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Justice - Infernal Mechanics

   (25 reviews)

Guest

3 Screenshots

About This File

Pick up your holy sword, Justice, and run into the fray. You have a rocket launcher and a powerful, sweeping sword to battle your way through this fairly small and hectic level, battling against my monsters and the standard fare in something of a frantic foray into what might be part of something bigger one day. Your mission is to destroy the Heaven-Hell generator that will power thew dimensional gat the demons have created and then move on to your next destination.


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Guest

Unknown date

  
this is... interesting, while to exactly eye candy this is fun, and thats what counts, also an interesting puzzle to get the serious bomb as well anyways this does force the player to think about how they fight again interesting, so 4/5 - hnsolo77

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Guest

Unknown date

  
I love this so much there's nothing better than running around yelling "JUSTICE WHIP!!!" as I smite enemies.

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Guest

Unknown date

  
This was is really interesting and has a good gameplay...and i liked the secret Serious Bomb...nice work...5/5 - Morpheus

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Guest

Unknown date

  
Here Phobus is experimenting with weapons again, letting you use only a rocket launcher and a rather strange sword. This forces you to think and be careful where you fight. Difficulty seems fine; I died once or twice. The use of the zombie scientists is a little odd considering this is mostly a brick affair. The vent section with the "munchies" stands out as both fun and a little scary, expecially with 12 health. The two bosses are a little easy. Overall a very solid release. 4/5 - Wills

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Guest

Unknown date

  
Ha! Awesome fun. The spider things scared the hell out a me. The end boss only hit me once, but he was definitely a good one. The combination of weapons was clever and fun. For me it was a bit on the easy side, but I agree with the above reviewer that the difficulty was about right. I always like maps like this. Level design was a bit iffy though as the themes varied a bit and the areas were generally small.

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Guest

Unknown date

  
This is a very good wad, though let down by having no difficulty levels and some questionable design in places. It proves to be very fun though, and quite clever every now and then. A good 8 minutes or so. 4*

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Guest

Unknown date

  
Why do you guys find this interesting? It's just boring and dull. 0.5/5

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Guest

Unknown date

  
Loved the new monsters included, especially those mechanical spiders. The whole claustrophobic spider area was my favorite. very well put together. Nice action from start to finish. Nice use of colored sectors. 5/5 -r_rr

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Guest

Unknown date

  
It looked okay...the sword weapon was a bit useless IMO. Just didn't really cared for this. 2/5.-Candle M

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Guest

Unknown date

  
Horrible 1/5

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Guest

Unknown date

  
Another brilliant release. I was going to give 4 stars but then I read that Wills likes this so 5/5.

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Guest

Unknown date

  
A nice semi-jokewad, whatever i'll give to this 3 stars and is enough!

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Guest

Unknown date

  
Neat. This wad makes you think twice before you go "RIP AND TEAR!", Although it has some simple flaws, it's a really nice wad. 4/5 ~Dark_Zero

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Guest

Unknown date

  
Not a jokewad, not a serious map, not a worth download. Avoid this.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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