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Dallion One

   (20 reviews)
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1 Screenshot

About This File

This is a partially-complete version of Valanas. The possibility of ever finishing it just seems so remote that I figured I should just release what is finished. Anyway, please, play this on easy, at first, as it can be very difficult otherwise. If there's anything seriously broken about it say so in the review section. Thanks.


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Bad King John

  
Monsters overwhelmed me even at ITYTD. Vast unfinished areas- did author get bored adding all those monsters? Parts of it are excellent though - someone could work on this and make it good.

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Unknown date

  
Until I see some comments to contradict, I've stopped downloading this idiots rubbish. 0/5

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Guest

Unknown date

  
Almost impossible start on UV -fast. Looked promising, but is riddled with errors on GZDoom. Fixed, this would be an improvement on his last efforts, but due to authors lack of talent/effort, this is at best a 1/5 map. 1/5

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Unknown date

  
I though it was halo :O

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Unknown date

  
Boring, sorry.

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Unknown date

  
How can one person release so many wads and not improve? Although the level was sort of interesting (for 1994 style), so it gets 1 star.

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Unknown date

  
Not too bad. 3/5

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Unknown date

  
This is a 1 star effort from a 0 star auther. Congrats

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Unknown date

  
I think he gets off on bad reviews. The ultimate troll.

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Unknown date

  
this map is so bad it never loaded and only caused my screen to flicker while i was playing

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Unknown date

  
Colorful, interesting design. This style always brings me back do the Doom2 days. Not quite as hard once the weapons come in, infighting diffuses many of the harder situations. You can tell care is missing from the the later sections, so I'd like to see this finished.

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Unknown date

  
Damn dude, you're churning out maps way quicker than me..I spent about 2 weeks on my second map of 2010 (which included procrastinating) before I tossed it up on /idgames a couple days ago. It's called "Edgy" btw.

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Unknown date

  
More garbage 0/5

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Unknown date

  
Stop making crappy sh*tty levels dude. 0/5.

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Unknown date

  
Utter rubbish to anyone who favours appearance over gameplay. For those who don't -- well they need to shut the hell up and get with the system. Looks are everything, goddamn it.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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