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Hellbrary

   (14 reviews)
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4 Screenshots

About This File

Large city based library level with something sinister twisting the architecture.


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HAK3180

  

Looks okay. Plays pretty good. Combat's a little different, but the map feels like Doom 2.

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Guest

Unknown date

  
Blegh. Ugly square rooms with ugly square brick textures all over the outside and ugly windows cut into those bricks. Very easy gameplay, and the entire experience screams "inexperienced mapper".

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Unknown date

  
I have uploaded a new version fixing the railing issue so it won't bleed into the floor. Please check back later in the week for it. -Chris

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Unknown date

  
Ignoring the clipping mid textures, which have apparantly been fixed for a later upload, this map is still quite unprofessionally samey and square. Doesn't matter how many monsters there are, a corridor is still relatively easy to fight in, especially when you're as ridiculously well equipped as I was playing through it. Secrets kind of fail, as you basically just need to find the computer area map and check for all the little cubby holes. 2* -Phobus

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Unknown date

  
It's a nice map with classic gameplay style and bad traps. :P I only found the jail area is too annoying and confusing me, and it sucks. After that, all are working good! 3.5/5 -playerlin

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Unknown date

  
Embarassingly bad title aside, it's a fairly bland and mostly linear level with nothing that stands out. Feels pre-fab and sparse, with no details that make it stand out from the pack. You know what, the title has pissed me off all over again with its stupidness. Now I hate it.

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Unknown date

  
A decent level - not much of a looker, but it plays well. 3/5 - ZZ

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Guest

Unknown date

  
Monster positioning and balance is good, but the flow, architecture and area variation are all quite bad. The design is very square and the rooms are either linked with a door or harshly interrupting stairs. The outdoor areas and the switches in the marble jail in the red key area are a trip to the mid 90s (in a bad way). I also had clipping mid textures in software rendering in prboom. 2/5

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Unknown date

  
D_ROMERO automatically means awesomeness for me. Seriously though, it's a nice map. All rooms are wide but not empty. I really like this feeling, reminds me of "Speed of Doom" (except for map07 >__

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Unknown date

  
not bad. i hated that jail area. also, i couldn't figure out what to do after you go into the teleporter after that jail room.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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