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Etude in Blood

   (9 reviews)
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4 Screenshots

About This File

You'll be swimming in blood ! Activate 17 skulls to gain access to main gate. There, an army of imps (supported by some cacos) will attack you. Slaughter them all before you can access the exit.

This is my first released map. It was originally intended to be a small map, but then it grew a bit bigger then planned...

Includes a small intro and some scripting.


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Guest

Unknown date

  
i enjoyed this alot more than that guy. i would give this 4 stars but since this isnt getting any love ill give it 5

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Guest

Unknown date

  
Well... good. Most of the level is spent in ppols of blood, making gameplay extremely frustrating. Also ZDoom was used well, there were bugs like sergeants stuck in the ground. The base is finding 17 switches which is almost impossible due to the slow movement. I will say that you did good for your first released map... so ***.

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Unknown date

  
DOOM is fun because it's an extremely fast-paced action game. Being stuck in water (or blood) and being slowed down, thus, makes it less fun. It's not a bad level for a first WAD, but I couldn't motivate myself to play it for more than 8 or 10 minutes before quitting.

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Unknown date

  
I disappointed..

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Guest

Unknown date

  
I'm finished this but those water/blood pools slows me down and annoying me, well, it's not a bad level, it use ZDooM shit well, not bad. But switch hunting and slow blood walking make me feel a little sick and boring... :\ 2.5/5 -playerlin

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Unknown date

  
Almost entirely done in wood/metal textures, rather symmetrical overall, and requiring you to dive underwater to find many tunnels, making navigation confusing. You'll spend almost the entire map at least partially submerged in swimmable blood, slowing down the action. Gameplay is a literal switch hunt, forcing you to find over 17 switches, usually with no idea what they do. I got bored and quit before finishing. Try again, Charlie! 1/5

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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