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Square Of Destruction!

   (9 reviews)
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2 Screenshots

About This File

This was meant for another project but hey! Its a Doom 2 map with some new textures! It uses slot Map09. It should take about 8-10 min to play depending on the skill level.

Main features:

1. One new level.

2.New textures

3. The type of monsters that appear is depending on the skill level, so the higher the skill does not just mean more monsters.

4. Map tweeked for deathmatch play. The map should play best with 6-12 people.


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Unknown date

  
3/5. I thought there was a good basis here... but where is that key? Yes, as one said it is only in multiplayer. I just typed "idclip" to walk through the one wall... other than that I thought it was a decent level. I've seen far worse on here. Take Ruba's levels for example.

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Unknown date

  
Bah. this one doesn't like me a lot... There's the ugly bug of the yellow key... -2 stars from daimon

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Unknown date

  
Notwithstanding the yellow key bug, this map is actually pretty decent. It's a pretty straight-forward map, with some older design, but again not bad. I'd say 3/5 stars.

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Unknown date

  
It was a simple process of removing the multi-player tag on the yellow key making this a fairly decent little level. Score: 3/5 ... 2 for me, 1 for you == 1/5

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Unknown date

  
Couldn't get into this map, theres better wads out there. 1/5.

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Unknown date

  
The yellow key's there, but it's got the "multiplayer" bit set. Given that the map says "Player starts only" as opposed to "No" for "Single Player", that's a big mistake; PSO means "not optimised/built for", after all, not "unplayable". 1/5

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Unknown date

  
Notwithstanding the bug mentioned above, this is a dark, dull, square map that feels more than ten years old. The final battle isn't bad - although you can just skip it and run to the exit - but otherwise the action is rote, with you versus a lot of mostly weak monsters in a series of square dungeons. It could easily have been a non-source port level, too, for more kudos.

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Unknown date

  
nothing good about it. this map even can't be finished in singleplayer 'cause yellow key is missing. not worth a download.

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Unknown date

  
uhhhhhh...this map ain't as bad as the reviews above are claim. It's not the best map in the world but its still ok, if it weren't for the missing key. So from me, 3/5 star.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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