Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hellbrary

   (14 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

Large city based library level with something sinister twisting the architecture.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

HAK3180

  

Looks okay. Plays pretty good. Combat's a little different, but the map feels like Doom 2.

Share this review


Link to review
Guest

Unknown date

  
Blegh. Ugly square rooms with ugly square brick textures all over the outside and ugly windows cut into those bricks. Very easy gameplay, and the entire experience screams "inexperienced mapper".

Share this review


Link to review
Guest

Unknown date

  
I have uploaded a new version fixing the railing issue so it won't bleed into the floor. Please check back later in the week for it. -Chris

Share this review


Link to review
Guest

Unknown date

  
Ignoring the clipping mid textures, which have apparantly been fixed for a later upload, this map is still quite unprofessionally samey and square. Doesn't matter how many monsters there are, a corridor is still relatively easy to fight in, especially when you're as ridiculously well equipped as I was playing through it. Secrets kind of fail, as you basically just need to find the computer area map and check for all the little cubby holes. 2* -Phobus

Share this review


Link to review
Guest

Unknown date

  
It's a nice map with classic gameplay style and bad traps. :P I only found the jail area is too annoying and confusing me, and it sucks. After that, all are working good! 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Embarassingly bad title aside, it's a fairly bland and mostly linear level with nothing that stands out. Feels pre-fab and sparse, with no details that make it stand out from the pack. You know what, the title has pissed me off all over again with its stupidness. Now I hate it.

Share this review


Link to review
Guest

Unknown date

  
A decent level - not much of a looker, but it plays well. 3/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Monster positioning and balance is good, but the flow, architecture and area variation are all quite bad. The design is very square and the rooms are either linked with a door or harshly interrupting stairs. The outdoor areas and the switches in the marble jail in the red key area are a trip to the mid 90s (in a bad way). I also had clipping mid textures in software rendering in prboom. 2/5

Share this review


Link to review
Guest

Unknown date

  
D_ROMERO automatically means awesomeness for me. Seriously though, it's a nice map. All rooms are wide but not empty. I really like this feeling, reminds me of "Speed of Doom" (except for map07 >__

Share this review


Link to review
Guest

Unknown date

  
not bad. i hated that jail area. also, i couldn't figure out what to do after you go into the teleporter after that jail room.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×