Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

XXXI CyberSky

   (57 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

One level (map31) for limit removing ports. This map contains 39114 sidedefs, so you need port which can handle more than 32767 sidefs. PrBoom-Plus or GZDoom are recommended.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Awesome, but no demo included :/ - 5

Share this review


Link to review
Guest

Unknown date

  
Comparing this to HR is crazy. This might be the hardest map I've ever done. 10 times harder than HR

Share this review


Link to review
Guest

Unknown date

  
Great visuals and great fights. What more could you want ? 5/5

Share this review


Link to review
Guest

Unknown date

  
Truly one of the great single maps. Incredible sense of scale and atmosphere, and a massive, though fair challenge. Keep them coming Deadall! ~ pritch

Share this review


Link to review
Guest

Unknown date

  
very nicely designed although some of the fights were a bit over my head (cramped halls with dozens of revenants and 3 archies resurrecting.) it took me over 2.5 hours, with saves, to get through...now to play without saves. overall, nice looks and nice gameplay in a huge map. kind of reminds me of a mix between europa2 and dv1. 5/5

Share this review


Link to review
Guest

Unknown date

  
Pretty intense map but I don't think it's a good idea to shorten cells/rockets when they are needed the most and force players to use shotguns against hordes of revs/archies/mancubi ; that's what I liked about the classics HR/HR2/AV: they never fuck the player with ammo. Also minus points for just slapping a Heretic track in there. 4/5

Share this review


Link to review
Guest

Unknown date

  
Best mass scale map EVER! Forget "Hell Revealed," forget "Deus Vult," and forget "Scythe." This may be a single-map WAD, but, omg, it's absolutely epic on ever aspect of mapping. The hordes of monsters are a real treat (if you like fighting massive amounts of monsters). I loved it (even though I had to cheat on UV due to the amazing difficult. I'm not a great Doomer, though ;P).

Share this review


Link to review
Guest

Unknown date

  
Nice work! One of the better wads I've played in a long time. High intensity to say the least. Lots of monster infighting. Took forever to get thru on UV, and a few too many Archviles for my taste...but it was a blast. Plenty of ammo and health. This one is definitely going into the vault for a future rainy day! 5/5

Share this review


Link to review
Guest

Unknown date

  
Really bloody good. The architecture is flawless, the gameplay is excellent, difficulty is challenging but never overkill. One of the best levels ever. This is why "Eternal" is so revered. 5/5. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
The previous version ad a HOM, so this is a fix. I assume that is all that has changed. Still though. 5/5

Share this review


Link to review
Guest

Unknown date

  
Very good, not everyone will appreciate fighting masses of monsters, but for those that do it's one of the best mass scale maps I've seen. I really think that splitting the level into at least two maps would be better though. As for difficulty, I think the author is surpsingly generous with the megaspheres. The difficulty is reasonable, unless your playing style is suicidal, which I expect it is for some of you ;)

Share this review


Link to review
Guest

Unknown date

  
Excellent level. Very hard, but completion on ultra-violence is certainly within the realm of possibility. Recommended play. 4.5/5 stars

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×