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Rangex's Entryway

   (13 reviews)
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5 Screenshots

About This File

This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entertaining in a fairly innovative way, although it has a few challenging moments. Enemy infighting should be utilized as often as possible.


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Unknown date

  
One word to describe this wad is impossible. Seriously your 1st map "Rangex's Pit" is better than this. 1/5 Philnemba

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Unknown date

  
A terrible level and a waste of time. 1/5 stars.

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Guest

Unknown date

  
Clearly the mapper wanted to build some challenge, where you are confronted with situations where escape from the regular doom gameplay. You have to use monster infighting, stuck in corners, carefully spot chaingunners in the dark on a crumbled place, balance on thing sectors while archviles are somewhere you can't see, get bored on a deadly big labyrinth (there I stopped). A concept that is not my cup of tea. Too hard, too annoying. The overall level design is very nice though. 2/5 - Optimus

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Unknown date

  
Annoying, if I had to describe this map by using one word. It seems this map was made with that goal in mind, to annoy the fuck out of players. 1/5 - DD

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Unknown date

  
Looks like it could be interesting, but unfortunately, I came to a dead end about 3 seconds in. Tried to decipher what was going on using DoomBuilder, to no avail. Started the game again, thinking perhaps teleporting enemies would somehow release the door. No luck. Can't quite imagine this is how it was meant to be. 2/5 - cjwright79

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Unknown date

  
You're not good for mapping a "kicking player's ass map"... LOL :p Hard as f***ing hell, and it make me think did I playing a shitty Serious Sam-like game! Sorry, I give up on the cave area with shitload of respawning chaingunners because I can't found the way to get out and always get killed, and this map isn't worth for play with god mode. /facepalm -playerlin 2/5

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Unknown date

  
Wow. Words cannot describe how utterly shit this is. 2 Cyberdemons vs Pistol, a room full of endlessly teleporting zombies, a forest full of chaingunners you can't see vertically, a boring infighting slog, MAP24 The Chasm but in the dark and with Archviles, an ACTUAL maze from a puzzle book with no automap, and another boring infighting slog where all you can do is hide. Not to mention HOMs and incorrectly-made doors. Delete Doom Builder, never make another map again. 0/5

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Unknown date

  
This wad was DYN-KNOW-MITE!!!! IT'S REALLY COOKING WITH GAS!!!!!

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Unknown date

  
Impossible. Why there is Barons and Knights of Hell, but not SuperShotgun. Also, new monsters are not bad (Meet SlumpED, my 7 yeared bro can use it too.). 0/1 (you cant really give more.)

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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