287 files
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Io Complex
By Guest
Includes 13 single player maps set on Jupiter's moon Io, several new weapons, and some new enemies.
544 downloads
Submitted
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Innocence X3
By Guest
A 7 level mapset for DooM II, the sequel to Innocence X2. This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.
Best Played through GZDoom.
If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad
Special Thanks PRIMEVAL For Creating the Soundtrack for this mod.
109 downloads
Submitted
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Innermost
By Guest
Single map set in a marble citadel. The gimmick here is that all the monsters are spectral.
24 downloads
Submitted
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The Hangar
By Guest
It's a map with extensive use of 3D Floors, with gameplay in mind.
You should to run it with GZDoom, because sloped 3D floors can't be seen in software mode. They can be walked, but they are invisible.
It's harder tan my standard design, so I think it feels more "punchy".
48 downloads
Submitted
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Good vibrations
By Guest
This map is mean and unpredictable, full of colors and cartoonish design. In short: It's just Doom.
15 downloads
Updated
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The Human Hive.
By Guest
Another invasion of the hellspawn had some nasty surprises. The demons of Hell brought a flesh-like substance which quickly started corrupting a nearby city.
Last week a squad of marines was sent to investigate the area and destroy the source of infection. Unfortunately, the contact went down 5 days later.
You are tasked to destroy the source of substance...or at least get out alive to tell everything to the government.
31 downloads
Submitted
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Dark Fortress and the House That Sits in the Center
By Guest
This edition combined the two wads together with added new sky and music.
GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and a simple house wad.
MAP01 and MAP02
29 downloads
Submitted
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Glaive
By Guest
This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes to beat, but also should be fairly challenging on UV and be fun to blast through.
Difficulty settings are supported. Gameplay is classic styled and is designed to be played without jumping.
378 downloads
Submitted
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Dexter
By Guest
This is a large city map. It is based on the TV show Dexter. It is action packed and a lot of fun to play
30 downloads
Submitted
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Harvest
By Guest
7 pieces of challenge/slaughter. Colorful and has a lot of sector detail. Play on skill 1, everything else = suicide. You win when you escape, UV-Max is impossible! ...and generally, dont expect fair-play, this is made to rape you, so prepare for being destroyed!!!
15 downloads
Submitted
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Submitted
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Hell 77 N°02
By Guest
The second level of my Hellish series! This time I did not stick to stock textures.
64 downloads
Submitted
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Hidden Base
By Guest
This is my first attempt at making a serviceable level. I borrow heavily from one level in particular from Doom 1. However, this is much shorter. The goal of this level was to be short and decent. Would love some feedback.
21 downloads
Submitted
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Infinite Revenants
By Guest
In the beginning, the player created MAP01.
And the player said, "Let there be Revenants."
And there were Revenants.
Lots of Revenants.
And the player saw that it was good.
2327 downloads
Submitted
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Get Well Soon
By Guest
My first Doom map of any real size, started out of an offhand pic in a Twitter thread, grew into a decent sized level. It MIGHT have good deathmatch flow, but I haven't tested it for that.
28 downloads
Submitted
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Hexenkessel
By Guest
Single level made for an ill fated and not widely released community project.
33 downloads
Submitted
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Gates To Hell v2.0
By Guest
"Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...."
This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn DoomBuilder and have fun most of all.
This is MAP01, though it's a bit of a mega-level, it is not too complex. It can be linear at times and arena-like at others. Not much puzzle solving like old id maps, this is more like a Gauntlet through hell where sometimes you have to run, or fight, use the map to your advantage or fall victim to it's architecture.
Fight through 7 mini layers of hell, slaughtering hellspawn and flipping the bird along the way. The Main Idea I had here was to give the sense that you were truly delving down Into the depths of hell, lower and lower, to the core.
Any criticism is appreciated, I had a lot of fun making this wad and went at it for 3 days semi-feverishly Learning what I needed of Doombuilder along the way.
I got my initial vision done and then some but like I said, it's a first attempt :)
That being said, keep your eyes peeled and save often:P Now for some important footnotes:
-You Will need the ability to jump
-You WILL need to have fall damage disabled
-This is Designed for GZDoom and was mostly tested with project brutality. You can use vanilla doom as well but what is important is using the GZDoom Engine, there was alot of liberal torch placing and lighting changes, and using something like Zandronum just makes it look like shit an takes away the feeling I had in mind.
-Works with Zandronum but not recommended
-Is pretty crazy fun with Project Brutality! Normal doom is good too, just not as Hectic.
-Playing Project Brutality on Brutal difficulty and traditional mode was the main testing Method and provided a nice weighted challenge, balanced enough, for someone like me who is average yet knows the map literally inside out.
-Going Above Brutal difficulty is nuts for me, but perhaps you real hardcore players may find enjoyment.
-Looks like It can be speedrun, though that would be near suicide, I believe it's possible and a challenge in itself, Otherwise my full playthrough, at a decent pace was around 18 minutes so expect it to be in that realm.
-Health and Ammo, seems to me was plentiful enough, maybe once I found myself having to use the chainsaw to get through one more Horde. Keep in mind this is on Brutal Difficulty. If you play higher do let me know if you had enough but also keep in mind each section has what you need if you take a moment to look for it, in my experience anyway.
Alright! Go Give it a whack and tell me what ya think!
39 downloads
Submitted
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Help: where speedmapping intents go to die.
By Guest
3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.
17 downloads
Submitted
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Greymood
By Guest
This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.
I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.
82 downloads
Submitted
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The Inner Center
By Guest
//***********//
A level designed as a mix of Doom 2 + Ultimate Doom
28 downloads
Submitted
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Hall of Blood
By Guest
Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level.
33 downloads
Updated
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Hell Origins
By Guest
The Germans have been practicing experiments and have found an alternative energy source that is infinite! No more need for oil, gas and electricity. This however has led to a rift between Hell and Earth, where the energy appears to come from, and Earth is slowly consumed by the Devil himself. You must stop him.
30 downloads
Submitted
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Ice Rage
By Guest
Ice Rage is a large slaughter level that requires patience to beat it. It includes Doom 3 sound effects for the cyberdemon roar and the plasma rifle. The textures and flats come from sf2012-tex and cc4-tex. Credit goes to Chris Balch ("TimeOfDeath" on Doomworld) or whoever started the Slaughterfest 2012 thread for the textures.Demo of the level can be found at: https://www.youtube.com/watch?v=6WqLEYFiyJM
191 downloads
Submitted
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Idle Doom: Tech Breakthrough
By Guest
Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file.
2462 downloads
Submitted
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Secretdoom: Hell's Memento 2
By Guest
After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.
33 downloads
Submitted