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Demons of Problematique 2

   (39 reviews)
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10 Screenshots

About This File

An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play.

If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside.

Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.


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Guest

  
Very good.Everything about this is great.

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Guest

  
Better than the first, and the first was already good! A (G)ZDoom wad done right.

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Guest

Unknown date

  
Very stylish and atmospheric wad with innovative solutions!

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Guest

Unknown date

  
No known bug? Right at the start of map 4, I get "ACS: I don't know what PerkFist is". Nevertheless, very nice and *very* atmospheric.

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Unknown date

  
I'm not going to leave a long review, so, to put it shortly, this wad has replaced Scythe 2 in my top 3 wads. 9.2... out of 5.

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Unknown date

  
Hmm. This gave me mixed feelings... I loved the looks of it, but the maps pretty much rely on hallways and just monsters randomly thrown in at you. Map02 for example was 90% hallways... Gets boring after a while. I'll give this a total of 4/5, I've yet to play the last map so that might change. - Moti

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Unknown date

  
4/5 Sexy!

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Unknown date

  
Take easy skill. Too easy to take damage. Very moody mod :)

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Unknown date

  
Nice. 5/5

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Unknown date

  
An excellent piece of work!5*

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Unknown date

  
This wad is great and the guy above obviously is not running on the LATEST version of GZDoom. And the fact that it's not loaded to the rim with new features is a plus IMO. Too many wads that are end up failing miserably. 5/5

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Unknown date

  
Very atmospheric. It's like playing a completely different game... Except the author kept the core doom gameplay. Basically, the best of both worlds and a must try. 5/5

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Unknown date

  
amazing work. loving every piece of it. 5/5

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Unknown date

  
THE BEST EVER [ABCz]Steve-0

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Unknown date

  
Amazing, atmospheric, entertaining!

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Unknown date

  
Overall I found this wad to be a great work of art through the structure of the maps. The detail of the maps were very well designed with very atmospheric pieces like light shining through a window. The only thing I had an issue with was that the easy setting seemed quite difficult for easy; I'm nervouse to see what the normal difficulty is. Anyway, still this wad was nicely done and is a master piece with a lot of effort put into it. -Alando1

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Unknown date

  
10/10. cool wad.

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Unknown date

  
4/5.

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Unknown date

  
I greatly enjoyed the original, and this .wad held up to my expectations nicely. 5/5 -Ulti

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Unknown date

  
nominee for a caco in my opinion. 10000/5! very nice work -JOKER

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Unknown date

  
Wow, this is excellent. I was so caught up in this (and the first game) that I couldn't stop playing until I cleared all the levels! It was so intense and creepy and exciting. Definitely one of the best sequel WADs I ever played in one of the best WAD sets I've ever played. (I hope there's a Demons of Problematique 3!)

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Unknown date

  
excellent! 5 stars!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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