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287 files

  1. Io Complex

    Includes 13 single player maps set on Jupiter's moon Io, several new weapons, and some new enemies.

    472 downloads

       (3 reviews)

    Submitted

  2. Innocence X3

    A 7 level mapset for DooM II, the sequel to Innocence X2. This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient feel of Playstation DooM/Doom 64 but maintain the core gameplay of the PC version.

    Best Played through GZDoom.

    If you want the weapons to have their classic behaviour (no Recoil, etc), load this with c_weapons.wad

    Special Thanks PRIMEVAL For Creating the Soundtrack for this mod.

    106 downloads

       (0 reviews)

    Submitted

  3. Innermost

    Single map set in a marble citadel. The gimmick here is that all the monsters are spectral.

    24 downloads

       (1 review)

    Submitted

  4. The Hangar

    It's a map with extensive use of 3D Floors, with gameplay in mind.

    You should to run it with GZDoom, because sloped 3D floors can't be seen in software mode. They can be walked, but they are invisible.

    It's harder tan my standard design, so I think it feels more "punchy".

    46 downloads

       (1 review)

    Submitted

  5. Good vibrations

    This map is mean and unpredictable, full of colors and cartoonish design. In short: It's just Doom.

    12 downloads

       (0 reviews)

    Updated

  6. The Human Hive.

    Another invasion of the hellspawn had some nasty surprises. The demons of Hell brought a flesh-like substance which quickly started corrupting a nearby city.

    Last week a squad of marines was sent to investigate the area and destroy the source of infection. Unfortunately, the contact went down 5 days later.

    You are tasked to destroy the source of substance...or at least get out alive to tell everything to the government.

    31 downloads

       (0 reviews)

    Submitted

  7. Dark Fortress and the House That Sits in the Center

    This edition combined the two wads together with added new sky and music.

    GZDoom features like 3D floor, mirrors, and swimmable water. A simple fortress wad and a simple house wad.

    MAP01 and MAP02

    29 downloads

       (1 review)

    Submitted

  8. Glaive

    This is my attempt at making 9 maps inspired by one of my favorite megawads, Scythe! Each map is fairly small and should only take a few minutes to beat, but also should be fairly challenging on UV and be fun to blast through.

    Difficulty settings are supported. Gameplay is classic styled and is designed to be played without jumping.

    359 downloads

       (6 reviews)

    Submitted

  9. Dexter

    This is a large city map. It is based on the TV show Dexter. It is action packed and a lot of fun to play

    30 downloads

       (0 reviews)

    Submitted

  10. Harvest

    7 pieces of challenge/slaughter. Colorful and has a lot of sector detail. Play on skill 1, everything else = suicide. You win when you escape, UV-Max is impossible! ...and generally, dont expect fair-play, this is made to rape you, so prepare for being destroyed!!!

    15 downloads

       (0 reviews)

    Submitted

  11. Inverter Technologies

    A tech themed level made for the UDMF format.

    20 downloads

       (1 review)

    Submitted

  12. Hell 77 N°02

    The second level of my Hellish series! This time I did not stick to stock textures.

    64 downloads

       (1 review)

    Submitted

  13. Hidden Base

    This is my first attempt at making a serviceable level. I borrow heavily from one level in particular from Doom 1. However, this is much shorter. The goal of this level was to be short and decent. Would love some feedback.

    21 downloads

       (2 reviews)

    Submitted

  14. Infinite Revenants

    In the beginning, the player created MAP01.

    And the player said, "Let there be Revenants."

    And there were Revenants.

    Lots of Revenants.

    And the player saw that it was good.

    2094 downloads

       (5 reviews)

    Submitted

  15. Get Well Soon

    My first Doom map of any real size, started out of an offhand pic in a Twitter thread, grew into a decent sized level. It MIGHT have good deathmatch flow, but I haven't tested it for that.

    28 downloads

       (2 reviews)

    Submitted

  16. Hexenkessel

    Single level made for an ill fated and not widely released community project.

    33 downloads

       (1 review)

    Submitted

  17. Gates To Hell v2.0

    "Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...."

    This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn DoomBuilder and have fun most of all.

    This is MAP01, though it's a bit of a mega-level, it is not too complex. It can be linear at times and arena-like at others. Not much puzzle solving like old id maps, this is more like a Gauntlet through hell where sometimes you have to run, or fight, use the map to your advantage or fall victim to it's architecture.

    Fight through 7 mini layers of hell, slaughtering hellspawn and flipping the bird along the way. The Main Idea I had here was to give the sense that you were truly delving down Into the depths of hell, lower and lower, to the core.

    Any criticism is appreciated, I had a lot of fun making this wad and went at it for 3 days semi-feverishly Learning what I needed of Doombuilder along the way.

    I got my initial vision done and then some but like I said, it's a first attempt :)

    That being said, keep your eyes peeled and save often:P Now for some important footnotes:

    -You Will need the ability to jump

    -You WILL need to have fall damage disabled



    -This is Designed for GZDoom and was mostly tested with project brutality. You can use vanilla doom as well but what is important is using the GZDoom Engine, there was alot of liberal torch placing and lighting changes, and using something like Zandronum just makes it look like shit an takes away the feeling I had in mind.

    -Works with Zandronum but not recommended

    -Is pretty crazy fun with Project Brutality! Normal doom is good too, just not as Hectic.

    -Playing Project Brutality on Brutal difficulty and traditional mode was the main testing Method and provided a nice weighted challenge, balanced enough, for someone like me who is average yet knows the map literally inside out.

    -Going Above Brutal difficulty is nuts for me, but perhaps you real hardcore players may find enjoyment.

    -Looks like It can be speedrun, though that would be near suicide, I believe it's possible and a challenge in itself, Otherwise my full playthrough, at a decent pace was around 18 minutes so expect it to be in that realm.

    -Health and Ammo, seems to me was plentiful enough, maybe once I found myself having to use the chainsaw to get through one more Horde. Keep in mind this is on Brutal Difficulty. If you play higher do let me know if you had enough but also keep in mind each section has what you need if you take a moment to look for it, in my experience anyway.

    Alright! Go Give it a whack and tell me what ya think!

    39 downloads

       (0 reviews)

    Submitted

  18. Help: where speedmapping intents go to die.

    3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.

    17 downloads

       (2 reviews)

    Submitted

  19. Greymood

    This is my first map added in idgames database. Main layout was made in one day and after that I polished everything and fixed main issues.

    I tried express my depressive feeling through grey, brown and white textures. Music choice was accident, which perfectly fitted in this kind of map. I recommend turn off infinite height, but it's not important.

    82 downloads

       (5 reviews)

    Submitted

  20. The Inner Center

    //***********//

    A level designed as a mix of Doom 2 + Ultimate Doom

    28 downloads

       (3 reviews)

    Submitted

  21. Hall of Blood

    Welcome to the bloody castle. Throughout the level, you will wak through the halls of blood. Credit goes to Chris Balch for the Slaughterfest 2012 thread that included the textures that I used, which include sf2012-tex, cc4-tex, GOTHICTX, q1tex, and NB_RECOL, as well as for the title screen and the intermission. This level, however, does not have a pink-lemonade BFG placed in there. Music comes from level 6 from Blood Storm, a wad designed by Serekay (credit goes to him as well). I would recommend GZDoom when playing this level.

    33 downloads

       (1 review)

    Updated

  22. Hell Origins

    The Germans have been practicing experiments and have found an alternative energy source that is infinite! No more need for oil, gas and electricity. This however has led to a rift between Hell and Earth, where the energy appears to come from, and Earth is slowly consumed by the Devil himself. You must stop him.

    30 downloads

       (0 reviews)

    Submitted

  23. Ice Rage

    Ice Rage is a large slaughter level that requires patience to beat it. It includes Doom 3 sound effects for the cyberdemon roar and the plasma rifle. The textures and flats come from sf2012-tex and cc4-tex. Credit goes to Chris Balch ("TimeOfDeath" on Doomworld) or whoever started the Slaughterfest 2012 thread for the textures.Demo of the level can be found at: https://www.youtube.com/watch?v=6WqLEYFiyJM

    164 downloads

       (0 reviews)

    Submitted

  24. Idle Doom: Tech Breakthrough

    Ever been in the mood for killing demons, but your hands were busy? Ever wanted to destroy hell while eating? While taking notes at a meeting? YOUR PROBLEMS ARE OVER! Idle Doom allows you to idly frag demons without ever having to do anything! More story at the end of this file.

    2317 downloads

       (0 reviews)

    Submitted

  25. Secretdoom: Hell's Memento 2

    After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.

    33 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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