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Fear of the Dark/Blood of the Earth

   (9 reviews)
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About This File

Two-pack of separate WADs entitled "Fear of the Dark" and "Blood of the Earth" respectively. These are the first two maps I've ever created - they may be included in a SomethingAwful community megawad in the future but I'm releasing them as stand-alones for people to check out. Both levels can be played and completed from a pistol start (as I would recommend to get the intended effect). Neither is particularly long and shouldn't be overly difficult for an experienced Doomer, though ammo and health are fairly tightly judged, so bear that in mind.


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Guest

Unknown date

  
The first map isn't bad; pretty short, but with a unique style and a few nice touches. The second map cannot be completed in GZDoom as far as I can tell. 3/5 for the first, 0/5 for the second. - ZZ

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Unknown date

  
Map01 is actually very good. The layout is funny and looks good. Gameplay is OK, just using SSG to deal with all monsters, I like it. But Map02...this is a good example for mappers should check their map(s) before release. Looks like the starting area is wrong because there is no way to get out and deadly stuck, too bad! I only rating Map01 because it's not fair rating it low by fault of Map02. 4/5 -playerlin

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Guest

Unknown date

  
Map 02 is junk that doesn't have any solution. Doors won't open. And I'm using the proper version of GZDoom. These wads suck. 1.5/5.

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Guest

Unknown date

  
A community megawad from somethingawful? Hell no.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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