I had to remove some ugly detail which also caused a visplane error and much later I continued the project with Doom Builder.

Well, now this thing doesn't even load with the old engine of Doom, however I use Zdoom anymore, so I didn't even bothered to search what it is.

The level ended preety weird, some areas are full of monsters, some random rooms here and there (Like I was bored and wanted to finish with this WAD fast, designed some boring empty rooms and filled it with monsters ;P). It doesn't have any consistent theme anymore as I originally planned..

But there are some preety nice stuff that you should check. First, there are many diferrent ways to go through the level (non linear). There are two diferrent ways to get the secrets at the two pillars near the beginning. Areas are connected via many diferrent ways, many walls at some caves must be shot to reveal new secrets (might be kinda annoying for someone to search I think now, but search for jagged walls)

There are few nice rooms I love (like the big sea, harbor with pillars, final areas (with a dighole in the end and the sign of Epsilon Team to end the level (What an absurd idea I had ;P)))

And especially the mighty easter egg!!! Search for the rocks near the sea and you will open a place where I used some additional graphics and a scrolling set of 1 length linedefs to produce the effect of moving sinus rasterbars (like in the old C64 and Amiga demos) plus two scrollers in parallax. I have more ideas for some tricky stuff with new gfx and scrolling textures for the future..

That was long. I am used to writting bigger texts than the usual ;P

p.s. And not to forget. In the very beginning you have to shoot the rocky wall near the one barrel to go on.. (Might be annoying with those shooting walls, not gonna do it again ;)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Doesn't work.

Share this review


Link to review
Guest

Unknown date

  
Crap.

Share this review


Link to review
Guest

Unknown date

  
Someone has to shoot the wall near the barrel to the left to open the caves at the very beginning. There are some funny gfx tricks inside a secret in the rocks to the right of the harbor..

Share this review


Link to review
Guest

Unknown date

  
Don't tell wrong stuff. It works. Remember to look on your automap, and remember that there have been (secret) doors you can shoot to open. It's a large map, has a bunch of secrets (I found the demoscene webpage), it's nice to play and looks quite like good old school. Nothing really great but worth if one's into old school stuff. ***

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×