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Exalt not the Wicked

   (15 reviews)
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6 Screenshots

About This File

Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.


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vdgg

  
I adore Rex's techbase texturing. Combat: very easy, finished on first try on UV. Good last few battles.

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Guest

  
@ ^: 2* is clearly trolling. Because this is a level of professional quality: very smart layout, and excellent texture use, decoration, lightning, ambiance, and gameplay. The challenging end fight @ UV needs a lot of concentration, but *can* be done. Solid 5*, and overall it's better that 98% of nowadays maps. @ Rex: thanks for sharing.

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Guest

  
Barely even mediocre. Folks above are way too easily pleased.

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Guest

Unknown date

  
I liked it. 4/5 Zalewa

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Guest

Unknown date

  
Not bad at all. Minimal vanilla style, nothing too special, but still fun. Recommended playing anyway. 3/5.

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Guest

Unknown date

  
cool design

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Guest

Unknown date

  
There is a bug - secret sector 161 impossible to get. Line 1299 cannot be reached, as it is a switch type. Besides that quite enjoyable.

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Guest

Unknown date

  
@ previous poster, this is not a bug. The outside switch to raise the pillar in the secret area is on the other side of the circular area, reachable by teleporter. Look for the different metal texture.

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Guest

Unknown date

  
I think this is a good one of those demonstration maps that has everything to show in it. It's also pretty good for testing out weapon/monster mods.

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Guest

Unknown date

  
Short and sweet w/some tight battles

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Guest

Unknown date

  
It's a very good quality map, but somehow it didn't excite me. There's a distinct ammo/health surplus, and I never felt in much danger.

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Guest

Unknown date

  
The gameplay is fun, killing monsters and reasonable difficulty. Lighting is looking cool for classic style. 4/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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