Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dead Outpost

   (15 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

=OVERVIEW=


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
To be honest the music bugged me. But the map is pretty enough for what little of it I played. ~Joe Anderson

Share this review


Link to review
Guest

Unknown date

  
fun...but balance is collapsing...

Share this review


Link to review
Guest

Unknown date

  
A good looking map, with very fun gameplay, and a good atmosphere.... and for once custom music that doesn't completely suck! Easily the best stand alone map released this year. 5 ~ DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
The music is grating. The gameplay is nothing to write home about. The experience left me a little bored. Average.

Share this review


Link to review
Guest

Unknown date

  
Sweet! Due to few ammo challenging, yet it always stays fair. Very good design. 5/5

Share this review


Link to review
Guest

Unknown date

  
The ammo and enemies placement really not good, what a bad balance shit...ruins this wad totally. But other things are good, gameplay, feeling, looking and the music are both good! I have no problem in UV but why put the rocket launcher on a easy-to-missed-blood pool-way? I missed that and get my ass kicked by shitload of monsters on the megasphere room... :\ Put shitload of hitscanner monster on not reachable area and not enough ammo also shitty for me. :p 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Starts out really good but I was turned off later on because some areas were WAY TOO HARD. Sorry.

Share this review


Link to review
Guest

Unknown date

  
I appreciated the high quality, but for a large map such as this I felt that the start was a bit too hard (I tend to play a bit reckless and there wasn't much health). I usually recommend that large maps be split into two smaller maps... because if we die then what are we meant to do? Anyway, really awesome work and terrific atmosphere.

Share this review


Link to review
Guest

Unknown date

  
It's ok.

Share this review


Link to review
Guest

Unknown date

  
It starts off realy nice but gets hard and frustrating later on. 3/5

Share this review


Link to review
Guest

Unknown date

  
God you STUPID people.If you find it too hard play on a lesser skill,idiots!I haven't played the map yet but I understand it deserves a 5.So you dumb people,play on a lower skill and shut the fuck up.-killer2

Share this review


Link to review
Guest

Unknown date

  
A large map, well-designed if a bit unbalanced in terms of ammo distribution. Nice work. 4/5

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×