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Tarakannik 2

   (24 reviews)
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SilverMiner

  

Tarakany everywhere!

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Guest

Unknown date

  
This again!? - Brandy Bogard

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Guest

Unknown date

  
there needs to be more quality control. Crap like this should never be uploaded. 0/5 Vomit.

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Guest

Unknown date

  
I'm going to disagree with the crowd here. 6 years to make another wad with 40 levels! Gameplay: 40 gigantic,difficult, fun levels. The music choices are hilarious, choosing real old music. Crazy new enemies! The structures of the levels are trippy and exciting! Unfortunately there are a few glitches in some levels where you will need to use noclip to bypass a part of level, because of an enemy not transporting or a trigger gone wrong Overall, really impressed! I would give 4.5 if I could.

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Guest

Unknown date

  
cheating is doom is lame and boring and so is this map

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Guest

Unknown date

  
Well, it's better than Mobius. Not saying much though. 1/5

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Guest

Unknown date

  
Immediate download!!! I love the first, and i realised that the first, every map is actually possible! Den I played... Yes, still ridiculously hard, in fact this is harder. So I load up my weapons and immortal life and begin my journey... and enjoyed it. If you play doom by cheating - with only idfa and iddqd, this is for you~

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Guest

Unknown date

  
Another piece for fans of untraditional doom wads. New monsters gives interesting shift in gameplay, also there is a lot of new ideas (mostly using scripting) which I've never seen in other wad. Hovewer floors modifiyng player movement and epileptic scrolling floors and walls are annoying and not funny. Maps looks confusing and automap is useless. I am giving 4 stars - with some exceptions, this is good stuff. Oh, and it is hard - I recommend you use lowest difficulty settings.

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Guest

Unknown date

  
I've downloaded this on the first day when it was released here. I've yet to complete it! Less than 1/2 way in still, but I am amazed by how some maps were so extensive and the number of new monsters was, impressive. Anyway, I also find myself cheating quite a lot, there is a extreme shortage of ammo, faced with tons and tons NEW extremely aggressively monstrous monsters.

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Guest

Unknown date

  
Boring ugly shit strikes back! It is disaster.

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nub_hat

Unknown date

  
this is really impressive, 40 huge maps and extremely difficult

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Guest

Unknown date

  
In first few levels, I feel those design of maps are good, but after some levels later, I feel I was played those maps in beginning... and all maps are bullshit hard...or they just not for me, maybe. BTW, I can see Sasha put his/her(?) heart in those levels, they're looking good and weird but too bad, it's not my shit for playing fully... :p 2/5 -playerlin

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Guest

Unknown date

  
Errrrm. One of those experimental wad type things. You'll probably either be quite intrigued or quite repelled.

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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