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Square Of Destruction!

   (9 reviews)
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2 Screenshots

About This File

This was meant for another project but hey! Its a Doom 2 map with some new textures! It uses slot Map09. It should take about 8-10 min to play depending on the skill level.

Main features:

1. One new level.

2.New textures

3. The type of monsters that appear is depending on the skill level, so the higher the skill does not just mean more monsters.

4. Map tweeked for deathmatch play. The map should play best with 6-12 people.


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Guest

Unknown date

  
3/5. I thought there was a good basis here... but where is that key? Yes, as one said it is only in multiplayer. I just typed "idclip" to walk through the one wall... other than that I thought it was a decent level. I've seen far worse on here. Take Ruba's levels for example.

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Unknown date

  
Bah. this one doesn't like me a lot... There's the ugly bug of the yellow key... -2 stars from daimon

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Unknown date

  
Notwithstanding the yellow key bug, this map is actually pretty decent. It's a pretty straight-forward map, with some older design, but again not bad. I'd say 3/5 stars.

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Guest

Unknown date

  
It was a simple process of removing the multi-player tag on the yellow key making this a fairly decent little level. Score: 3/5 ... 2 for me, 1 for you == 1/5

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Unknown date

  
Couldn't get into this map, theres better wads out there. 1/5.

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Unknown date

  
The yellow key's there, but it's got the "multiplayer" bit set. Given that the map says "Player starts only" as opposed to "No" for "Single Player", that's a big mistake; PSO means "not optimised/built for", after all, not "unplayable". 1/5

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Unknown date

  
Notwithstanding the bug mentioned above, this is a dark, dull, square map that feels more than ten years old. The final battle isn't bad - although you can just skip it and run to the exit - but otherwise the action is rote, with you versus a lot of mostly weak monsters in a series of square dungeons. It could easily have been a non-source port level, too, for more kudos.

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Unknown date

  
nothing good about it. this map even can't be finished in singleplayer 'cause yellow key is missing. not worth a download.

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Unknown date

  
uhhhhhh...this map ain't as bad as the reviews above are claim. It's not the best map in the world but its still ok, if it weren't for the missing key. So from me, 3/5 star.

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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