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Severed

   (10 reviews)
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2 Screenshots

About This File

This is my first attempt at something like this. I've made maps before, but never tried publishing them. The only map in this replaces the first map of Doom 2. I plan to make six more maps to follow this one for a campaign, but I needed feedback for the direction I was going in. Jumping and free-aiming play sort of a big part and there are deepwater segments and line defs that spawn monsters. Tried to make use of some of the neat Skulltag/zDoom engine features. This map maybe takes about 8 minutes to complete after fully exploring everything. There is a secret level exit, but when activated, you're given an on screen message that the level is not made yet (no crashing or anything :))


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Guest

Unknown date

  
Good architecture and level structure, but WAY too short. Would like to see more from this author.

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Guest

Unknown date

  
not bad but to short

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Guest

Unknown date

  
the blood drop sound drove me nuts and the massive amount of gibs slowed down my pc to unplayable levels at times. 2 stars

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Guest

Unknown date

  
Very derivative and short, but done well enough.

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Guest

Unknown date

  
It's not bad. The lighting's a little TOO colorful, perhaps, and the Beautiful DOOM effects make it seem a little gimmicky (although even my 3-year old PC, I didn't notice any slowdowns). The level itself is pretty standard, but the music track's very atmospheric. All in all, promising - I encourage the author to keep on making levels and work on finding the right balance and their own style. 3/5 - ZZ

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Guest

Unknown date

  
Less than just slightly mediocre.

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Guest

Unknown date

  
Decent

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Guest

Unknown date

  
Decent job, but it'd have been nice to work on more in game detail (such as objects...etc). It felt like a basic level with colors and some ACS thrown in. Overall it was fun for a short while but I wish there was a bit more detail.

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Guest

Unknown date

  
Short, but sweet

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Guest

Unknown date

  
Too short and lighting so weird, but really good. Using things in Beautiful Doom cause this map needed powerful computer to run and used a lot of data resources cause this wad is about 20 MB and just a one short playable map, too bad. 3.5/5 -playerlin

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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