Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Demons of Problematique 2

   (39 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play.

If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside.

Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
Very good.Everything about this is great.

Share this review


Link to review
Guest

  
Better than the first, and the first was already good! A (G)ZDoom wad done right.

Share this review


Link to review
Guest

Unknown date

  
Very stylish and atmospheric wad with innovative solutions!

Share this review


Link to review
Guest

Unknown date

  
No known bug? Right at the start of map 4, I get "ACS: I don't know what PerkFist is". Nevertheless, very nice and *very* atmospheric.

Share this review


Link to review
Guest

Unknown date

  
I'm not going to leave a long review, so, to put it shortly, this wad has replaced Scythe 2 in my top 3 wads. 9.2... out of 5.

Share this review


Link to review
Guest

Unknown date

  
Hmm. This gave me mixed feelings... I loved the looks of it, but the maps pretty much rely on hallways and just monsters randomly thrown in at you. Map02 for example was 90% hallways... Gets boring after a while. I'll give this a total of 4/5, I've yet to play the last map so that might change. - Moti

Share this review


Link to review
Guest

Unknown date

  
4/5 Sexy!

Share this review


Link to review
Guest

Unknown date

  
Take easy skill. Too easy to take damage. Very moody mod :)

Share this review


Link to review
Guest

Unknown date

  
Nice. 5/5

Share this review


Link to review
Guest

Unknown date

  
An excellent piece of work!5*

Share this review


Link to review
Guest

Unknown date

  
This wad is great and the guy above obviously is not running on the LATEST version of GZDoom. And the fact that it's not loaded to the rim with new features is a plus IMO. Too many wads that are end up failing miserably. 5/5

Share this review


Link to review
Guest

Unknown date

  
Very atmospheric. It's like playing a completely different game... Except the author kept the core doom gameplay. Basically, the best of both worlds and a must try. 5/5

Share this review


Link to review
Guest

Unknown date

  
amazing work. loving every piece of it. 5/5

Share this review


Link to review
Guest

Unknown date

  
THE BEST EVER [ABCz]Steve-0

Share this review


Link to review
Guest

Unknown date

  
Amazing, atmospheric, entertaining!

Share this review


Link to review
Guest

Unknown date

  
Overall I found this wad to be a great work of art through the structure of the maps. The detail of the maps were very well designed with very atmospheric pieces like light shining through a window. The only thing I had an issue with was that the easy setting seemed quite difficult for easy; I'm nervouse to see what the normal difficulty is. Anyway, still this wad was nicely done and is a master piece with a lot of effort put into it. -Alando1

Share this review


Link to review
Guest

Unknown date

  
10/10. cool wad.

Share this review


Link to review
Guest

Unknown date

  
4/5.

Share this review


Link to review
Guest

Unknown date

  
I greatly enjoyed the original, and this .wad held up to my expectations nicely. 5/5 -Ulti

Share this review


Link to review
Guest

Unknown date

  
nominee for a caco in my opinion. 10000/5! very nice work -JOKER

Share this review


Link to review
Guest

Unknown date

  
Wow, this is excellent. I was so caught up in this (and the first game) that I couldn't stop playing until I cleared all the levels! It was so intense and creepy and exciting. Definitely one of the best sequel WADs I ever played in one of the best WAD sets I've ever played. (I hope there's a Demons of Problematique 3!)

Share this review


Link to review
Guest

Unknown date

  
excellent! 5 stars!

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×