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22 files

  1. Phobos: The Doomed Moon

    Oldschool early 2000's style of maps that Is meant to be played with ZDoom at screen resolution 320x200 to give it that old computer pixel look. But can use whatever engine you want, Maybe even use some mods with It, your choice.

    Alternate high quality song included as a separate file (PhobDoomMus.wad) replacing E1M8's track but a MIDI version exists for everyone else.


       (2 reviews)


  2. Passage

    Explore a familiar retail store in an unfamiliar setting.


       (1 review)


  3. Quarantine Breach

    A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.


       (17 reviews)


  4. Retribution: Part I

    My very first WAD and mod project. It took me a very long time and was often slow and painful but I did my very best to make this possible. The WAD contains a huge, non-linear map that focuses on atmosphere and exploration. It was made for Doom 1 because I wanted to make a vanilla map using only stock resources (with the exception of music) and Doom 2 lacks a lot of Doom 1 textures. Part 2 and Part 3 coming soon! Part 2 is about 50% complete. To run, drag the WAD and DEH files into your favorite executable (but you probably already knew that)


       (5 reviews)


  5. Prototype

    Episode 4 is my favorite episode of Ultimate Doom, so I decided to start making my own mapset for it. I originally planned to make all 9 maps but unfortunately work got in the way, so here we are with 4 (Technically 5) maps.


       (12 reviews)


  6. Path to Hell

    Path to Hell is a middle/big level, it takes around 30 minutes, hope you like it :)


       (4 reviews)


  7. The Phobos Directive

    Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have


       (54 reviews)


  8. Phobos Massacre

    A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

    The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

    I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.


       (28 reviews)


  9. Simply Phobos

    Simply Phobos is an Episode 1 replacement for Doom. This is an upgrade that fixes a few bugs from the original release and has improved music.


       (62 reviews)


  10. Some evil Outpost

    A quick random speedmap I made out of sheer bordom on New Years day.


       (10 reviews)


  11. Phobos Reloaded E1M1

    Phobos Reloaded was originally going to be a megawad remake of E1. I never got around to it too much and only completed this one map before trashing the project. It was originally planned for Vanilla (and runs fine with it too) but you're better off with ZDoom to get past the visplane overflows.


       (12 reviews)


  12. Hell Keep Remake

    Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.


       (35 reviews)


  13. Run And Shoot

    This is an action level.


       (15 reviews)


  14. PstLevX

    1 download

       (1 review)



    Death Tormention 3, complete Episode 4 replacement for Ultimate Doom. If you thought the original Death Tormention episodes were hard, well think again!. DT3 takes Ultimate Dooming to an all new level when it comes to challenge, architecture and gameplay. Bought to you by Paul Corfiatis (Ulverstone, Tasmania) and Kristian Aro (Helsinki, Finland).

    Your mission is to escape from hell, and board a spaceship to destroy some big Spiders. Getting past Carmen is simple, but getting through the body of Satan is alot more demanding. The further you go, the darker it gets in DT3 until you end up in Space. But will you be lost in Space when you get up there??

    You now have everything to worry about because you are gonna get ya bitchy arse ripped to shreds for all time in DT3 complete with huge levels, evil architecture, darkness and virtually no computer technology. At least there is some electricity to keep indoor areas dimly lit.


       (49 reviews)


  16. Phobos Strike

    The old Phobos map I did back in January.


       (11 reviews)


  17. Real

    This is my first serious(?) WAD. It started a long time ago (1998), when I decided to make something more serious than TsotsoFX (Which got a rather "funny" review at doomworld ;) I started with Deu, with a theme of a base inside a rocks and caves, the player starting from a cave with dead human bodies and destroyed walls. Then I had to remove some ugly detail which also caused a visplane error and much later I continued the project with Doom Builder.

    Well, now this thing doesn't even load with the old engine of Doom, however I use Zdoom anymore, so I didn't even bothered to search what it is.

    The level ended preety weird, some areas are full of monsters, some random rooms here and there (Like I was bored and wanted to finish with this WAD fast, designed some boring empty rooms and filled it with monsters ;P). It doesn't have any consistent theme anymore as I originally planned..

    But there are some preety nice stuff that you should check. First, there are many diferrent ways to go through the level (non linear). There are two diferrent ways to get the secrets at the two pillars near the beginning. Areas are connected via many diferrent ways, many walls at some caves must be shot to reveal new secrets (might be kinda annoying for someone to search I think now, but search for jagged walls)

    There are few nice rooms I love (like the big sea, harbor with pillars, final areas (with a dighole in the end and the sign of Epsilon Team to end the level (What an absurd idea I had ;P)))

    And especially the mighty easter egg!!! Search for the rocks near the sea and you will open a place where I used some additional graphics and a scrolling set of 1 length linedefs to produce the effect of moving sinus rasterbars (like in the old C64 and Amiga demos) plus two scrollers in parallax. I have more ideas for some tricky stuff with new gfx and scrolling textures for the future..

    That was long. I am used to writting bigger texts than the usual ;P

    p.s. And not to forget. In the very beginning you have to shoot the rocky wall near the one barrel to go on.. (Might be annoying with those shooting walls, not gonna do it again ;)


       (6 reviews)


  18. Phobos: Small


       (7 reviews)


  19. Doom Redemption

    A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.

    This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format maps.


       (34 reviews)



    An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


       (185 reviews)


  21. Romero's UV E1 LMP recordings

    This is a set of recordings John Romero did for the last day of the "E1 Week" at doomcenter.com. Since the link to the demos has been dead for a long time and I got no reply from bigdog (the doomcenter webmaster) I decided to upload them, as people wanted to see them. They are worth saving for historical purposes as well!


       (5 reviews)


  22. The Parallel Dimension 1.8


       (3 reviews)


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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)