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Exalt not the Wicked

   (15 reviews)
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6 Screenshots

About This File

Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.


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vdgg

  
I adore Rex's techbase texturing. Combat: very easy, finished on first try on UV. Good last few battles.

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Guest

  
@ ^: 2* is clearly trolling. Because this is a level of professional quality: very smart layout, and excellent texture use, decoration, lightning, ambiance, and gameplay. The challenging end fight @ UV needs a lot of concentration, but *can* be done. Solid 5*, and overall it's better that 98% of nowadays maps. @ Rex: thanks for sharing.

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Guest

  
Barely even mediocre. Folks above are way too easily pleased.

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Guest

Unknown date

  
I liked it. 4/5 Zalewa

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Guest

Unknown date

  
Not bad at all. Minimal vanilla style, nothing too special, but still fun. Recommended playing anyway. 3/5.

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Guest

Unknown date

  
cool design

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Guest

Unknown date

  
There is a bug - secret sector 161 impossible to get. Line 1299 cannot be reached, as it is a switch type. Besides that quite enjoyable.

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Unknown date

  
@ previous poster, this is not a bug. The outside switch to raise the pillar in the secret area is on the other side of the circular area, reachable by teleporter. Look for the different metal texture.

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Guest

Unknown date

  
I think this is a good one of those demonstration maps that has everything to show in it. It's also pretty good for testing out weapon/monster mods.

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Guest

Unknown date

  
Short and sweet w/some tight battles

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Guest

Unknown date

  
It's a very good quality map, but somehow it didn't excite me. There's a distinct ammo/health surplus, and I never felt in much danger.

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Unknown date

  
The gameplay is fun, killing monsters and reasonable difficulty. Lighting is looking cool for classic style. 4/5 -playerlin

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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