XXXI CyberSky

   (57 reviews)
Sign in to follow this  
Followers 0

5 Screenshots

Author

Alexander "Eternal" S. (aka Deadall)

About This File

One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.

Credits

id Software, of course. Also the authors of DoomBuilder, DeePsea and DeuTex. And thanks to entryway, Heretic and Hitherto for beta-testing. Some textures are from Heretic and Hexen. Sky texture is from Hell Revealed.

Base

New from scratch

Build Time

2 months

Editors Used

DoomBuilder 1.68

Bugs

none


1 person likes this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Unknown date

  • 5
  
OMG. 5/5

Share this review


Link to review

Unknown date

  • 5
  
Comparing this to HR is crazy. This might be the hardest map I've ever done. 10 times harder than HR

Share this review


Link to review

Unknown date

  • 5
  
Great visuals and great fights. What more could you want ? 5/5

Share this review


Link to review

Unknown date

  • 5
  
Truly one of the great single maps. Incredible sense of scale and atmosphere, and a massive, though fair challenge. Keep them coming Deadall! ~ pritch

Share this review


Link to review

Unknown date

  • 3
  
very nicely designed although some of the fights were a bit over my head (cramped halls with dozens of revenants and 3 archies resurrecting.) it took me over 2.5 hours, with saves, to get through...now to play without saves. overall, nice looks and nice gameplay in a huge map. kind of reminds me of a mix between europa2 and dv1. 5/5

Share this review


Link to review

Unknown date

  • 4
  
Pretty intense map but I don't think it's a good idea to shorten cells/rockets when they are needed the most and force players to use shotguns against hordes of revs/archies/mancubi ; that's what I liked about the classics HR/HR2/AV: they never fuck the player with ammo. Also minus points for just slapping a Heretic track in there. 4/5

Share this review


Link to review

Unknown date

  • 5
  
Best mass scale map EVER! Forget "Hell Revealed," forget "Deus Vult," and forget "Scythe." This may be a single-map WAD, but, omg, it's absolutely epic on ever aspect of mapping. The hordes of monsters are a real treat (if you like fighting massive amounts of monsters). I loved it (even though I had to cheat on UV due to the amazing difficult. I'm not a great Doomer, though ;P).

Share this review


Link to review

Unknown date

  • 5
  
Nice work! One of the better wads I've played in a long time. High intensity to say the least. Lots of monster infighting. Took forever to get thru on UV, and a few too many Archviles for my taste...but it was a blast. Plenty of ammo and health. This one is definitely going into the vault for a future rainy day! 5/5

Share this review


Link to review

Unknown date

  • 5
  
Really bloody good. The architecture is flawless, the gameplay is excellent, difficulty is challenging but never overkill. One of the best levels ever. This is why "Eternal" is so revered. 5/5. -TRRobin.

Share this review


Link to review

Unknown date

  • 5
  
The previous version ad a HOM, so this is a fix. I assume that is all that has changed. Still though. 5/5

Share this review


Link to review

Unknown date

  • 5
  
Very good, not everyone will appreciate fighting masses of monsters, but for those that do it's one of the best mass scale maps I've seen. I really think that splitting the level into at least two maps would be better though. As for difficulty, I think the author is surpsingly generous with the megaspheres. The difficulty is reasonable, unless your playing style is suicidal, which I expect it is for some of you ;)

Share this review


Link to review

Unknown date

  • 4
  
Excellent level. Very hard, but completion on ultra-violence is certainly within the realm of possibility. Recommended play. 4.5/5 stars

Share this review


Link to review
  • File Reviews

    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.
    • By joepallai · Posted
      Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.
    • By felgro · Posted
      Bog standard slaughter map. ~300 medium to hard bad guys squashed into a mid sized map. Might be ok if that's your thing. I quit after a couple of rooms.
    • By felgro · Posted
      Well worth a quick play - and best of all, vanilla friendly.
    • By Spie812 · Posted
      Dario Casali's take on his brother's famous Go 2 It. Overall, I feel like although this is a decent take on the idea, Go 2 It is still a far better level.   The two levels are very similar, being based on expanded versions of Doom 2's Map01, but with lots more monsters. Generally speaking Punisher has the tougher monsters. Compared to Go 2 It, Punisher has more enemies, more cyberdemons, more masterminds, lots of chaingunners, and a legitimately problematic amount of pain elementals. However, even with the extra firepower, I feel like Punisher doesn't quite meet the difficulty of its counterpart. Go 2 It has a lot of homogenous crowds, meaning infighting can be troublesome at times. Punisher, on the other hand, is so varied that everything basically starts fighting immediately, making the large crowds pretty easy as long as you know what you're doing.   In the looks department, Punisher is also worse than its counterpart. Naturally, being a Doom 2 map, there are no fancy Plutonia textures to be found. This means that Dario instead had to fall back on Doom 2's rather bland brown brick and stone textures. Monster and item placement are scattered everywhere without much organization, making a lot of areas look messy. It's not a very aesthetically pleasing map, but it gets the job done (and the gameplay is the focus anyway.)   Is Punisher a bad map? No, certainly not.
      Is it worth playing? If you like this kind of map, absolutely!
      Does it hold up very well? Unfortunately, not really much at all.