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LETHAL

   (15 reviews)

Guest

8 Screenshots

About This File

Deathmatch level for Doom2! Very addicting and excellent layout! This WAD is guarenteed to make you a Doom2 Deathmatch Junkie! :)

THOSE OF YOU WHO KNOW MY MAPS, KNOW BY NOW I BUILD MOSTLY WITH DEATHMATCH IN MIND, SO SINGLE PLAYER GAMES ARE STILL FUN BUT NOT AS MANY PUZZLES, NO KEYS IN MOST SINGLE PLAYER GAMES.


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Maes

· Edited by Maes

  

"Let's kick some tail". I don't get why the other reviewers get their panties in knot, this is pure, unadulterated 1994 fun...even though the map is actually fom 1997. Early 1997, so let's cut it some slack, m'kay? As the zombiemen say when they die "you fuckin' chill" (?).

 

OK, the new sound effects sound like something I'd have done back in 1994, with the newly discovered joys of "multimedia" and such, but they sure got a chuckle out of me, and that's enough to get two stars.

 

Map design...well, TBQH only MAP01 and a few others like MAP11 (the one in the "KEEP" screenshot) and MAP13 (the one with the black boxes/keens) seem to be somewhat decently designed for single player, and even those are way too easy. A pistol start is a must if you want to have something remotely close to a challenge.

 

It also shows the map designers weren't actually incompetent, even though the progression/traps are very predictable. Most of the maps consist of boxy rooms/plain open arenas with few variations, even though there are some nice touches and ideas here and there, but they obviously couldn't keep it up for 21 maps.

 

What makes the gameplay tedious however is a certain proclivity by part of the authors to avoid the use of switches, while the maps are designed around a "hump random wall X to open new section Y, monsters pour in, rinse, repeat" formula so get used to A LOT of wall humping unmarked walls and random textures, backtracking and "where the fuck do I go now?" moments if you want to max most maps.

 

TBQH I don't get how any of those maps would be good for multiplayer and particularly Deathmatch, as they are waaaay too large.

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ignatiOS

· Edited by IggySqiggles

  

"Deathmatch" 

Avoid playing this, it's really not that good.

 

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Guest

Unknown date

  
Uhhh... I really hate this. 1/5, because it is better than "wow".

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Guest

Unknown date

  
Now this was a pretty bad wad. It had annoying sound effects, a bad layout...man this was BAD!

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Guest

Unknown date

  
MAP INTENDED FOR DEATHMATCH PLAY ONLY. WAS ORGINALLY DESIGN TO PLAY OVER A MODEM WITH ONLY 1 OTHER PLAYER. THE MAPS WOULD BE REALLY HARD TO PALY BY YOURSELF. hUGE LEVELS DESIGN FOR LONGER PLAY, DOORS AND SWITCHESS HIDDEN SO THAT YOU HAVE TO SEARCH FOR SWITCHES. ALL FEATURES BY DESIGN ON PURPOSE. I WAS THE ORIGNAL BUILDER OF THESE MAPS. WHO WAS CHARGING? STYX64@HOTMAIL.COM

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Guest

Unknown date

  
any fun i might have gotten out of this was instantly ruined by the annoying sound effects

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VirginiaJim

Unknown date

  
What a terry-ble wad would be without the surprise buttsecks stuff. Meh. 2/5

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Guest

Unknown date

  
O my fuckin god, competition for ruba - SuperGod - 0 stars

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Guest

Unknown date

  
Fun running around and shooting bots in deathmatch, though not very imaginative level design, and some spawn points get you trapped (areas that can only be revealed from one side).

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Guest

Unknown date

  
Below average maps. Single player sucks because there's too much health and ammo. Anyway, thanks to FunDuke for making it available for free. :)

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Guest

Unknown date

  
Not worth the four bucks.

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Guest

Unknown date

  
Rip off

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
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      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
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      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
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      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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