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281 files

  1. Inverter Technologies

    A tech themed level made for the UDMF format.

    14 downloads

       (1 review)

    Submitted

  2. Hell 77 N°02

    The second level of my Hellish series! This time I did not stick to stock textures.

    52 downloads

       (1 review)

    Submitted

  3. Hidden Base

    This is my first attempt at making a serviceable level. I borrow heavily from one level in particular from Doom 1. However, this is much shorter. The goal of this level was to be short and decent. Would love some feedback.

    13 downloads

       (2 reviews)

    Submitted

  4. Hell Complex

    A single doom 2 level, you explore a large intricate facility riddled with demons.

    15 downloads

       (0 reviews)

    Submitted

  5. Infinite Revenants

    In the beginning, the player created MAP01.

    And the player said, "Let there be Revenants."

    And there were Revenants.

    Lots of Revenants.

    And the player saw that it was good.

    75 downloads

       (0 reviews)

    Submitted

  6. Get Well Soon

    My first Doom map of any real size, started out of an offhand pic in a Twitter thread, grew into a decent sized level. It MIGHT have good deathmatch flow, but I haven't tested it for that.

    24 downloads

       (2 reviews)

    Submitted

  7. Hexenkessel

    Single level made for an ill fated and not widely released community project.

    25 downloads

       (1 review)

    Submitted

  8. Gates To Hell v2.0

    "Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...."

    This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn DoomBuilder and have fun most of all.

    This is MAP01, though it's a bit of a mega-level, it is not too complex. It can be linear at times and arena-like at others. Not much puzzle solving like old id maps, this is more like a Gauntlet through hell where sometimes you have to run, or fight, use the map to your advantage or fall victim to it's architecture.

    Fight through 7 mini layers of hell, slaughtering hellspawn and flipping the bird along the way. The Main Idea I had here was to give the sense that you were truly delving down Into the depths of hell, lower and lower, to the core.

    Any criticism is appreciated, I had a lot of fun making this wad and went at it for 3 days semi-feverishly Learning what I needed of Doombuilder along the way.

    I got my initial vision done and then some but like I said, it's a first attempt :)

    That being said, keep your eyes peeled and save often:P Now for some important footnotes:

    -You Will need the ability to jump

    -You WILL need to have fall damage disabled



    -This is Designed for GZDoom and was mostly tested with project brutality. You can use vanilla doom as well but what is important is using the GZDoom Engine, there was alot of liberal torch placing and lighting changes, and using something like Zandronum just makes it look like shit an takes away the feeling I had in mind.

    -Works with Zandronum but not recommended

    -Is pretty crazy fun with Project Brutality! Normal doom is good too, just not as Hectic.

    -Playing Project Brutality on Brutal difficulty and traditional mode was the main testing Method and provided a nice weighted challenge, balanced enough, for someone like me who is average yet knows the map literally inside out.

    -Going Above Brutal difficulty is nuts for me, but perhaps you real hardcore players may find enjoyment.

    -Looks like It can be speedrun, though that would be near suicide, I believe it's possible and a challenge in itself, Otherwise my full playthrough, at a decent pace was around 18 minutes so expect it to be in that realm.

    -Health and Ammo, seems to me was plentiful enough, maybe once I found myself having to use the chainsaw to get through one more Horde. Keep in mind this is on Brutal Difficulty. If you play higher do let me know if you had enough but also keep in mind each section has what you need if you take a moment to look for it, in my experience anyway.

    Alright! Go Give it a whack and tell me what ya think!

    15 downloads

       (0 reviews)

    Submitted

  9. Help: where speedmapping intents go to die.

    3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.

    12 downloads

       (2 reviews)

    Submitted

  10. Greymood

    This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.

    I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.

    59 downloads

       (5 reviews)

    Submitted

  11. The Inner Center

    //***********//

    A level designed as a mix of Doom 2 + Ultimate Doom

    21 downloads

       (3 reviews)

    Submitted

  12. Hall of Blood

    Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level.

    22 downloads

       (0 reviews)

    Updated

  13. Hell Origins

    The Germans have been practicing experiments and have found an alternative energy source that is infinite! No more need for oil, gas and electricity. This however has led to a rift between Hell and Earth, where the energy appears to come from, and Earth is slowly consumed by the Devil himself. You must stop him.

    17 downloads

       (0 reviews)

    Submitted

  14. Ice Rage

    Ice Rage is a large slaughter level that requires patience to beat it. It includes Doom 3 sound effects for the cyberdemon roar and the plasma rifle. The textures and flats come from sf2012-tex and cc4-tex. Credit goes to Chris Balch ("TimeOfDeath" on Doomworld) or whoever started the Slaughterfest 2012 thread for the textures.Demo of the level can be found at: https://www.youtube.com/watch?v=6WqLEYFiyJM

    11 downloads

       (0 reviews)

    Submitted

  15. Idle Doom: Tech Breakthrough

    Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file.

    522 downloads

       (0 reviews)

    Submitted

  16. Secretdoom: Hell's Memento 2

    After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.

    21 downloads

       (2 reviews)

    Submitted

  17. Infested Water

    A short map of a refinery infested with demons. Used it to test some ideas and learn the basics of stuff like 3D Floors. I had lost interest in it and rested in my HDD until now.

    16 downloads

       (12 reviews)

    Submitted

  18. Doom Guy's House

    Converted main2d2.wad to use GZDoom features like 3D floor, mirror, and fog. A simple house wad.

    MAP01 -- "Move IT" OGG music in gzmain41.wad produced by the author himself

    7 downloads

       (5 reviews)

    Submitted

  19. Infested Outpost

    Single player level for vanilla doom 2 with some dehacked modifications in concrete base and cave/mountain style. Playing on Ultra Violence is recommended. Note: do NOT use mods that alter doom 2 things (Brutal Doom for example), they will conflict with dehacked modifications.

    10 downloads

       (7 reviews)

    Submitted

  20. Industrial Facility

    I made this map to reflect on the style of the 90s Fanmade Doom Maps. I like that style the most and I wanted to make my first long map since most of the maps I've made are short and lanky. So I decided to work on this single map mod.

    There's a secret room which was made to look like my workstation aka the place i'm at when i'm making these mods. If you press the use button on the computer it will end the game which is cheating for the most part.

    There's also a teleport area which takes you to a second exit but you have to fight the Cyberdemon with his army of SS Soldiers. It ends the level as well as the regular exit as well.

    11 downloads

       (7 reviews)

    Submitted

  21. The Inquisitor III

    The final chapter of "The Inquisitor" trilogy, that tells us the adventures of the Doom marine in the land of Khorus. Our hero has to correct the mistake, committed by him before the court of King of Krondor, and to put an end to a terrible curse that envelops the land of Khorus for more than 20 years. Our hero is free to choose the path of his own evolution. What he will become at the end of his adventures - a great warrior, a skilled magician, a wise paladin, or he'll prefer to develop himself in several ways - that is for you to decide.

    By default, J button - quest journal, P - to show hero's characteristics, R - choose the answer in dialogues or a defensive spell, T - to say a chosen answer in dialogues or to cast chosen defensive spell. You can customize hotkeys for 8 most important things in your inventory (healing potions, artifacts that restore mana, items that damage monsters).

    Command line for playing the wad is: gzdoom.exe -file inq3resE.pk3 inqstr3e.wad

    54 downloads

       (27 reviews)

    Submitted

  22. Grey: The Fault of The Masters

    "Damn it" You groan as you stare at the nav-screen, almost like a chimp staring at a TV. Gently rubbing your chin, you think back on what has happened. It's been about 8 months after the incident at Rota. IT, or rather IT's earth counterpart, was destroyed at your own hands. The Masters felt its destruction, you too could feel it. For once, the miasma shrouding the Earth shifted. You no longer felt fear, only a strange alien feeling, unlike anything else. You had no choice but to leave for Mars after you saw a battalion of enthralled troops and mindless beasts stumbling forwards, and you knew then that you have kicked the hornet's nest.

    Which it the same reason why you're currently stuck orbiting Mars every day, bored out of your friggin' skull. "God damn it" You groan once more. This has been the 18th orbit, and The Masters' defenses have yet to fail. Ships occasionally leave, although they pay you little mind. Survivors or converted, they mean nothing right now. It feels like the miasma has returned. You truly did kick the hornet's nest. In fact, a lone hornet did hitch a ride on board when you took off. You caught her in a jar, and she's still alive to this day. She's kept you company since you left Earth, and now, she's keeping you from blowing your brains out.

    A sudden jostle shakes you to your core, and you are knocked out of your chair. You get up, and to your surprise, a massive hole has suddenly appeared in the wiry mesh of The Masters' defense grid, a lone spacecraft having slammed into it. This is your only chance, no turning back. You hit the thruster positioning controls and are slung around, into the unknown, and into humanity's last hope.

    16 downloads

       (10 reviews)

    Submitted

  23. Innocence X2

    A 10 level mapset for DooM II. It is the sequel to Innocence X, This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

    Best Played through GZDoom.

    If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

    Special Thanks to Aubrey Hodges for allowing to use the PSX Doom Soundtrack for this mod.

    348 downloads

       (16 reviews)

    Submitted

  24. Infested base

    My fourth map! I suck at mapping but i try! Good luck! PS Check the history below

    **STORY** The monsters invaded a uac base on earth. We sent a another marine but he got trapped, He also reported 3 Cyberdemons, Kill them if possible and rescue the trapped marine good luck! -- Commander

    12 downloads

       (7 reviews)

    Submitted

  25. Industrial Warfare

    //********// Outside the perimeter of Corporate City, a huge old abandoned Factory lies in the middle of the unhabited streets. A few hours ago, some of its machinery began working again; but no corporative orders have been found.

    You have been sent to investigate this unexplained restart. As you get close to the precinct, you can see the west wing is active again.

    It's time to wipe out the things that should not be there.

    //*******//

    10 downloads

       (7 reviews)

    Submitted

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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