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Deepest Evil

   (24 reviews)
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I'm not a big fan of colored fog, it actually damages the look of maps IMO. Other than that, plays nice and looks alright if basic. Also this episode uses some zdoom features that aren't related to visuals, like swimable water, which is always a plus.

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Yet another mapset clearly demonstrating that understanding how to use DB2, and how to create decent gameplay, are two almost totally different skills. This mapset is from a technical POV very good. In contrast to that,the layout is below average, the fog irritates, the colors irritate, and the gameplay is awfully out-of-balance with badly compatible choosen weapons and monsters, and the total absence of leitmotivs. The reduced mouse moveability (WTF?) strongly adds to that. 2* for the shown skills only.

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I have actually been waiting for this a while when i heard it was being made. It is astounding and very atmospheric. good job.

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Unknown date

  
i dont like how jumping is required/plasma shoots slower/no double barrel but other than that its ok

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for me this was actually pretty awesome. Good use of new monsters and some nice twists on the old ones. The new sounds and the dark appearance lend themselves well to making a menacing atmosphere that I haven't seen in Doom for a long time. New weapons were well balanced too. Levels had a kind of modernized-but-still -mostly-retro sort of feel to them. nicely done.

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A good start to an episode. One thing I didn't like was that each level is so small. The architecture didn't seem to vary much and the levels don't have much continuity. I liked the use of the new monsters though, it didn't seem too forced. Anyway, okay so far. 3 stars from me. -DH85

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Pretty damn good I thought. Sure it's nothing mind-blowingly original, but what it does, it does very well. The dark feel, the great weapons, and most of all the great gameplay. Splendid. 5 stars from me. -TRRobin.

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This is totally good work and the concept is great :) But Level design is kinda poor ; I mean there's only a few details, and the monster's traps are not in the impressive way. Furthermore, this wad doesn't have Super Shotgun and BFG. That is that makes this game playing so slow and boring. and Revenants have those infight each other because of the decorate problems. If you don't need the infight, try "damagefactor" on actor and "damegetype" on projectile NEXT TIME (plz read zdoom wiki). 2/5

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The atmosphere of the maps are good, the weapons are well-balanced and pretty cool, as well as the sound effects. Some of the enemies are somewhat tough though, but not all of them, so it gave a nice modulation (some of them are still too sturdy, IMO.) Looking forward to play subsequent episodes.

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Just another gzdoom fanboy mod. Sure, the mis-mash new enemies are interesting, but there's no coherency of theme, and level design is simliarly all over the place and boring more than anything else.

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It's a good Episode 1 wad, too short...use shotgun only to deal with powerful monsters than original ones in early stage is really a bad idea... for some reasons, Map06 is looks like I was played this map-layout but different looking...I do a little like this wad and have some fun with it. 3.5/5 -playerlin

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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