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Dallion One

   (20 reviews)
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About This File

This is a partially-complete version of Valanas. The possibility of ever finishing it just seems so remote that I figured I should just release what is finished. Anyway, please, play this on easy, at first, as it can be very difficult otherwise. If there's anything seriously broken about it say so in the review section. Thanks.


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Bad King John

  
Monsters overwhelmed me even at ITYTD. Vast unfinished areas- did author get bored adding all those monsters? Parts of it are excellent though - someone could work on this and make it good.

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Unknown date

  
Until I see some comments to contradict, I've stopped downloading this idiots rubbish. 0/5

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Unknown date

  
Almost impossible start on UV -fast. Looked promising, but is riddled with errors on GZDoom. Fixed, this would be an improvement on his last efforts, but due to authors lack of talent/effort, this is at best a 1/5 map. 1/5

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Unknown date

  
I though it was halo :O

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Unknown date

  
Boring, sorry.

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Unknown date

  
How can one person release so many wads and not improve? Although the level was sort of interesting (for 1994 style), so it gets 1 star.

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Unknown date

  
Not too bad. 3/5

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Unknown date

  
This is a 1 star effort from a 0 star auther. Congrats

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Unknown date

  
I think he gets off on bad reviews. The ultimate troll.

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Unknown date

  
this map is so bad it never loaded and only caused my screen to flicker while i was playing

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Unknown date

  
Colorful, interesting design. This style always brings me back do the Doom2 days. Not quite as hard once the weapons come in, infighting diffuses many of the harder situations. You can tell care is missing from the the later sections, so I'd like to see this finished.

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Unknown date

  
Damn dude, you're churning out maps way quicker than me..I spent about 2 weeks on my second map of 2010 (which included procrastinating) before I tossed it up on /idgames a couple days ago. It's called "Edgy" btw.

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Unknown date

  
More garbage 0/5

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Unknown date

  
Stop making crappy sh*tty levels dude. 0/5.

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Unknown date

  
Utter rubbish to anyone who favours appearance over gameplay. For those who don't -- well they need to shut the hell up and get with the system. Looks are everything, goddamn it.

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  • File Reviews

    • By DoomShark · Posted
      - Designer has the bad habit of silently spawn monsters (especially Revs) right behind you while you are busy fighting the hordes in front of you. - Too many deadly traps - You'll find yourself saving/loading A LOT because you die a lot. - Many gamers will find this hard to play and an unenjoyable experience. - Map design is good but maps are small.      
    • By Denim Destroyer · Posted
      Doom 2 has left the community with an impression of what city maps are like. Unconnected boxy rooms that do not flow into each other and lack any coherent artistic themes due to the games limited texture set. City of Doom continues this idea and drags it out over the course of eleven maps. In this level set you will find all of the aforementioned ideas of what a city level could be in addition to large open rooms that tend to plague amateur maps. City of Doom has not one single redeeming factor this making it impossible for me to recommend this wad. Had I played this level set when it was new I imagine my opinion would be better, but better city maps have come out in the last twenty years I recommend you check those out instead.
    • By Spie812 · Posted
      TL;DR: Despite some weird graphics replacements, this WAD is mostly competent and fun, though encounters can feel a bit spammy in the final maps.   So, the first thing you notice when starting this WAD is the new graphics. Most sprites have been recolored or replaced entirely. For example, the fist, pistol, and shotgun have been replaced with their Doom Alpha counterparts, the imp is now grey with green fireballs, and there are now like 4 types of barrels for some reason. One change that I enjoyed was for the SS soldier, which is a modified Doomguy sprite that allows it to be used as a standard enemy who makes frequent appearances. I'm not too keen on the other replacements since they feel unnecessary, though they don't really detract from the experience in any meaningful way.   As for the rest of the visual design, it's pretty good for the most part. The overall style is techbasey with a lot of cues taken from Doom 1's visual style. Areas are generally well thought out and pretty well decorated. It's nothing mind-blowing, but the levels are generally visually coherent and have some nice looking areas for the vanilla limitation. The layouts have plenty of interesting rooms and designs which nicely avoid the "boxes connected to boxes" feeling, though they sometimes feel a bit too flat (heightwise, that is). Also Map05 has a FIREBLU/FWATER1 building which I think is fantastic.   The actual combat is... interesting. The first few maps play a lot like a Doom 1 set with the occasional revenant or hell knight. This means no SSG, roaming monsters rather than setpieces, and generally attrition based difficulty. The latter half keeps that same style while turning the difficulty up considerably and focusing on the more powerful monsters (and giving you the SSG, thankfully). Unfortunately this doesn't mesh too well with the gameplay, and encounters can end up feeling a bit spammy and annoying especially in the last two maps. The combat is otherwise pretty fun for the most part.   Overall, I think this WAD is pretty good. The graphics replacements don't really work for me, though the rest of the visual design is well executed. Combat is pretty good as well apart from a few annoying encounters in the final two maps. I'd say that it's worth a play, though it might be wise to play on HMP to take the edge off of some of the more annoying encounters.   ...   Oh, and it's weird that Map07 isn't vanilla compatible. Like it benefits from the extra detail but c'mon, "Vanilla" is in the name for God's sake!
    • By Gargamel · Posted
      Of the Community Chest packs, I find myself coming back to this one the least. My major issue is the difficulty curve. It's all over the place and as a result, it's sometimes a slog. Especially egregious is the placement of MAP05, who's the lunatic that signed off on THAT being the fifth map? The entire WAD up until that map, you've fought one archvile if you're on UV. You fight TEN in that level. You haven't fought any Masterminds or Cyberdemons. You fight two MMs at once, in lava that also slows you down for some reason despite looking no different than regular lava, immediately before fighting a horde of nobles and a Cyberdemon. That would be fine as a later map, somewhere in the 20s, but the fifth? I think this whole WAD would be way better with just a reshuffling of the map order to have it ramp steadily up instead of swinging wild like it does, and maybe that's why I don't come back to this one often, because there are some really good, fun maps in it, but you have to dig through some bullshit to get to them the way things are.
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