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Rangex's Entryway

   (13 reviews)
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Guest

5 Screenshots

About This File

This is my second level - contains, among others, cyberdemons watching a movie, a ruined castle on a peninsula and a karst cave. Should be entertaining in a fairly innovative way, although it has a few challenging moments. Enemy infighting should be utilized as often as possible.


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Guest

Unknown date

  
One word to describe this wad is impossible. Seriously your 1st map "Rangex's Pit" is better than this. 1/5 Philnemba

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Guest

Unknown date

  
A terrible level and a waste of time. 1/5 stars.

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Guest

Unknown date

  
Clearly the mapper wanted to build some challenge, where you are confronted with situations where escape from the regular doom gameplay. You have to use monster infighting, stuck in corners, carefully spot chaingunners in the dark on a crumbled place, balance on thing sectors while archviles are somewhere you can't see, get bored on a deadly big labyrinth (there I stopped). A concept that is not my cup of tea. Too hard, too annoying. The overall level design is very nice though. 2/5 - Optimus

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Guest

Unknown date

  
Annoying, if I had to describe this map by using one word. It seems this map was made with that goal in mind, to annoy the fuck out of players. 1/5 - DD

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Guest

Unknown date

  
Looks like it could be interesting, but unfortunately, I came to a dead end about 3 seconds in. Tried to decipher what was going on using DoomBuilder, to no avail. Started the game again, thinking perhaps teleporting enemies would somehow release the door. No luck. Can't quite imagine this is how it was meant to be. 2/5 - cjwright79

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Unknown date

  
You're not good for mapping a "kicking player's ass map"... LOL :p Hard as f***ing hell, and it make me think did I playing a shitty Serious Sam-like game! Sorry, I give up on the cave area with shitload of respawning chaingunners because I can't found the way to get out and always get killed, and this map isn't worth for play with god mode. /facepalm -playerlin 2/5

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Guest

Unknown date

  
Wow. Words cannot describe how utterly shit this is. 2 Cyberdemons vs Pistol, a room full of endlessly teleporting zombies, a forest full of chaingunners you can't see vertically, a boring infighting slog, MAP24 The Chasm but in the dark and with Archviles, an ACTUAL maze from a puzzle book with no automap, and another boring infighting slog where all you can do is hide. Not to mention HOMs and incorrectly-made doors. Delete Doom Builder, never make another map again. 0/5

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Guest

Unknown date

  
This wad was DYN-KNOW-MITE!!!! IT'S REALLY COOKING WITH GAS!!!!!

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Guest

Unknown date

  
Impossible. Why there is Barons and Knights of Hell, but not SuperShotgun. Also, new monsters are not bad (Meet SlumpED, my 7 yeared bro can use it too.). 0/1 (you cant really give more.)

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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