Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Morpheus Arms

   (6 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

The barrier between reality and dreams has fallen. And you have volunteered to venture into the fray, wary of the unintended consequences of such a frightful marriage. Fight your way through a decaying military industrial complex that has merged all too seamlessly with the nightmarescapes of Hell itself. And hope against hope that the dream doesn't suck you in for good... You'll need freelook and jumps activated to beat the odds.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
cool weapons...but very strange map. I can't play without cheat.

Share this review


Link to review
Guest

Unknown date

  
Pretty nice map. The traps work for me, and I only felt lost and didn't know where to go once (after the blue key door). 3.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Cool concept but much toooo much traps!!! Its very easy but otherwise its very frustrating and there are lots of moments where you think WHERE SHOULD I GO? So sorry but only a 2\5 -Omegamer

Share this review


Link to review
Guest

Unknown date

  
In my opinion the traps are well placed, and the wad is actually quite fun. The only problem I found was two cacodemons that were stuck to each other in a monster closet that opens if you find the chainsaw secret. I don't think the map deserves such a low score. 4/5 -Lupinx-Kassman

Share this review


Link to review
Guest

Unknown date

  
Traps in this map are fair, so I don't think it's problem. The problem is...some ammo placements will let you ran out of ammo without reasons... :\ And I got lost easily... The map shouldn't failed like this. :p 2.5/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
    • By MeriMemesX · Posted
      I understand that you did it in an hour but... was it necessary to put the enemies in the Spawn? From there on it improves a lot, especially the ending, it's good but the first impression is very bad.
    • By MeriMemesX · Posted
      I honestly see a decline in this saga of WAD's, we start with 3 and end with 5 which is honestly a little more fun than 4 because I simply used the Flashlight mod since Light is usually a common problem in Doom maps for some reason   but if I hadn't had the flashlight this is definitely the worst in the series since it feels like they did it as soon as Doom 2 came out and they had never modded in their life except for this map   but still, funny Wolfenstein bad guys appear in this WAD so... 100/10 I need another one of these
×