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MEINHAUS.WAD

   (9 reviews)
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8 Screenshots

About This File

Those UAC bastards thought they could trip me up by embedding a mockup of my house in their underground complex. Well, I'm not quite that stupid. They forgot the sky and most of my furniture, and I would never store my shotgun in the kitchen. Thank God they got the bathroom right; I'm about to blow a bladder. Haven't seen a toilet in the last 106 levels!

This DOOM2 WAD contains three pretty big, complex levels. I was shooting for the flavor of the original DOOM levels, which were more fun to explore than the DOOM2 levels. They're presented in the order I wrote them, so you may notice they get more polished as the levels progress. I welcome any comments or suggestions.

These were written on a 486DX33, so they should be rather zippy on faster machines. They've been played on a 386DX as well, without causing suicide.


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NorkasAradel

  
holy shit my fucking ears are bleeding from that disjointed midi couldn't play as a result

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Walter confetti

  
well done for a 1995 map (sure this isn't galaxia.wad or trinity.wad but we can't have everything from life, NOT?), lots a nice tricks here and there

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Guest

Unknown date

  
Not great classic mapset, I think they're OK and should be some fun even they have some design errors. And sometimes I get lost over and over and over... If you just want some killing with oldschool, try this shit. 3.5/5 -playerlin

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Unknown date

  
Heheee awesome and the description made me chuckle

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Unknown date

  
Rather uneven and with some rough edges and errors, but gameplay is OK. The author's later work, Wornpeas, had better balance.

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Guest

Unknown date

  
Original, entertaining, good visuals. 4.3

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Guest

Unknown date

  
Fun big maps with a lot of rooms to explore. Kinda reminds me of Armadosia. Don't waste invulnerability spheres, save them for the bosses. 3 stars.

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Unknown date

  
Awesome fun with an oldschool style. Some good traps. Some great action! 4/5 - Optimus

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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