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Alone on Deerspeed Base

   (10 reviews)
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3 Screenshots

About This File

This map was originally built for Doomworlds speedmapping contest, base theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

Map hints at bottom of page :)


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Guest

Unknown date

  
Good small map, but stealth monsters is BAD, try avoid use them in this kind of small map.(Silent teleports is OK but I guess those stealth monsters make that is not cool...), gameplay and the looking are good, lot of secrets and not hard to find, nice! 4/5 -playerlin

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Guest

Unknown date

  
new style fun!!

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Guest

Unknown date

  
Original wad - worth a play @ UV

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Guest

Unknown date

  
A good map. Has some good battles... yes, sometimes the combat can be uneven, but I do like it. Keep it up. Hope to see more. 4/5 for the effort after losing the original map.

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Unknown date

  
It's clear that plenty of work went into this map, and I'd say it paid off. Nice simple layout with clean detailing and solid combat. ZDoom features are used lightly but effectively, and there are plenty of secrets to discover. There's enough backtracking to give the player an appreciation of the space and layout in a single playthough, but not so much that the backtracking becomes tedious. The map isn't too tough, and while the ammo balance is very forgiving, I can't really fault it for that. 4/5

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Unknown date

  
Very enjoyable. The level has great detail, and the fights are fun! 4/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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