Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rangex's Entryway

   (13 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entertaining in a fairly innovative way, although it has a few challenging moments. Enemy infighting should be utilized as often as possible.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
One word to describe this wad is impossible. Seriously your 1st map "Rangex's Pit" is better than this. 1/5 Philnemba

Share this review


Link to review
Guest

Unknown date

  
A terrible level and a waste of time. 1/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Clearly the mapper wanted to build some challenge, where you are confronted with situations where escape from the regular doom gameplay. You have to use monster infighting, stuck in corners, carefully spot chaingunners in the dark on a crumbled place, balance on thing sectors while archviles are somewhere you can't see, get bored on a deadly big labyrinth (there I stopped). A concept that is not my cup of tea. Too hard, too annoying. The overall level design is very nice though. 2/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Annoying, if I had to describe this map by using one word. It seems this map was made with that goal in mind, to annoy the fuck out of players. 1/5 - DD

Share this review


Link to review
Guest

Unknown date

  
Looks like it could be interesting, but unfortunately, I came to a dead end about 3 seconds in. Tried to decipher what was going on using DoomBuilder, to no avail. Started the game again, thinking perhaps teleporting enemies would somehow release the door. No luck. Can't quite imagine this is how it was meant to be. 2/5 - cjwright79

Share this review


Link to review
Guest

Unknown date

  
You're not good for mapping a "kicking player's ass map"... LOL :p Hard as f***ing hell, and it make me think did I playing a shitty Serious Sam-like game! Sorry, I give up on the cave area with shitload of respawning chaingunners because I can't found the way to get out and always get killed, and this map isn't worth for play with god mode. /facepalm -playerlin 2/5

Share this review


Link to review
Guest

Unknown date

  
Wow. Words cannot describe how utterly shit this is. 2 Cyberdemons vs Pistol, a room full of endlessly teleporting zombies, a forest full of chaingunners you can't see vertically, a boring infighting slog, MAP24 The Chasm but in the dark and with Archviles, an ACTUAL maze from a puzzle book with no automap, and another boring infighting slog where all you can do is hide. Not to mention HOMs and incorrectly-made doors. Delete Doom Builder, never make another map again. 0/5

Share this review


Link to review
Guest

Unknown date

  
This wad was DYN-KNOW-MITE!!!! IT'S REALLY COOKING WITH GAS!!!!!

Share this review


Link to review
Guest

Unknown date

  
Impossible. Why there is Barons and Knights of Hell, but not SuperShotgun. Also, new monsters are not bad (Meet SlumpED, my 7 yeared bro can use it too.). 0/1 (you cant really give more.)

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×