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Temple of Damnation

   (23 reviews)
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6 Screenshots

About This File

My first ever Doom level, hope you enjoy!


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Guest

Unknown date

  
Quake3 map copy...

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Guest

Unknown date

  
This map is beautifully done--excellent architecture and great use of classic textures. You manage to use a lot of red without it being annoying. The game play is quite rough on UV, which is kind of fun but I do think it starts out too rough. I was out of ammo quickly in the beginning, and it seemed like the plasma rifle was more of a necessary item than a secret. Other than that, this was very interesting and has potential.

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Unknown date

  
Very, very, very good!!!! The design could be cleaner and more systematic. The monster placement was fun and strategic, and the new monsters were fun, but it could be much better still to be optimal. Could use several improvements but still a terrific map!!!

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Unknown date

  
Nice architecture, poor gameplay, unfortunately. New monsters are just... bleh !

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Guest

Unknown date

  
You have potential, my friend. Keep up the great work!

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Unknown date

  
An impressive first attempt. But the lack of ammo, poor monster placement and the annoying custom monsters ruin it. 2/5 stars.

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Unknown date

  
not enough armo and very hard...

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Unknown date

  
Would have given 5 stars, but reduced to 4 because it's one of those wads where secrets are necessary just to live due to ridiculous ammo constraints.

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Guest

Unknown date

  
This is a nice map, even more impressive considering it is the author's first. Great layout, visuals, and architecture. The one major fault, as others mentioned, is that there simply isn't enough ammo. Even with manufacturing plenty of monster infighting, I still didn't have enough ammo unless I found the secrets. Secrets should never be necessary. This is a real shame because it would have been so easy to fix, yet really puts a damper on an otherwise great map.

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Unknown date

  
Simon Dupuis' mapping stlye is to make awesome-looking detailed maps with colored lighting LITERALLY EVERYWHERE. The gameplay may be seen as tough but not at all a problem for someone with pistol-starting experience. Actually the gameplay is really better than BttF.wad. The plasmagun secret is not necessary but is overpowered given ~500 non-secret cells. It is very strange that the author maps so well yet can't properly make secrets. 4 for gameplay, 4 for looks, overall 4/5. WANT MORE YOUR MAPS! -Korshun

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Unknown date

  
0/5, generic first map.

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Unknown date

  
A very good start, impressive architecture.

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Unknown date

  
Very good inferno map. Start is very hard due to the lack of ammo. Secrets are almost necessary. Ending could have been better. 4.5/5

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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