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Demons of Problematique 2

   (39 reviews)
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10 Screenshots

About This File

An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

Be sure to turn up the music volume to above the SFX volume. Music is used sparingly but serves a purpose other than just background noise. There are plenty of ambient sounds to provide atmosphere during regular play.

If you are masochistic enough to want to subject yourself to the Nightmare! difficulty level, you can do so by entering the Hard level teleporter from the backside.

Requires GZDoom using it's OpenGL renderer, using the software renderer will not work. Looks best with dynamic lights enabled, shader options turned on and fog enabled. It was designed specifically for these settings, so the appearance of levels may not be the same if some of these one of these settings are disabled.


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Guest

  
Very good.Everything about this is great.

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Guest

  
Better than the first, and the first was already good! A (G)ZDoom wad done right.

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Guest

Unknown date

  
Very stylish and atmospheric wad with innovative solutions!

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Unknown date

  
No known bug? Right at the start of map 4, I get "ACS: I don't know what PerkFist is". Nevertheless, very nice and *very* atmospheric.

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Unknown date

  
I'm not going to leave a long review, so, to put it shortly, this wad has replaced Scythe 2 in my top 3 wads. 9.2... out of 5.

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Unknown date

  
Hmm. This gave me mixed feelings... I loved the looks of it, but the maps pretty much rely on hallways and just monsters randomly thrown in at you. Map02 for example was 90% hallways... Gets boring after a while. I'll give this a total of 4/5, I've yet to play the last map so that might change. - Moti

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Unknown date

  
4/5 Sexy!

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Unknown date

  
Take easy skill. Too easy to take damage. Very moody mod :)

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Unknown date

  
Nice. 5/5

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Unknown date

  
An excellent piece of work!5*

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Unknown date

  
This wad is great and the guy above obviously is not running on the LATEST version of GZDoom. And the fact that it's not loaded to the rim with new features is a plus IMO. Too many wads that are end up failing miserably. 5/5

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Unknown date

  
Very atmospheric. It's like playing a completely different game... Except the author kept the core doom gameplay. Basically, the best of both worlds and a must try. 5/5

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Unknown date

  
amazing work. loving every piece of it. 5/5

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Unknown date

  
THE BEST EVER [ABCz]Steve-0

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Unknown date

  
Amazing, atmospheric, entertaining!

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Overall I found this wad to be a great work of art through the structure of the maps. The detail of the maps were very well designed with very atmospheric pieces like light shining through a window. The only thing I had an issue with was that the easy setting seemed quite difficult for easy; I'm nervouse to see what the normal difficulty is. Anyway, still this wad was nicely done and is a master piece with a lot of effort put into it. -Alando1

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Unknown date

  
10/10. cool wad.

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Unknown date

  
4/5.

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I greatly enjoyed the original, and this .wad held up to my expectations nicely. 5/5 -Ulti

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Unknown date

  
nominee for a caco in my opinion. 10000/5! very nice work -JOKER

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Wow, this is excellent. I was so caught up in this (and the first game) that I couldn't stop playing until I cleared all the levels! It was so intense and creepy and exciting. Definitely one of the best sequel WADs I ever played in one of the best WAD sets I've ever played. (I hope there's a Demons of Problematique 3!)

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Unknown date

  
excellent! 5 stars!

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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