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Demons of Problematique 2

   (39 reviews)
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10 Screenshots

About This File

An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play.

If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside.

Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.


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Guest

  
Very good.Everything about this is great.

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Guest

  
Better than the first, and the first was already good! A (G)ZDoom wad done right.

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Guest

Unknown date

  
Very stylish and atmospheric wad with innovative solutions!

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Unknown date

  
No known bug? Right at the start of map 4, I get "ACS: I don't know what PerkFist is". Nevertheless, very nice and *very* atmospheric.

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Unknown date

  
I'm not going to leave a long review, so, to put it shortly, this wad has replaced Scythe 2 in my top 3 wads. 9.2... out of 5.

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Unknown date

  
Hmm. This gave me mixed feelings... I loved the looks of it, but the maps pretty much rely on hallways and just monsters randomly thrown in at you. Map02 for example was 90% hallways... Gets boring after a while. I'll give this a total of 4/5, I've yet to play the last map so that might change. - Moti

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Unknown date

  
4/5 Sexy!

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Unknown date

  
Take easy skill. Too easy to take damage. Very moody mod :)

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Unknown date

  
Nice. 5/5

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Unknown date

  
An excellent piece of work!5*

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Unknown date

  
This wad is great and the guy above obviously is not running on the LATEST version of GZDoom. And the fact that it's not loaded to the rim with new features is a plus IMO. Too many wads that are end up failing miserably. 5/5

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Unknown date

  
Very atmospheric. It's like playing a completely different game... Except the author kept the core doom gameplay. Basically, the best of both worlds and a must try. 5/5

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Unknown date

  
amazing work. loving every piece of it. 5/5

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Unknown date

  
THE BEST EVER [ABCz]Steve-0

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Unknown date

  
Amazing, atmospheric, entertaining!

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Overall I found this wad to be a great work of art through the structure of the maps. The detail of the maps were very well designed with very atmospheric pieces like light shining through a window. The only thing I had an issue with was that the easy setting seemed quite difficult for easy; I'm nervouse to see what the normal difficulty is. Anyway, still this wad was nicely done and is a master piece with a lot of effort put into it. -Alando1

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10/10. cool wad.

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Unknown date

  
4/5.

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I greatly enjoyed the original, and this .wad held up to my expectations nicely. 5/5 -Ulti

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Unknown date

  
nominee for a caco in my opinion. 10000/5! very nice work -JOKER

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Wow, this is excellent. I was so caught up in this (and the first game) that I couldn't stop playing until I cleared all the levels! It was so intense and creepy and exciting. Definitely one of the best sequel WADs I ever played in one of the best WAD sets I've ever played. (I hope there's a Demons of Problematique 3!)

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excellent! 5 stars!

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  • File Reviews

    • By MeriMemesX · Posted
      First of all, I love that the author has put love into the map, you can tell by simply the Marine on the ground (it made me laugh)   The map is fine apart from some minor beginner errors, I would recommend making the hallways narrower, having them be so big doesn't really add anything when there is only 1 enemy or none at all.   I liked the map for its simplicity, yes, I would have wished that the rooms like the dining room, where the life potions are, had been more frequent, more than anything because of the amount of enemies and life there are.
    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
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