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Severed

   (10 reviews)
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2 Screenshots

About This File

This is my first attempt at something like this. I've made maps before, but never tried publishing them. The only map in this replaces the first map of Doom 2. I plan to make six more maps to follow this one for a campaign, but I needed feedback for the direction I was going in. Jumping and free-aiming play sort of a big part and there are deepwater segments and line defs that spawn monsters. Tried to make use of some of the neat Skulltag/zDoom engine features. This map maybe takes about 8 minutes to complete after fully exploring everything. There is a secret level exit, but when activated, you're given an on screen message that the level is not made yet (no crashing or anything :))


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Guest

Unknown date

  
Good architecture and level structure, but WAY too short. Would like to see more from this author.

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Guest

Unknown date

  
not bad but to short

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Guest

Unknown date

  
the blood drop sound drove me nuts and the massive amount of gibs slowed down my pc to unplayable levels at times. 2 stars

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Guest

Unknown date

  
Very derivative and short, but done well enough.

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Guest

Unknown date

  
It's not bad. The lighting's a little TOO colorful, perhaps, and the Beautiful DOOM effects make it seem a little gimmicky (although even my 3-year old PC, I didn't notice any slowdowns). The level itself is pretty standard, but the music track's very atmospheric. All in all, promising - I encourage the author to keep on making levels and work on finding the right balance and their own style. 3/5 - ZZ

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Guest

Unknown date

  
Less than just slightly mediocre.

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Guest

Unknown date

  
Decent

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Guest

Unknown date

  
Decent job, but it'd have been nice to work on more in game detail (such as objects...etc). It felt like a basic level with colors and some ACS thrown in. Overall it was fun for a short while but I wish there was a bit more detail.

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Guest

Unknown date

  
Short, but sweet

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Guest

Unknown date

  
Too short and lighting so weird, but really good. Using things in Beautiful Doom cause this map needed powerful computer to run and used a lot of data resources cause this wad is about 20 MB and just a one short playable map, too bad. 3.5/5 -playerlin

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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