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Dallion One

   (20 reviews)
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About This File

This is a partially-complete version of Valanas. The possibility of ever finishing it just seems so remote that I figured I should just release what is finished. Anyway, please, play this on easy, at first, as it can be very difficult otherwise. If there's anything seriously broken about it say so in the review section. Thanks.


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Bad King John

  
Monsters overwhelmed me even at ITYTD. Vast unfinished areas- did author get bored adding all those monsters? Parts of it are excellent though - someone could work on this and make it good.

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Unknown date

  
Until I see some comments to contradict, I've stopped downloading this idiots rubbish. 0/5

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Unknown date

  
Almost impossible start on UV -fast. Looked promising, but is riddled with errors on GZDoom. Fixed, this would be an improvement on his last efforts, but due to authors lack of talent/effort, this is at best a 1/5 map. 1/5

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Unknown date

  
I though it was halo :O

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Unknown date

  
Boring, sorry.

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Unknown date

  
How can one person release so many wads and not improve? Although the level was sort of interesting (for 1994 style), so it gets 1 star.

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Unknown date

  
Not too bad. 3/5

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Unknown date

  
This is a 1 star effort from a 0 star auther. Congrats

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Unknown date

  
I think he gets off on bad reviews. The ultimate troll.

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Unknown date

  
this map is so bad it never loaded and only caused my screen to flicker while i was playing

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Unknown date

  
Colorful, interesting design. This style always brings me back do the Doom2 days. Not quite as hard once the weapons come in, infighting diffuses many of the harder situations. You can tell care is missing from the the later sections, so I'd like to see this finished.

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Unknown date

  
Damn dude, you're churning out maps way quicker than me..I spent about 2 weeks on my second map of 2010 (which included procrastinating) before I tossed it up on /idgames a couple days ago. It's called "Edgy" btw.

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Unknown date

  
More garbage 0/5

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Unknown date

  
Stop making crappy sh*tty levels dude. 0/5.

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Unknown date

  
Utter rubbish to anyone who favours appearance over gameplay. For those who don't -- well they need to shut the hell up and get with the system. Looks are everything, goddamn it.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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