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Temple of Damnation

   (23 reviews)
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6 Screenshots

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My first ever Doom level, hope you enjoy!


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Unknown date

  
Quake3 map copy...

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Unknown date

  
This map is beautifully done--excellent architecture and great use of classic textures. You manage to use a lot of red without it being annoying. The game play is quite rough on UV, which is kind of fun but I do think it starts out too rough. I was out of ammo quickly in the beginning, and it seemed like the plasma rifle was more of a necessary item than a secret. Other than that, this was very interesting and has potential.

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Unknown date

  
Very, very, very good!!!! The design could be cleaner and more systematic. The monster placement was fun and strategic, and the new monsters were fun, but it could be much better still to be optimal. Could use several improvements but still a terrific map!!!

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Unknown date

  
Nice architecture, poor gameplay, unfortunately. New monsters are just... bleh !

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Unknown date

  
You have potential, my friend. Keep up the great work!

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Unknown date

  
An impressive first attempt. But the lack of ammo, poor monster placement and the annoying custom monsters ruin it. 2/5 stars.

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Unknown date

  
not enough armo and very hard...

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Unknown date

  
Would have given 5 stars, but reduced to 4 because it's one of those wads where secrets are necessary just to live due to ridiculous ammo constraints.

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Guest

Unknown date

  
This is a nice map, even more impressive considering it is the author's first. Great layout, visuals, and architecture. The one major fault, as others mentioned, is that there simply isn't enough ammo. Even with manufacturing plenty of monster infighting, I still didn't have enough ammo unless I found the secrets. Secrets should never be necessary. This is a real shame because it would have been so easy to fix, yet really puts a damper on an otherwise great map.

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Unknown date

  
Simon Dupuis' mapping stlye is to make awesome-looking detailed maps with colored lighting LITERALLY EVERYWHERE. The gameplay may be seen as tough but not at all a problem for someone with pistol-starting experience. Actually the gameplay is really better than BttF.wad. The plasmagun secret is not necessary but is overpowered given ~500 non-secret cells. It is very strange that the author maps so well yet can't properly make secrets. 4 for gameplay, 4 for looks, overall 4/5. WANT MORE YOUR MAPS! -Korshun

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Unknown date

  
0/5, generic first map.

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Unknown date

  
A very good start, impressive architecture.

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Unknown date

  
Very good inferno map. Start is very hard due to the lack of ammo. Secrets are almost necessary. Ending could have been better. 4.5/5

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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