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XXXI CyberSky

   (59 reviews)
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5 Screenshots

About This File

One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.


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Guest

Unknown date

  
Really good, reminded me a lot of the author's older maps 'Generator of Evil'. Design is wonderful but the gameplay is insane, I had to cheat. Eternal has done Hell Revealed proud here. 5/5

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Unknown date

  
OMG. 5/5

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Unknown date

  
Awesome, but no demo included :/ - 5

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Unknown date

  
Comparing this to HR is crazy. This might be the hardest map I've ever done. 10 times harder than HR

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Unknown date

  
Great visuals and great fights. What more could you want ? 5/5

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Unknown date

  
Truly one of the great single maps. Incredible sense of scale and atmosphere, and a massive, though fair challenge. Keep them coming Deadall! ~ pritch

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Unknown date

  
very nicely designed although some of the fights were a bit over my head (cramped halls with dozens of revenants and 3 archies resurrecting.) it took me over 2.5 hours, with saves, to get through...now to play without saves. overall, nice looks and nice gameplay in a huge map. kind of reminds me of a mix between europa2 and dv1. 5/5

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Unknown date

  
Pretty intense map but I don't think it's a good idea to shorten cells/rockets when they are needed the most and force players to use shotguns against hordes of revs/archies/mancubi ; that's what I liked about the classics HR/HR2/AV: they never fuck the player with ammo. Also minus points for just slapping a Heretic track in there. 4/5

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Unknown date

  
Best mass scale map EVER! Forget "Hell Revealed," forget "Deus Vult," and forget "Scythe." This may be a single-map WAD, but, omg, it's absolutely epic on ever aspect of mapping. The hordes of monsters are a real treat (if you like fighting massive amounts of monsters). I loved it (even though I had to cheat on UV due to the amazing difficult. I'm not a great Doomer, though ;P).

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Unknown date

  
Nice work! One of the better wads I've played in a long time. High intensity to say the least. Lots of monster infighting. Took forever to get thru on UV, and a few too many Archviles for my taste...but it was a blast. Plenty of ammo and health. This one is definitely going into the vault for a future rainy day! 5/5

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Unknown date

  
Really bloody good. The architecture is flawless, the gameplay is excellent, difficulty is challenging but never overkill. One of the best levels ever. This is why "Eternal" is so revered. 5/5. -TRRobin.

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Unknown date

  
The previous version ad a HOM, so this is a fix. I assume that is all that has changed. Still though. 5/5

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Unknown date

  
Very good, not everyone will appreciate fighting masses of monsters, but for those that do it's one of the best mass scale maps I've seen. I really think that splitting the level into at least two maps would be better though. As for difficulty, I think the author is surpsingly generous with the megaspheres. The difficulty is reasonable, unless your playing style is suicidal, which I expect it is for some of you ;)

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Unknown date

  
Excellent level. Very hard, but completion on ultra-violence is certainly within the realm of possibility. Recommended play. 4.5/5 stars

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  • File Reviews

    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
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