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Phobos: Small

   (7 reviews)
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Unknown date

  
Impboy4: Hi, this is my first best wad I created for you doomers out there!

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Guest

Unknown date

  
two tiny basic maps with a few zombiemen and sergeants. almost plain walls and silly use of skyline so that it wraps. i can make maps like this too, but i wouldn't upload them. 0/5

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Unknown date

  
^ A totally pointless review. Ignore and read the first 4 reviews.

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Unknown date

  
Two tiny maps with 18 monsters, about 1 texture and a half, misaligned sky, cramped rooms, copy&paste switches. In short, I completely agree with the review the above poster said was "pointless". 1/5

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Unknown date

  
you rock impboy

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Unknown date

  
This is the author's first map; it is built properly and shows a decent command of the basic functions of Doom editing. However, it is small both in size and in terms of ambition, with fairly bland (but well-made for what it is) architecture, cramped quarters, 18 monsters, and a linear layout. Impboy obviously knows his way around Doom Builder, but there's not much in the way of substance. 2/5 map adjusted for 3 for being a first map. --Woolie

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Unknown date

  
Heh wow, I can still remember this wad. Also if you don't recall, this isn't my first map I've released.(Black Diamond Ranch is) This is the first detailed map I've released. -Impboy

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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