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DoomHero85's Speedmap Session 001

   (6 reviews)
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5 Screenshots

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This was made by some members of the Doom community to see how


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Unknown date

  
Brilliant! I really like this sewer style. It's underused I think. Lots of intense battle sequences throughout the levels, and in particular the end of Level 07 was effing serious and required patience and strategy. My only criticism is that perhaps some battles were a little overboard for the area they were held in. Overall these were top notch maps, and are recommended for serious players. 4/5.

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Unknown date

  
I don't know how to say something about this mapset, but those slaughter maps are not my taste......some points in the mapset is fun but...even I'm seriously try to get them all off but always get killed in seconds, lower difficultly doesn't help at all...:\ So yeah, maybe Serious Sam can play this mapset far better than me. :P 3/5 -playerlin

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Unknown date

  
Great stuff. I'm not particularly keen on the sewer theme, but slaughter maps of ANY kind are almost invariably lots of fun, so I can forgive that. MAP08 was rather anticlimactic, though. 4.5/5 - ZZ

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Unknown date

  
Sewer themed slaughter maps - my wet dreams cum true. The basic layouts and lack of nonsense like detail(tm) really put the gameplay into focus. Sometimes the best things are just spontaneous and simple. 5 stars

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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