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RDC SpeedMapping Contest 6

   (14 reviews)
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10 Screenshots

About This File

This is a compilation of maps made during RDC SpeedMapping Contest 6. See below for contest and author's information.


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Guest

Unknown date

  
You make nice maps even some were pretty short Like map 01 map 07 map 20 and map 24 but map 13 is the best 4/5.

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Guest

Unknown date

  
I like MAP03,MAP05,MAP07,MA P08 and MAP12. They're best levels in this mapset. MAP13 is about best but it's not because I don't like moving on platforms and afraid fall down to damage pool when I focus on fighting monsters...it's really looking good but ruined by that... 4/5 -playerlin

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Guest

Unknown date

  
Some maps are very good for 2 hours. But most are short and easy and not very funny. Map 13 is the best. Map 6 and 12 are funny to play. Map 4 has a pretty design but too easy. Map05???

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Guest

Unknown date

  
Quite good job for 2 hours. Would like to note such maps as 3,4,8,13. Unfortunately, every participant has his own skill, and the results are a bit different then anticipated... 4/5.

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Guest

Unknown date

  
1/5 - why? Because This is boring shit I stopped playing on map02 and just start idclev maps and what can I say? Big sector with some rocks?No This sucks ! Map13 is only best thing ever here . Thanks

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Guest

Unknown date

  
Good set of maps, especially map12 and map13 which were really good. Some maps were a bit uninspired, but overall the experience was good. 4/5. -TRRobin.

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Guest

Unknown date

  
Some maps are good, some are not. I advise to play all these maps, every of them is interesting in it's own way. But, i'd like to notice levels 3,4,8,13 as it was written recently higher. map 12 is good too.

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Guest

Unknown date

  
Pretty good, maps 3, 7, 8, and 12 are the best.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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