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22 files

  1. Phobos: The Doomed Moon

    Oldschool early 2000's style of maps that Is meant to be played with ZDoom at screen resolution 320x200 to give it that old computer pixel look. But can use whatever engine you want, Maybe even use some mods with It, your choice.

    Alternate high quality song included as a separate file (PhobDoomMus.wad) replacing E1M8's track but a MIDI version exists for everyone else.

    134 downloads

       (2 reviews)

    Submitted

  2. Passage

    Explore a familiar retail store in an unfamiliar setting.

    18 downloads

       (1 review)

    Submitted

  3. Quarantine Breach

    A single map replacement for UDoom, made during a spark of inspiration in using the "containment area" theme.

    34 downloads

       (18 reviews)

    Submitted

  4. Retribution: Part I

    My very first WAD and mod project. It took me a very long time and was often slow and painful but I did my very best to make this possible. The WAD contains a huge, non-linear map that focuses on atmosphere and exploration. It was made for Doom 1 because I wanted to make a vanilla map using only stock resources (with the exception of music) and Doom 2 lacks a lot of Doom 1 textures. Part 2 and Part 3 coming soon! Part 2 is about 50% complete. To run, drag the WAD and DEH files into your favorite executable (but you probably already knew that)

    20 downloads

       (6 reviews)

    Submitted

  5. Prototype

    Episode 4 is my favorite episode of Ultimate Doom, so I decided to start making my own mapset for it. I originally planned to make all 9 maps but unfortunately work got in the way, so here we are with 4 (Technically 5) maps.

    19 downloads

       (12 reviews)

    Submitted

  6. Path to Hell

    Path to Hell is a middle/big level, it takes around 30 minutes, hope you like it :)

    14 downloads

       (4 reviews)

    Submitted

  7. The Phobos Directive

    Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have

    65 downloads

       (54 reviews)

    Submitted

  8. Phobos Massacre

    A replacement for Episode 1 of DOOM, in E1 style. This wad is an attempt to capture the atmosphere of "Knee Deep in the Dead" and to evoke nostalgia in players who enjoyed the original DOOM levels.

    The maps are meant to be reminiscent of Episode 1 of the original DOOM, which also means they are under-detailed by today's standards and are quite easy, like the original DOOM was. If you want more challenge, try nightmare difficulty and see how long you last.

    I included a batch file, phobmass.bat, which you can use if you run ZDOOM 2.4.1. The batch file sets flags which make ZDOOM handle like old-school DOOM, with no freelook or jumping, which is how this wad should be played.

    198 downloads

       (28 reviews)

    Submitted

  9. Simply Phobos

    Simply Phobos is an Episode 1 replacement for Doom. This is an upgrade that fixes a few bugs from the original release and has improved music.

    94 downloads

       (63 reviews)

    Submitted

  10. Some evil Outpost

    A quick random speedmap I made out of sheer bordom on New Years day.

    17 downloads

       (10 reviews)

    Submitted

  11. Phobos Reloaded E1M1

    Phobos Reloaded was originally going to be a megawad remake of E1. I never got around to it too much and only completed this one map before trashing the project. It was originally planned for Vanilla (and runs fine with it too) but you're better off with ZDoom to get past the visplane overflows.

    23 downloads

       (12 reviews)

    Submitted

  12. Hell Keep Remake

    Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is modified from the original. The map is designed to look more like a real keep than a rather stupid sand castle, etc. Gameplay is easy to medium in difficulty on UV.

    42 downloads

       (35 reviews)

    Submitted

  13. Run And Shoot

    This is an action level.

    22 downloads

       (15 reviews)

    Submitted

  14. PstLevX

    6 downloads

       (1 review)

    Submitted

  15. DEATH TORMENTION 3

    Death Tormention 3, complete Episode 4 replacement for Ultimate Doom. If you thought the original Death Tormention episodes were hard, well think again!. DT3 takes Ultimate Dooming to an all new level when it comes to challenge, architecture and gameplay. Bought to you by Paul Corfiatis (Ulverstone, Tasmania) and Kristian Aro (Helsinki, Finland).

    Your mission is to escape from hell, and board a spaceship to destroy some big Spiders. Getting past Carmen is simple, but getting through the body of Satan is alot more demanding. The further you go, the darker it gets in DT3 until you end up in Space. But will you be lost in Space when you get up there??

    You now have everything to worry about because you are gonna get ya bitchy arse ripped to shreds for all time in DT3 complete with huge levels, evil architecture, darkness and virtually no computer technology. At least there is some electricity to keep indoor areas dimly lit.

    73 downloads

       (49 reviews)

    Submitted

  16. Phobos Strike

    The old Phobos map I did back in January.

    19 downloads

       (11 reviews)

    Submitted

  17. Real

    This is my first serious(?) WAD. It started a long time ago (1998), when I decided to make something more serious than TsotsoFX (Which got a rather "funny" review at doomworld ;) I started with Deu, with a theme of a base inside a rocks and caves, the player starting from a cave with dead human bodies and destroyed walls. Then I had to remove some ugly detail which also caused a visplane error and much later I continued the project with Doom Builder.

    Well, now this thing doesn't even load with the old engine of Doom, however I use Zdoom anymore, so I didn't even bothered to search what it is.

    The level ended preety weird, some areas are full of monsters, some random rooms here and there (Like I was bored and wanted to finish with this WAD fast, designed some boring empty rooms and filled it with monsters ;P). It doesn't have any consistent theme anymore as I originally planned..

    But there are some preety nice stuff that you should check. First, there are many diferrent ways to go through the level (non linear). There are two diferrent ways to get the secrets at the two pillars near the beginning. Areas are connected via many diferrent ways, many walls at some caves must be shot to reveal new secrets (might be kinda annoying for someone to search I think now, but search for jagged walls)

    There are few nice rooms I love (like the big sea, harbor with pillars, final areas (with a dighole in the end and the sign of Epsilon Team to end the level (What an absurd idea I had ;P)))

    And especially the mighty easter egg!!! Search for the rocks near the sea and you will open a place where I used some additional graphics and a scrolling set of 1 length linedefs to produce the effect of moving sinus rasterbars (like in the old C64 and Amiga demos) plus two scrollers in parallax. I have more ideas for some tricky stuff with new gfx and scrolling textures for the future..

    That was long. I am used to writting bigger texts than the usual ;P

    p.s. And not to forget. In the very beginning you have to shoot the rocky wall near the one barrel to go on.. (Might be annoying with those shooting walls, not gonna do it again ;)

    12 downloads

       (6 reviews)

    Submitted

  18. Phobos: Small

    14 downloads

       (7 reviews)

    Submitted

  19. Doom Redemption

    A 'tribute' to Doom 1. All the styles of episodes 1, 2, 3 (and even 4) squished into a 9 map episode.

    This wad doesn't use any ZDoom features that are not seen in the original doom, except for HUD messages at the start of each level, and of course the features that come with Hexen format maps.

    54 downloads

       (34 reviews)

    Submitted

  20. PHOBOS: ANOMALY REBORN

    An episode replacement for E1 of Ultimate Doom. The story is included in Story.html

    249 downloads

       (186 reviews)

    Submitted

  21. Romero's UV E1 LMP recordings

    This is a set of recordings John Romero did for the last day of the "E1 Week" at doomcenter.com. Since the link to the demos has been dead for a long time and I got no reply from bigdog (the doomcenter webmaster) I decided to upload them, as people wanted to see them. They are worth saving for historical purposes as well!

    34 downloads

       (6 reviews)

    Submitted

  22. The Parallel Dimension 1.8

    11 downloads

       (3 reviews)

    Submitted

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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