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291 files

  1. Innermost

    Single map set in a marble citadel. The gimmick here is that all the monsters are spectral.

    12 downloads

       (1 review)

    Submitted

  2. The Hangar

    It's a map with extensive use of 3D Floors, with gameplay in mind.

    You should to run it with GZDoom, because sloped 3D floors can't be seen in software mode. They can be walked, but they are invisible.

    It's harder tan my standard design, so I think it feels more "punchy".

    27 downloads

       (1 review)

    Submitted

  3. Good vibrations

    This map is mean and unpredictable, full of colors and cartoonish design. In short: It's just Doom.

    5 downloads

       (0 reviews)

    Updated

  4. The Human Hive.

    Another invasion of the hellspawn had some nasty surprises. The demons of Hell brought a flesh-like substance which quickly started corrupting a nearby city.

    Last week a squad of marines was sent to investigate the area and destroy the source of infection. Unfortunately, the contact went down 5 days later.

    You are tasked to destroy the source of substance...or at least get out alive to tell everything to the government.

    20 downloads

       (0 reviews)

    Submitted

  5. Night Wedding

    A fun and action packed map for ZDoom and GZDoom

    18 downloads

       (1 review)

    Submitted

  6. Dark Fortress and the House That Sits in the Center

    This edition combined the two wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and a simple house wad.

    MAP01 and MAP02

    22 downloads

       (0 reviews)

    Submitted

  7. Glaive

    This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes to beat, but also should be fairly challenging on UV and be fun to blast through.

    Difficulty settings are supported. Gameplay is classic styled and is designed to be played without jumping.

    102 downloads

       (3 reviews)

    Submitted

  8. Night Wedding

    I originally created this wad in the late 90s. I revised the map for ZDoom. While I was at it, I fixed a few miner bugs and tweaked the map to make it more fun to play.

    28 downloads

       (0 reviews)

    Submitted

  9. Dexter

    This is a large city map. It is based on the TV show Dexter. It is action packed and a lot of fun to play

    15 downloads

       (0 reviews)

    Submitted

  10. Harvest

    7 pieces of challenge/slaughter. Colorful and has a lot of sector detail. Play on skill 1, everything else = suicide. You win when you escape, UV-Max is impossible! ...and generally, dont expect fair-play, this is made to rape you, so prepare for being destroyed!!!

    8 downloads

       (0 reviews)

    Submitted

  11. Inverter Technologies

    A tech themed level made for the UDMF format.

    14 downloads

       (1 review)

    Submitted

  12. Hell 77 N°02

    The second level of my Hellish series! This time I did not stick to stock textures.

    55 downloads

       (1 review)

    Submitted

  13. Hidden Base

    This is my first attempt at making a serviceable level. I borrow heavily from one level in particular from Doom 1. However, this is much shorter. The goal of this level was to be short and decent. Would love some feedback.

    15 downloads

       (2 reviews)

    Submitted

  14. Hell Complex

    A single doom 2 level, you explore a large intricate facility riddled with demons.

    16 downloads

       (0 reviews)

    Submitted

  15. Infinite Revenants

    In the beginning, the player created MAP01.

    And the player said, "Let there be Revenants."

    And there were Revenants.

    Lots of Revenants.

    And the player saw that it was good.

    201 downloads

       (0 reviews)

    Submitted

  16. Get Well Soon

    My first Doom map of any real size, started out of an offhand pic in a Twitter thread, grew into a decent sized level. It MIGHT have good deathmatch flow, but I haven't tested it for that.

    24 downloads

       (2 reviews)

    Submitted

  17. Hexenkessel

    Single level made for an ill fated and not widely released community project.

    25 downloads

       (1 review)

    Submitted

  18. Gates To Hell v2.0

    "Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...."

    This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn DoomBuilder and have fun most of all.

    This is MAP01, though it's a bit of a mega-level, it is not too complex. It can be linear at times and arena-like at others. Not much puzzle solving like old id maps, this is more like a Gauntlet through hell where sometimes you have to run, or fight, use the map to your advantage or fall victim to it's architecture.

    Fight through 7 mini layers of hell, slaughtering hellspawn and flipping the bird along the way. The Main Idea I had here was to give the sense that you were truly delving down Into the depths of hell, lower and lower, to the core.

    Any criticism is appreciated, I had a lot of fun making this wad and went at it for 3 days semi-feverishly Learning what I needed of Doombuilder along the way.

    I got my initial vision done and then some but like I said, it's a first attempt :)

    That being said, keep your eyes peeled and save often:P Now for some important footnotes:

    -You Will need the ability to jump

    -You WILL need to have fall damage disabled



    -This is Designed for GZDoom and was mostly tested with project brutality. You can use vanilla doom as well but what is important is using the GZDoom Engine, there was alot of liberal torch placing and lighting changes, and using something like Zandronum just makes it look like shit an takes away the feeling I had in mind.

    -Works with Zandronum but not recommended

    -Is pretty crazy fun with Project Brutality! Normal doom is good too, just not as Hectic.

    -Playing Project Brutality on Brutal difficulty and traditional mode was the main testing Method and provided a nice weighted challenge, balanced enough, for someone like me who is average yet knows the map literally inside out.

    -Going Above Brutal difficulty is nuts for me, but perhaps you real hardcore players may find enjoyment.

    -Looks like It can be speedrun, though that would be near suicide, I believe it's possible and a challenge in itself, Otherwise my full playthrough, at a decent pace was around 18 minutes so expect it to be in that realm.

    -Health and Ammo, seems to me was plentiful enough, maybe once I found myself having to use the chainsaw to get through one more Horde. Keep in mind this is on Brutal Difficulty. If you play higher do let me know if you had enough but also keep in mind each section has what you need if you take a moment to look for it, in my experience anyway.

    Alright! Go Give it a whack and tell me what ya think!

    15 downloads

       (0 reviews)

    Submitted

  19. Help: where speedmapping intents go to die.

    3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.

    12 downloads

       (2 reviews)

    Submitted

  20. Greymood

    This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.

    I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.

    64 downloads

       (5 reviews)

    Submitted

  21. The Inner Center

    //***********//

    A level designed as a mix of Doom 2 + Ultimate Doom

    21 downloads

       (3 reviews)

    Submitted

  22. Hall of Blood

    Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level.

    22 downloads

       (0 reviews)

    Updated

  23. Hell Origins

    The Germans have been practicing experiments and have found an alternative energy source that is infinite! No more need for oil, gas and electricity. This however has led to a rift between Hell and Earth, where the energy appears to come from, and Earth is slowly consumed by the Devil himself. You must stop him.

    17 downloads

       (0 reviews)

    Submitted

  24. Ice Rage

    Ice Rage is a large slaughter level that requires patience to beat it. It includes Doom 3 sound effects for the cyberdemon roar and the plasma rifle. The textures and flats come from sf2012-tex and cc4-tex. Credit goes to Chris Balch ("TimeOfDeath" on Doomworld) or whoever started the Slaughterfest 2012 thread for the textures.Demo of the level can be found at: https://www.youtube.com/watch?v=6WqLEYFiyJM

    12 downloads

       (0 reviews)

    Submitted

  25. Idle Doom: Tech Breakthrough

    Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file.

    703 downloads

       (0 reviews)

    Submitted

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  • File Reviews

    • By dylux · Posted
      What I disliked: The 64/PSX (whatever) sounds, the lack of ammo, the unrewarding secrets, the recoiling of weapons and the "new" translucent Imps. I especially disliked the atmosphere - my eyes were hurting after Map 04. Almost every button you activate will spawn monsters coming out of the woodwork.    I DID like the Mapsets, though. It's unfortunate that the atmosphere ruined them for me.   This game should've been called "Spectre" 'cause there were more of them than every other monster in the game. Again, the gloomy atmosphere made them especially annoying.   I've read the sequel to this WAD is much better...but for this one, it just wasn't fun for me.   1 1/2 Stars out of 5
    • By Rimantas · Posted
      Layout is superb, difficulty is hellish. Would be perfect final level, because as pistol start is way too hard. However i'm finishing it on UV without freelook, jumping or any other cheats.
    • By Spectre01 · Posted
      Cool circular layout and a very high level of detail. Gameplay provides a fun challenge and none of it feels like a chore. 4/5
    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
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