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Maes

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    Here's an old post I made on the subject,

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  1. Maes

    Things about Doom you just found out

    They brought it back with the Archvile though -sorta.
  2. Maes

    Your Guilty Doom Pleasure

    I still think that the mandatory 1994 PWAD "Isolated chainsaw pickup - room fills with pinkies - patiently chainsaw them one by one while backed in a corner" is pretty good Doomin'. Also, I do all of this stuff just to spite speedrunners/UV-MAXers/"competitive" players/level designers.
  3. Maes

    Your pet peeves for what people do in doom

    Ever tried to play on ZDaemon for any regular amount of time, and with regularly updated megawads? If yes, please don't look into your Wads folder, for you might not like what you'll see ;-)
  4. It has been like this for most of the 20th century in Europe, really. You either were a "Free World"-loving conservative/demochristian etc. or a dangerous communist, and before that you were either fascist/nazist or antifascist/communist/subversive, before that you were either a royalist or a libertarian etc. This same mentality, but reversed, was applied after the events of May 1968 in many countries in Europe: now it was "hip" and "good" to be socialist/communist/anarchist, and anyone who wasn't was a fascist. Greece, lagging 3 revolutions behind, still has this mentality strongly, especially now with SYRIZA, whose MPs and ministers think nothing of publicly calling anyone not agreeing with them a "fascist".
  5. The question is: can hardcore_gamer produce content up to the engine's capabilities? *wink* As far as fucked up (un)dead babies go...how about the Atropal Scion from D&D?
  6. Oh no it won't, because there will be the necessary "political massage" and "calls to reason" beforehand. Ya know, "First time, vote with your heart. Second time, vote with your head".
  7. No biggie, in typical euro pinko commie fashion, they'll just bring it up again and again until the "correct" vote passes.
  8. Well, Ratzepimmel's world exists.... I'd say take a lesson from the Ancients and release it in such a way that it flies under the radar, or at least entices the archive maintainer to say "You know what? Fuck it. Let's let it in and see if anybody actually gives a flying fuck" ;-) I mean, FFS, they let UACMN in there....
  9. Maes

    Doom Wad Locations.

    UNDERSEA.WAD?
  10. Maes

    The Doom Confessional Booth

    Jodwin's maps have poor ammo balance.
  11. However, just for the sake of argument, has a mod/WAD ever been banned on censorship/subjective tastelessness grounds alone at the time of release? And by whose infinitely impartial, fair and wise judgement’s? Mods have been and do get rejected from idgames on copyright grounds, limproper crediting, or because they are SLIGE levels, etc. or, in very special cases, because of political sensitivities (the infamous Harris levels are a cause célèbre, but even those were removed only with the benefit of hindsight. They were far from the first "School Doom shooting" levels ever made). How about babies with an old man's face being used as mortar in Hell?
  12. Kinda like a "question" that already carries its own answer. Or a suspiciously specific denial. Anyhow, if someone wants to make something violent and repulsive today's PC and SJW attitudes make it all too easy. Not really worth the effort. Once again, I cannot not point the irony that such sensitivities are quite strong, of all places, in a community built around appreciating a violent game with depictions of Hell. *shrug*
  13. Maes

    Is The Sound Necessary?

    Some other things sounds are useful for: confirming the kill of an enemy after you fired e.g. a rocket and ran for cover, confirming that a barrage of fireballs has extinguished itself, doors opening/closing (esp. when there are secrets involved) etc. but none of those relies on precise positioning or even volume.
  14. Maes

    Is The Sound Necessary?

    That is, if Doom's sound system was any good at all. Far too many glitches with sound positioning and distance fading to mention. If you want to confuse a player, just throw some random moving crushers/platforms all around the level. Due to borked sound propagation rules, they will sound like coming from everywhere and from nowhere, and even be heard in completely unrelated places. As far as extra info goes, if you're lucky, you might be able to hear the firing of a zombieman missing you, and that's it. The above being said, Doom without sound just isn't Doom.
  15. Maes

    [Indie] Selling Games made in the doom engine?

    Though to be honest, making a bunch of levels isn't the first thing that comes to mind when someone mentions "selling games using the Doom engine". I was thinking more about something like Heretic or Strife, with extensive engine modifications.
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