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LETHAL

   (15 reviews)

Guest

8 Screenshots

About This File

Deathmatch level for Doom2! Very addicting and excellent layout! This WAD is guarenteed to make you a Doom2 Deathmatch Junkie! :)

THOSE OF YOU WHO KNOW MY MAPS, KNOW BY NOW I BUILD MOSTLY WITH DEATHMATCH IN MIND, SO SINGLE PLAYER GAMES ARE STILL FUN BUT NOT AS MANY PUZZLES, NO KEYS IN MOST SINGLE PLAYER GAMES.


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Maes

· Edited by Maes

  

"Let's kick some tail". I don't get why the other reviewers get their panties in knot, this is pure, unadulterated 1994 fun...even though the map is actually fom 1997. Early 1997, so let's cut it some slack, m'kay? As the zombiemen say when they die "you fuckin' chill" (?).

 

OK, the new sound effects sound like something I'd have done back in 1994, with the newly discovered joys of "multimedia" and such, but they sure got a chuckle out of me, and that's enough to get two stars.

 

Map design...well, TBQH only MAP01 and a few others like MAP11 (the one in the "KEEP" screenshot) and MAP13 (the one with the black boxes/keens) seem to be somewhat decently designed for single player, and even those are way too easy. A pistol start is a must if you want to have something remotely close to a challenge.

 

It also shows the map designers weren't actually incompetent, even though the progression/traps are very predictable. Most of the maps consist of boxy rooms/plain open arenas with few variations, even though there are some nice touches and ideas here and there, but they obviously couldn't keep it up for 21 maps.

 

What makes the gameplay tedious however is a certain proclivity by part of the authors to avoid the use of switches, while the maps are designed around a "hump random wall X to open new section Y, monsters pour in, rinse, repeat" formula so get used to A LOT of wall humping unmarked walls and random textures, backtracking and "where the fuck do I go now?" moments if you want to max most maps.

 

TBQH I don't get how any of those maps would be good for multiplayer and particularly Deathmatch, as they are waaaay too large.

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IggySqiggles

· Edited by IggySqiggles

  

"Deathmatch" 

Avoid playing this, it's really not that good.

 

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Guest

Unknown date

  
Uhhh... I really hate this. 1/5, because it is better than "wow".

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Guest

Unknown date

  
Now this was a pretty bad wad. It had annoying sound effects, a bad layout...man this was BAD!

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Guest

Unknown date

  
MAP INTENDED FOR DEATHMATCH PLAY ONLY. WAS ORGINALLY DESIGN TO PLAY OVER A MODEM WITH ONLY 1 OTHER PLAYER. THE MAPS WOULD BE REALLY HARD TO PALY BY YOURSELF. hUGE LEVELS DESIGN FOR LONGER PLAY, DOORS AND SWITCHESS HIDDEN SO THAT YOU HAVE TO SEARCH FOR SWITCHES. ALL FEATURES BY DESIGN ON PURPOSE. I WAS THE ORIGNAL BUILDER OF THESE MAPS. WHO WAS CHARGING? STYX64@HOTMAIL.COM

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Guest

Unknown date

  
any fun i might have gotten out of this was instantly ruined by the annoying sound effects

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VirginiaJim

Unknown date

  
What a terry-ble wad would be without the surprise buttsecks stuff. Meh. 2/5

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Guest

Unknown date

  
O my fuckin god, competition for ruba - SuperGod - 0 stars

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Guest

Unknown date

  
Fun running around and shooting bots in deathmatch, though not very imaginative level design, and some spawn points get you trapped (areas that can only be revealed from one side).

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Guest

Unknown date

  
Below average maps. Single player sucks because there's too much health and ammo. Anyway, thanks to FunDuke for making it available for free. :)

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Guest

Unknown date

  
Not worth the four bucks.

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Guest

Unknown date

  
Rip off

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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