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Severed

   (10 reviews)
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2 Screenshots

About This File

This is my first attempt at something like this. I've made maps before, but never tried publishing them. The only map in this replaces the first map of Doom 2. I plan to make six more maps to follow this one for a campaign, but I needed feedback for the direction I was going in. Jumping and free-aiming play sort of a big part and there are deepwater segments and line defs that spawn monsters. Tried to make use of some of the neat Skulltag/zDoom engine features. This map maybe takes about 8 minutes to complete after fully exploring everything. There is a secret level exit, but when activated, you're given an on screen message that the level is not made yet (no crashing or anything :))


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Guest

Unknown date

  
Good architecture and level structure, but WAY too short. Would like to see more from this author.

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Guest

Unknown date

  
not bad but to short

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Guest

Unknown date

  
the blood drop sound drove me nuts and the massive amount of gibs slowed down my pc to unplayable levels at times. 2 stars

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Guest

Unknown date

  
Very derivative and short, but done well enough.

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Unknown date

  
It's not bad. The lighting's a little TOO colorful, perhaps, and the Beautiful DOOM effects make it seem a little gimmicky (although even my 3-year old PC, I didn't notice any slowdowns). The level itself is pretty standard, but the music track's very atmospheric. All in all, promising - I encourage the author to keep on making levels and work on finding the right balance and their own style. 3/5 - ZZ

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Unknown date

  
Less than just slightly mediocre.

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Guest

Unknown date

  
Decent

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Guest

Unknown date

  
Decent job, but it'd have been nice to work on more in game detail (such as objects...etc). It felt like a basic level with colors and some ACS thrown in. Overall it was fun for a short while but I wish there was a bit more detail.

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Unknown date

  
Short, but sweet

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Unknown date

  
Too short and lighting so weird, but really good. Using things in Beautiful Doom cause this map needed powerful computer to run and used a lot of data resources cause this wad is about 20 MB and just a one short playable map, too bad. 3.5/5 -playerlin

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  • File Reviews

    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
    • By MeriMemesX · Posted
      The only problem I had with this map was that the final battle was a little unfair but other than that it's pretty good   In fact, I would say that this is what I would expect from an official level of any other Boomer Shooter, especially if you add the Flashlight++, it adds a vibe of a current Boomer Shooter in mine level   I loved it
    • By Bri0che · Posted
      The midtexture hidding mancubus was too much... This is already a frustrating monster to fight against to me, so this was a little bit too much and almost made me ragequit the map tbh. Lose a star because of that :/ Above that, not bad map !
    • By MeriMemesX · Posted
      I understand that you did it in an hour but... was it necessary to put the enemies in the Spawn? From there on it improves a lot, especially the ending, it's good but the first impression is very bad.
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