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Justice - Infernal Mechanics

   (25 reviews)

Guest

3 Screenshots

About This File

Pick up your holy sword, Justice, and run into the fray. You have a rocket launcher and a powerful, sweeping sword to battle your way through this fairly small and hectic level, battling against my monsters and the standard fare in something of a frantic foray into what might be part of something bigger one day. Your mission is to destroy the Heaven-Hell generator that will power thew dimensional gat the demons have created and then move on to your next destination.


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Guest

Unknown date

  
this is... interesting, while to exactly eye candy this is fun, and thats what counts, also an interesting puzzle to get the serious bomb as well anyways this does force the player to think about how they fight again interesting, so 4/5 - hnsolo77

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Guest

Unknown date

  
I love this so much there's nothing better than running around yelling "JUSTICE WHIP!!!" as I smite enemies.

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Guest

Unknown date

  
This was is really interesting and has a good gameplay...and i liked the secret Serious Bomb...nice work...5/5 - Morpheus

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Guest

Unknown date

  
Here Phobus is experimenting with weapons again, letting you use only a rocket launcher and a rather strange sword. This forces you to think and be careful where you fight. Difficulty seems fine; I died once or twice. The use of the zombie scientists is a little odd considering this is mostly a brick affair. The vent section with the "munchies" stands out as both fun and a little scary, expecially with 12 health. The two bosses are a little easy. Overall a very solid release. 4/5 - Wills

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Guest

Unknown date

  
Ha! Awesome fun. The spider things scared the hell out a me. The end boss only hit me once, but he was definitely a good one. The combination of weapons was clever and fun. For me it was a bit on the easy side, but I agree with the above reviewer that the difficulty was about right. I always like maps like this. Level design was a bit iffy though as the themes varied a bit and the areas were generally small.

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Guest

Unknown date

  
This is a very good wad, though let down by having no difficulty levels and some questionable design in places. It proves to be very fun though, and quite clever every now and then. A good 8 minutes or so. 4*

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Guest

Unknown date

  
Why do you guys find this interesting? It's just boring and dull. 0.5/5

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Guest

Unknown date

  
Loved the new monsters included, especially those mechanical spiders. The whole claustrophobic spider area was my favorite. very well put together. Nice action from start to finish. Nice use of colored sectors. 5/5 -r_rr

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Guest

Unknown date

  
It looked okay...the sword weapon was a bit useless IMO. Just didn't really cared for this. 2/5.-Candle M

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Guest

Unknown date

  
Horrible 1/5

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Guest

Unknown date

  
Another brilliant release. I was going to give 4 stars but then I read that Wills likes this so 5/5.

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Guest

Unknown date

  
A nice semi-jokewad, whatever i'll give to this 3 stars and is enough!

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Guest

Unknown date

  
Neat. This wad makes you think twice before you go "RIP AND TEAR!", Although it has some simple flaws, it's a really nice wad. 4/5 ~Dark_Zero

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Guest

Unknown date

  
Not a jokewad, not a serious map, not a worth download. Avoid this.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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