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  1. Explore a familiar retail store in an unfamiliar setting.

    13 downloads

    (1 review)

    Submitted

  2. A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.

    17 downloads

    (16 reviews)

    Submitted

  3. My very first WAD and mod project. It took me a very long time and was often slow and painful but I did my very best to make this possible. The WAD contains a huge, non-linear map that focuses on atmosphere and exploration. It was made for Doom 1 because I wanted to make a vanilla map using only stock resources (with the exception of music) and Doom 2 lacks a lot of Doom 1 textures. Part 2 and Part 3 coming soon! Part 2 is about 50% complete. To run, drag the WAD and DEH files into your favorite executable (but you probably already knew that)

    9 downloads

    (5 reviews)

    Submitted

  4. Episode 4 is my favorite episode of Ultimate Doom, so I decided to start making my own mapset for it. I originally planned to make all 9 maps but unfortunately work got in the way, so here we are with 4 (Technically 5) maps.

    13 downloads

    (12 reviews)

    Submitted

  5. Path to Hell is a middle/big level, it takes around 30 minutes, hope you like it :)

    6 downloads

    (4 reviews)

    Submitted

  6. Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have

    55 downloads

    (54 reviews)

    Submitted

  7. A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

    The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

    I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.

    28 downloads

    (28 reviews)

    Submitted

  8. Simply Phobos is an Episode 1 replacement for Doom. This is an upgrade that fixes a few bugs from the original release and has improved music.

    64 downloads

    (62 reviews)

    Submitted

  9. A quick random speedmap I made out of sheer bordom on New Years day.

    11 downloads

    (10 reviews)

    Submitted

  10. Phobos Reloaded was originally going to be a megawad remake of E1. I never got around to it too much and only completed this one map before trashing the project. It was originally planned for Vanilla (and runs fine with it too) but you're better off with ZDoom to get past the visplane overflows.

    15 downloads

    (12 reviews)

    Submitted

  11. Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.

    37 downloads

    (35 reviews)

    Submitted

  12. This is an action level.

    16 downloads

    (15 reviews)

    Submitted

  13. 1 download

    (1 review)

    Submitted

  14. Death Tormention 3, complete Episode 4 replacement for Ultimate Doom. If you thought the original Death Tormention episodes were hard, well think again!. DT3 takes Ultimate Dooming to an all new level when it comes to challenge, architecture and gameplay. Bought to you by Paul Corfiatis (Ulverstone, Tasmania) and Kristian Aro (Helsinki, Finland).

    Your mission is to escape from hell, and board a spaceship to destroy some big Spiders. Getting past Carmen is simple, but getting through the body of Satan is alot more demanding. The further you go, the darker it gets in DT3 until you end up in Space. But will you be lost in Space when you get up there??

    You now have everything to worry about because you are gonna get ya bitchy arse ripped to shreds for all time in DT3 complete with huge levels, evil architecture, darkness and virtually no computer technology. At least there is some electricity to keep indoor areas dimly lit.

    54 downloads

    (49 reviews)

    Submitted

  15. The old Phobos map I did back in January.

    11 downloads

    (11 reviews)

    Submitted

  16. This is my first serious(?) WAD. It started a long time ago (1998), when I decided to make something more serious than TsotsoFX (Which got a rather "funny" review at doomworld ;) I started with Deu, with a theme of a base inside a rocks and caves, the player starting from a cave with dead human bodies and destroyed walls. Then I had to remove some ugly detail which also caused a visplane error and much later I continued the project with Doom Builder.

    Well, now this thing doesn't even load with the old engine of Doom, however I use Zdoom anymore, so I didn't even bothered to search what it is.

    The level ended preety weird, some areas are full of monsters, some random rooms here and there (Like I was bored and wanted to finish with this WAD fast, designed some boring empty rooms and filled it with monsters ;P). It doesn't have any consistent theme anymore as I originally planned..

    But there are some preety nice stuff that you should check. First, there are many diferrent ways to go through the level (non linear). There are two diferrent ways to get the secrets at the two pillars near the beginning. Areas are connected via many diferrent ways, many walls at some caves must be shot to reveal new secrets (might be kinda annoying for someone to search I think now, but search for jagged walls)

    There are few nice rooms I love (like the big sea, harbor with pillars, final areas (with a dighole in the end and the sign of Epsilon Team to end the level (What an absurd idea I had ;P)))

    And especially the mighty easter egg!!! Search for the rocks near the sea and you will open a place where I used some additional graphics and a scrolling set of 1 length linedefs to produce the effect of moving sinus rasterbars (like in the old C64 and Amiga demos) plus two scrollers in parallax. I have more ideas for some tricky stuff with new gfx and scrolling textures for the future..

    That was long. I am used to writting bigger texts than the usual ;P

    p.s. And not to forget. In the very beginning you have to shoot the rocky wall near the one barrel to go on.. (Might be annoying with those shooting walls, not gonna do it again ;)

    6 downloads

    (6 reviews)

    Submitted

  17. 7 downloads

    (7 reviews)

    Submitted

  18. A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.

    This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format maps.

    39 downloads

    (34 reviews)

    Submitted

  19. An episode replacement for E1 of Ultimate Doom. The story is included in Story.html

    194 downloads

    (185 reviews)

    Submitted

  20. This is a set of recordings John Romero did for the last day of the "E1 Week" at doomcenter.com. Since the link to the demos has been dead for a long time and I got no reply from bigdog (the doomcenter webmaster) I decided to upload them, as people wanted to see them. They are worth saving for historical purposes as well!

    5 downloads

    (5 reviews)

    Submitted

  21. 3 downloads

    (3 reviews)

    Submitted

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  • File Reviews

    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5
    • By Walter confetti · Posted
      Funny short map, I remember to have played already this map quite long time but I don't remember where... Anyway I like the new music.