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Deepest Evil

   (24 reviews)
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Guest

  
I'm not a big fan of colored fog, it actually damages the look of maps IMO. Other than that, plays nice and looks alright if basic. Also this episode uses some zdoom features that aren't related to visuals, like swimable water, which is always a plus.

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Guest

  
Yet another mapset clearly demonstrating that understanding how to use DB2, and how to create decent gameplay, are two almost totally different skills. This mapset is from a technical POV very good. In contrast to that,the layout is below average, the fog irritates, the colors irritate, and the gameplay is awfully out-of-balance with badly compatible choosen weapons and monsters, and the total absence of leitmotivs. The reduced mouse moveability (WTF?) strongly adds to that. 2* for the shown skills only.

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Unknown date

  
I have actually been waiting for this a while when i heard it was being made. It is astounding and very atmospheric. good job.

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Unknown date

  
i dont like how jumping is required/plasma shoots slower/no double barrel but other than that its ok

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Unknown date

  
for me this was actually pretty awesome. Good use of new monsters and some nice twists on the old ones. The new sounds and the dark appearance lend themselves well to making a menacing atmosphere that I haven't seen in Doom for a long time. New weapons were well balanced too. Levels had a kind of modernized-but-still -mostly-retro sort of feel to them. nicely done.

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Unknown date

  
A good start to an episode. One thing I didn't like was that each level is so small. The architecture didn't seem to vary much and the levels don't have much continuity. I liked the use of the new monsters though, it didn't seem too forced. Anyway, okay so far. 3 stars from me. -DH85

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Pretty damn good I thought. Sure it's nothing mind-blowingly original, but what it does, it does very well. The dark feel, the great weapons, and most of all the great gameplay. Splendid. 5 stars from me. -TRRobin.

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Unknown date

  
This is totally good work and the concept is great :) But Level design is kinda poor ; I mean there's only a few details, and the monster's traps are not in the impressive way. Furthermore, this wad doesn't have Super Shotgun and BFG. That is that makes this game playing so slow and boring. and Revenants have those infight each other because of the decorate problems. If you don't need the infight, try "damagefactor" on actor and "damegetype" on projectile NEXT TIME (plz read zdoom wiki). 2/5

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Unknown date

  
The atmosphere of the maps are good, the weapons are well-balanced and pretty cool, as well as the sound effects. Some of the enemies are somewhat tough though, but not all of them, so it gave a nice modulation (some of them are still too sturdy, IMO.) Looking forward to play subsequent episodes.

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Unknown date

  
Just another gzdoom fanboy mod. Sure, the mis-mash new enemies are interesting, but there's no coherency of theme, and level design is simliarly all over the place and boring more than anything else.

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It's a good Episode 1 wad, too short...use shotgun only to deal with powerful monsters than original ones in early stage is really a bad idea... for some reasons, Map06 is looks like I was played this map-layout but different looking...I do a little like this wad and have some fun with it. 3.5/5 -playerlin

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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