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Hellbrary

   (14 reviews)
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4 Screenshots

About This File

Large city based library level with something sinister twisting the architecture.


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HAK3180

  

Looks okay. Plays pretty good. Combat's a little different, but the map feels like Doom 2.

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Unknown date

  
Blegh. Ugly square rooms with ugly square brick textures all over the outside and ugly windows cut into those bricks. Very easy gameplay, and the entire experience screams "inexperienced mapper".

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Unknown date

  
I have uploaded a new version fixing the railing issue so it won't bleed into the floor. Please check back later in the week for it. -Chris

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Unknown date

  
Ignoring the clipping mid textures, which have apparantly been fixed for a later upload, this map is still quite unprofessionally samey and square. Doesn't matter how many monsters there are, a corridor is still relatively easy to fight in, especially when you're as ridiculously well equipped as I was playing through it. Secrets kind of fail, as you basically just need to find the computer area map and check for all the little cubby holes. 2* -Phobus

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Unknown date

  
It's a nice map with classic gameplay style and bad traps. :P I only found the jail area is too annoying and confusing me, and it sucks. After that, all are working good! 3.5/5 -playerlin

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Unknown date

  
Embarassingly bad title aside, it's a fairly bland and mostly linear level with nothing that stands out. Feels pre-fab and sparse, with no details that make it stand out from the pack. You know what, the title has pissed me off all over again with its stupidness. Now I hate it.

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Unknown date

  
A decent level - not much of a looker, but it plays well. 3/5 - ZZ

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Unknown date

  
Monster positioning and balance is good, but the flow, architecture and area variation are all quite bad. The design is very square and the rooms are either linked with a door or harshly interrupting stairs. The outdoor areas and the switches in the marble jail in the red key area are a trip to the mid 90s (in a bad way). I also had clipping mid textures in software rendering in prboom. 2/5

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Unknown date

  
D_ROMERO automatically means awesomeness for me. Seriously though, it's a nice map. All rooms are wide but not empty. I really like this feeling, reminds me of "Speed of Doom" (except for map07 >__

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Unknown date

  
not bad. i hated that jail area. also, i couldn't figure out what to do after you go into the teleporter after that jail room.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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