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Justice - Infernal Mechanics

   (25 reviews)
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3 Screenshots

About This File

Pick up your holy sword, Justice, and run into the fray. You have a rocket launcher and a powerful, sweeping sword to battle your way through this fairly small and hectic level, battling against my monsters and the standard fare in something of a frantic foray into what might be part of something bigger one day. Your mission is to destroy the Heaven-Hell generator that will power thew dimensional gat the demons have created and then move on to your next destination.


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Guest

Unknown date

  
this is... interesting, while to exactly eye candy this is fun, and thats what counts, also an interesting puzzle to get the serious bomb as well anyways this does force the player to think about how they fight again interesting, so 4/5 - hnsolo77

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Guest

Unknown date

  
I love this so much there's nothing better than running around yelling "JUSTICE WHIP!!!" as I smite enemies.

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Guest

Unknown date

  
This was is really interesting and has a good gameplay...and i liked the secret Serious Bomb...nice work...5/5 - Morpheus

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Guest

Unknown date

  
Here Phobus is experimenting with weapons again, letting you use only a rocket launcher and a rather strange sword. This forces you to think and be careful where you fight. Difficulty seems fine; I died once or twice. The use of the zombie scientists is a little odd considering this is mostly a brick affair. The vent section with the "munchies" stands out as both fun and a little scary, expecially with 12 health. The two bosses are a little easy. Overall a very solid release. 4/5 - Wills

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Guest

Unknown date

  
Ha! Awesome fun. The spider things scared the hell out a me. The end boss only hit me once, but he was definitely a good one. The combination of weapons was clever and fun. For me it was a bit on the easy side, but I agree with the above reviewer that the difficulty was about right. I always like maps like this. Level design was a bit iffy though as the themes varied a bit and the areas were generally small.

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Unknown date

  
This is a very good wad, though let down by having no difficulty levels and some questionable design in places. It proves to be very fun though, and quite clever every now and then. A good 8 minutes or so. 4*

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Guest

Unknown date

  
Why do you guys find this interesting? It's just boring and dull. 0.5/5

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Guest

Unknown date

  
Loved the new monsters included, especially those mechanical spiders. The whole claustrophobic spider area was my favorite. very well put together. Nice action from start to finish. Nice use of colored sectors. 5/5 -r_rr

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Unknown date

  
It looked okay...the sword weapon was a bit useless IMO. Just didn't really cared for this. 2/5.-Candle M

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Guest

Unknown date

  
Horrible 1/5

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Guest

Unknown date

  
Another brilliant release. I was going to give 4 stars but then I read that Wills likes this so 5/5.

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Guest

Unknown date

  
A nice semi-jokewad, whatever i'll give to this 3 stars and is enough!

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Unknown date

  
Neat. This wad makes you think twice before you go "RIP AND TEAR!", Although it has some simple flaws, it's a really nice wad. 4/5 ~Dark_Zero

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Unknown date

  
Not a jokewad, not a serious map, not a worth download. Avoid this.

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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