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LETHAL

   (15 reviews)

Guest

8 Screenshots

About This File

Deathmatch level for Doom2! Very addicting and excellent layout! This WAD is guarenteed to make you a Doom2 Deathmatch Junkie! :)

THOSE OF YOU WHO KNOW MY MAPS, KNOW BY NOW I BUILD MOSTLY WITH DEATHMATCH IN MIND, SO SINGLE PLAYER GAMES ARE STILL FUN BUT NOT AS MANY PUZZLES, NO KEYS IN MOST SINGLE PLAYER GAMES.


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Maes

· Edited by Maes

  

"Let's kick some tail". I don't get why the other reviewers get their panties in knot, this is pure, unadulterated 1994 fun...even though the map is actually fom 1997. Early 1997, so let's cut it some slack, m'kay? As the zombiemen say when they die "you fuckin' chill" (?).

 

OK, the new sound effects sound like something I'd have done back in 1994, with the newly discovered joys of "multimedia" and such, but they sure got a chuckle out of me, and that's enough to get two stars.

 

Map design...well, TBQH only MAP01 and a few others like MAP11 (the one in the "KEEP" screenshot) and MAP13 (the one with the black boxes/keens) seem to be somewhat decently designed for single player, and even those are way too easy. A pistol start is a must if you want to have something remotely close to a challenge.

 

It also shows the map designers weren't actually incompetent, even though the progression/traps are very predictable. Most of the maps consist of boxy rooms/plain open arenas with few variations, even though there are some nice touches and ideas here and there, but they obviously couldn't keep it up for 21 maps.

 

What makes the gameplay tedious however is a certain proclivity by part of the authors to avoid the use of switches, while the maps are designed around a "hump random wall X to open new section Y, monsters pour in, rinse, repeat" formula so get used to A LOT of wall humping unmarked walls and random textures, backtracking and "where the fuck do I go now?" moments if you want to max most maps.

 

TBQH I don't get how any of those maps would be good for multiplayer and particularly Deathmatch, as they are waaaay too large.

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ignatiOS

· Edited by IggySqiggles

  

"Deathmatch" 

Avoid playing this, it's really not that good.

 

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Guest

Unknown date

  
Uhhh... I really hate this. 1/5, because it is better than "wow".

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Guest

Unknown date

  
Now this was a pretty bad wad. It had annoying sound effects, a bad layout...man this was BAD!

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Guest

Unknown date

  
MAP INTENDED FOR DEATHMATCH PLAY ONLY. WAS ORGINALLY DESIGN TO PLAY OVER A MODEM WITH ONLY 1 OTHER PLAYER. THE MAPS WOULD BE REALLY HARD TO PALY BY YOURSELF. hUGE LEVELS DESIGN FOR LONGER PLAY, DOORS AND SWITCHESS HIDDEN SO THAT YOU HAVE TO SEARCH FOR SWITCHES. ALL FEATURES BY DESIGN ON PURPOSE. I WAS THE ORIGNAL BUILDER OF THESE MAPS. WHO WAS CHARGING? STYX64@HOTMAIL.COM

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Guest

Unknown date

  
any fun i might have gotten out of this was instantly ruined by the annoying sound effects

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VirginiaJim

Unknown date

  
What a terry-ble wad would be without the surprise buttsecks stuff. Meh. 2/5

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Guest

Unknown date

  
O my fuckin god, competition for ruba - SuperGod - 0 stars

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Guest

Unknown date

  
Fun running around and shooting bots in deathmatch, though not very imaginative level design, and some spawn points get you trapped (areas that can only be revealed from one side).

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Guest

Unknown date

  
Below average maps. Single player sucks because there's too much health and ammo. Anyway, thanks to FunDuke for making it available for free. :)

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Guest

Unknown date

  
Not worth the four bucks.

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Guest

Unknown date

  
Rip off

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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