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Dead Outpost

   (15 reviews)
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Guest

Unknown date

  
To be honest the music bugged me. But the map is pretty enough for what little of it I played. ~Joe Anderson

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Guest

Unknown date

  
fun...but balance is collapsing...

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Guest

Unknown date

  
A good looking map, with very fun gameplay, and a good atmosphere.... and for once custom music that doesn't completely suck! Easily the best stand alone map released this year. 5 ~ DeathevokatioN

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Guest

Unknown date

  
The music is grating. The gameplay is nothing to write home about. The experience left me a little bored. Average.

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Guest

Unknown date

  
Sweet! Due to few ammo challenging, yet it always stays fair. Very good design. 5/5

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Guest

Unknown date

  
The ammo and enemies placement really not good, what a bad balance shit...ruins this wad totally. But other things are good, gameplay, feeling, looking and the music are both good! I have no problem in UV but why put the rocket launcher on a easy-to-missed-blood pool-way? I missed that and get my ass kicked by shitload of monsters on the megasphere room... :\ Put shitload of hitscanner monster on not reachable area and not enough ammo also shitty for me. :p 4/5 -playerlin

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Guest

Unknown date

  
Starts out really good but I was turned off later on because some areas were WAY TOO HARD. Sorry.

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Guest

Unknown date

  
I appreciated the high quality, but for a large map such as this I felt that the start was a bit too hard (I tend to play a bit reckless and there wasn't much health). I usually recommend that large maps be split into two smaller maps... because if we die then what are we meant to do? Anyway, really awesome work and terrific atmosphere.

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Guest

Unknown date

  
It's ok.

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Guest

Unknown date

  
It starts off realy nice but gets hard and frustrating later on. 3/5

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Guest

Unknown date

  
God you STUPID people.If you find it too hard play on a lesser skill,idiots!I haven't played the map yet but I understand it deserves a 5.So you dumb people,play on a lower skill and shut the fuck up.-killer2

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Unknown date

  
A large map, well-designed if a bit unbalanced in terms of ammo distribution. Nice work. 4/5

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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