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Deepest Evil

   (24 reviews)
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Guest

  
I'm not a big fan of colored fog, it actually damages the look of maps IMO. Other than that, plays nice and looks alright if basic. Also this episode uses some zdoom features that aren't related to visuals, like swimable water, which is always a plus.

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Yet another mapset clearly demonstrating that understanding how to use DB2, and how to create decent gameplay, are two almost totally different skills. This mapset is from a technical POV very good. In contrast to that,the layout is below average, the fog irritates, the colors irritate, and the gameplay is awfully out-of-balance with badly compatible choosen weapons and monsters, and the total absence of leitmotivs. The reduced mouse moveability (WTF?) strongly adds to that. 2* for the shown skills only.

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Unknown date

  
I have actually been waiting for this a while when i heard it was being made. It is astounding and very atmospheric. good job.

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Unknown date

  
i dont like how jumping is required/plasma shoots slower/no double barrel but other than that its ok

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Unknown date

  
for me this was actually pretty awesome. Good use of new monsters and some nice twists on the old ones. The new sounds and the dark appearance lend themselves well to making a menacing atmosphere that I haven't seen in Doom for a long time. New weapons were well balanced too. Levels had a kind of modernized-but-still -mostly-retro sort of feel to them. nicely done.

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Unknown date

  
A good start to an episode. One thing I didn't like was that each level is so small. The architecture didn't seem to vary much and the levels don't have much continuity. I liked the use of the new monsters though, it didn't seem too forced. Anyway, okay so far. 3 stars from me. -DH85

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Unknown date

  
Pretty damn good I thought. Sure it's nothing mind-blowingly original, but what it does, it does very well. The dark feel, the great weapons, and most of all the great gameplay. Splendid. 5 stars from me. -TRRobin.

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Unknown date

  
This is totally good work and the concept is great :) But Level design is kinda poor ; I mean there's only a few details, and the monster's traps are not in the impressive way. Furthermore, this wad doesn't have Super Shotgun and BFG. That is that makes this game playing so slow and boring. and Revenants have those infight each other because of the decorate problems. If you don't need the infight, try "damagefactor" on actor and "damegetype" on projectile NEXT TIME (plz read zdoom wiki). 2/5

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Unknown date

  
The atmosphere of the maps are good, the weapons are well-balanced and pretty cool, as well as the sound effects. Some of the enemies are somewhat tough though, but not all of them, so it gave a nice modulation (some of them are still too sturdy, IMO.) Looking forward to play subsequent episodes.

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Unknown date

  
Just another gzdoom fanboy mod. Sure, the mis-mash new enemies are interesting, but there's no coherency of theme, and level design is simliarly all over the place and boring more than anything else.

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It's a good Episode 1 wad, too short...use shotgun only to deal with powerful monsters than original ones in early stage is really a bad idea... for some reasons, Map06 is looks like I was played this map-layout but different looking...I do a little like this wad and have some fun with it. 3.5/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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