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Deepest Evil

   (24 reviews)
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Guest

  
I'm not a big fan of colored fog, it actually damages the look of maps IMO. Other than that, plays nice and looks alright if basic. Also this episode uses some zdoom features that aren't related to visuals, like swimable water, which is always a plus.

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Yet another mapset clearly demonstrating that understanding how to use DB2, and how to create decent gameplay, are two almost totally different skills. This mapset is from a technical POV very good. In contrast to that,the layout is below average, the fog irritates, the colors irritate, and the gameplay is awfully out-of-balance with badly compatible choosen weapons and monsters, and the total absence of leitmotivs. The reduced mouse moveability (WTF?) strongly adds to that. 2* for the shown skills only.

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Unknown date

  
I have actually been waiting for this a while when i heard it was being made. It is astounding and very atmospheric. good job.

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Unknown date

  
i dont like how jumping is required/plasma shoots slower/no double barrel but other than that its ok

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Unknown date

  
for me this was actually pretty awesome. Good use of new monsters and some nice twists on the old ones. The new sounds and the dark appearance lend themselves well to making a menacing atmosphere that I haven't seen in Doom for a long time. New weapons were well balanced too. Levels had a kind of modernized-but-still -mostly-retro sort of feel to them. nicely done.

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Unknown date

  
A good start to an episode. One thing I didn't like was that each level is so small. The architecture didn't seem to vary much and the levels don't have much continuity. I liked the use of the new monsters though, it didn't seem too forced. Anyway, okay so far. 3 stars from me. -DH85

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Pretty damn good I thought. Sure it's nothing mind-blowingly original, but what it does, it does very well. The dark feel, the great weapons, and most of all the great gameplay. Splendid. 5 stars from me. -TRRobin.

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Unknown date

  
This is totally good work and the concept is great :) But Level design is kinda poor ; I mean there's only a few details, and the monster's traps are not in the impressive way. Furthermore, this wad doesn't have Super Shotgun and BFG. That is that makes this game playing so slow and boring. and Revenants have those infight each other because of the decorate problems. If you don't need the infight, try "damagefactor" on actor and "damegetype" on projectile NEXT TIME (plz read zdoom wiki). 2/5

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Unknown date

  
The atmosphere of the maps are good, the weapons are well-balanced and pretty cool, as well as the sound effects. Some of the enemies are somewhat tough though, but not all of them, so it gave a nice modulation (some of them are still too sturdy, IMO.) Looking forward to play subsequent episodes.

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Unknown date

  
Just another gzdoom fanboy mod. Sure, the mis-mash new enemies are interesting, but there's no coherency of theme, and level design is simliarly all over the place and boring more than anything else.

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It's a good Episode 1 wad, too short...use shotgun only to deal with powerful monsters than original ones in early stage is really a bad idea... for some reasons, Map06 is looks like I was played this map-layout but different looking...I do a little like this wad and have some fun with it. 3.5/5 -playerlin

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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