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Maes

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    Here's an old post I made on the subject,

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  1. This kind of continuity and "seamless transition" isn't always enforceable/guaranteed even in the case of far more life/socially-critical institutions, like investment/insurance/pension funds and companies. If those are far from being protected by some kind of overall "social contract", imagine how frivolous entertainment" stacks up :-)
  2. It pains me -well, not really- to say it, but often a pirate/de-Steamed/de-whatever "repack" of a game is often more future proof and accessible -you know, able to be actually downloaded and played- than the real thing, assuming that you can still buy it legally somewhere, and in an usable form. Especially if the last official patches and the most desirable/popular DLCs are also included. Not every game vendor/distributor did what id did with Doom, keeping it in active retail for 25+ friggin' years. Imagine if the only way to buy Doom legally was e.g. to find someone willing to sell their box of original Doom v1.1 or Doom II v1.666 floppies (or CD-ROM, if you were lucky) then painstakingly upgrade it all the way up to v1.9. Most modern games seem all but dead and gone in a matter of 2-3 years, and often only "warez d00dz" releases sorta-kinda preserve them.
  3. Nope, but every discussion about gaming services closing down, unavailable games, backup copies of games etc. seems to rekindle interest in it, no matter how far removed it is from Java MIDP gaming specifically. Besides, there is an even more unobtainium BREW version, which is what most people really wanted.
  4. Only very tangentially related, but I have an old Nokia Lumia 630 (Windows Phone) that came to me with Angry Birds Rio 2 preinstalled, which is no longer in the Microsoft Store (actually, none of the Angry Birds games is). With Windows 8, it was pretty much useless. After doing an offline update to Windows 10, it became kinda usable, and it retained the Angry Birds Rio 2 app. I'm keeping it around because it has a much better 3G/4G reception than all my other Android phone, and it's practically mint.
  5. What? You mean it's NOT up to the users to do the initial "run-in" and first oil change at 500 miles to get rid of the factory shavings and other rough bits? Works wonders for cars and motorcycles...
  6. I sometimes enjoy midget/dwarf boxing.
  7. I recall my embedded system course back in my uni days, where VLIW processors happened to be my course assignment. The jist of it was that they do have their uses -e.g. as embedded media processors, when you want more flexibility than a DSP and retain the ability to perform general purpose computing, or even exploit dirt-cheap parallelism. In an application where software updates and task changes are infrequent, that works wonders. Itanium was a misunderstood child of its time -like the Transputer before it, or that weird asynchronous CPU that Sir Clive Sinclair himself got involved with, at a time, sometime in the late 1980s. Edit: no bullshit on the last item, it was Chris Shelton's PcG7000 async CPU .
  8. See, that illustrates my point above perfectly: Windows 3.x games ended being a weird mix of unusually high-resolution graphics (by DOS standards...), but gameplay and technical sophistication, that, well, you could have achieved on an 8-bit machine years ago. Without wanting to detract anything from your or the other involved developers' effort, in the end you had a kind of high-resolution, fixed-screen Lode Runner clone, with decent sound thanks to the Windows APIs and that was about the norm for native (pre-WinG, pre Win32S) Windows games. Now, I'm not sure if games like SimCity that did receive native Windows ports, were truly "native" or simply souped-up DOS apps in order to be a bit more Windows-friendly, but i feel those belong in a different league altogether. Edit: well, it seems that at least the original SimCity appears to have a native, adapted 16-bit Windows port. At least that kind of game did fit into the general Windows interface logic. Beefier/more complex DOS games, esp. later in the platform's life, did include some "Windows-friendly" executables, even though it was often little more than running the DOS version under Windows. But regardless of any perceived or real shortcomings, Windows 3.1 games did exist and we did play them for all they were worth, for the usual factors: novelty, fun, and the convenience of not having to leave the GUI in order to play a game :-)
  9. Maes

    What do you think of Doom 3?

    Doom 3 first officially introduced proper toilets to the Doom series. And how!
  10. Ugh, what memories... many of those Windows game (pre-Windows 95 and, most importantly, pre-WinG/DirectX) were simple puzzle/point-and-click and/or FMV "games". The gameplay (for non-FMV titles), in most cases, was something that you could have on a Game & Watch type device or a tabletop game (the cardboard kind), only with higher-than-DOS resolutions. There were also quite a few Macintosh (!) ports, like Bricklayer. There were a few standouts, like Quatra Command and Comet Busters, a decent-ish Asteroids clone, but still, they looked like something that you could have on the Atari 2600 -minus the better graphics. Windows was simply not cut for games at the time.
  11. Uhhh...actually no, not even if "they wanted to": on Intel CPUs you can sort of mix 64-bit and 32-bit protected mode apps directly, but you can't easily mix 16-bit real-mode apps with pretty much anything else, and certainly not run 16-bit code directly from a 64-bit context. That's why there's DOSBOX for that sort of work, which now even supports Windows 3.1, if you really can't live without its exclusive apps. But anything else made from the Windows 95 era and beyond, will still work normally even under Windows 10 64-bit, for the most part.
  12. Uhhhh... no they couldn't. Not after Windows NT/2000, at least ;-)
  13. But 13 != 2013 ;-) Most instances of Triskaidekaphobia refer to the "pure" number 13, not so much encountering it as part of a larger number. But there are exceptions, ofc. How much sense does that make? Well, as much as being afraid of any particular number, I guess.
  14. Well, that's what the first ever DEHackED patch (perhaps the demo DEH that came with the program) did, in a sense: it was just some sort of "ultimate weapon" that consisted of all other guns firing at the same time :-)
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