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Tarakannik 2

   (24 reviews)
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SilverMiner

  

Tarakany everywhere!

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Guest

Unknown date

  
This again!? - Brandy Bogard

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Guest

Unknown date

  
there needs to be more quality control. Crap like this should never be uploaded. 0/5 Vomit.

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Guest

Unknown date

  
I'm going to disagree with the crowd here. 6 years to make another wad with 40 levels! Gameplay: 40 gigantic,difficult, fun levels. The music choices are hilarious, choosing real old music. Crazy new enemies! The structures of the levels are trippy and exciting! Unfortunately there are a few glitches in some levels where you will need to use noclip to bypass a part of level, because of an enemy not transporting or a trigger gone wrong Overall, really impressed! I would give 4.5 if I could.

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Guest

Unknown date

  
cheating is doom is lame and boring and so is this map

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Guest

Unknown date

  
Well, it's better than Mobius. Not saying much though. 1/5

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Guest

Unknown date

  
Immediate download!!! I love the first, and i realised that the first, every map is actually possible! Den I played... Yes, still ridiculously hard, in fact this is harder. So I load up my weapons and immortal life and begin my journey... and enjoyed it. If you play doom by cheating - with only idfa and iddqd, this is for you~

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Guest

Unknown date

  
Another piece for fans of untraditional doom wads. New monsters gives interesting shift in gameplay, also there is a lot of new ideas (mostly using scripting) which I've never seen in other wad. Hovewer floors modifiyng player movement and epileptic scrolling floors and walls are annoying and not funny. Maps looks confusing and automap is useless. I am giving 4 stars - with some exceptions, this is good stuff. Oh, and it is hard - I recommend you use lowest difficulty settings.

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Guest

Unknown date

  
I've downloaded this on the first day when it was released here. I've yet to complete it! Less than 1/2 way in still, but I am amazed by how some maps were so extensive and the number of new monsters was, impressive. Anyway, I also find myself cheating quite a lot, there is a extreme shortage of ammo, faced with tons and tons NEW extremely aggressively monstrous monsters.

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Guest

Unknown date

  
Boring ugly shit strikes back! It is disaster.

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nub_hat

Unknown date

  
this is really impressive, 40 huge maps and extremely difficult

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Guest

Unknown date

  
In first few levels, I feel those design of maps are good, but after some levels later, I feel I was played those maps in beginning... and all maps are bullshit hard...or they just not for me, maybe. BTW, I can see Sasha put his/her(?) heart in those levels, they're looking good and weird but too bad, it's not my shit for playing fully... :p 2/5 -playerlin

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Guest

Unknown date

  
Errrrm. One of those experimental wad type things. You'll probably either be quite intrigued or quite repelled.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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