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Exalt not the Wicked

   (15 reviews)
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6 Screenshots

About This File

Small-sized map that features all DooM2 enemies except the SS Nazi, and all DooM2 weapons. Map was developed for DBThanatos.


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vdgg

  
I adore Rex's techbase texturing. Combat: very easy, finished on first try on UV. Good last few battles.

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Guest

  
@ ^: 2* is clearly trolling. Because this is a level of professional quality: very smart layout, and excellent texture use, decoration, lightning, ambiance, and gameplay. The challenging end fight @ UV needs a lot of concentration, but *can* be done. Solid 5*, and overall it's better that 98% of nowadays maps. @ Rex: thanks for sharing.

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Guest

  
Barely even mediocre. Folks above are way too easily pleased.

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Guest

Unknown date

  
I liked it. 4/5 Zalewa

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Guest

Unknown date

  
Not bad at all. Minimal vanilla style, nothing too special, but still fun. Recommended playing anyway. 3/5.

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Guest

Unknown date

  
cool design

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Guest

Unknown date

  
There is a bug - secret sector 161 impossible to get. Line 1299 cannot be reached, as it is a switch type. Besides that quite enjoyable.

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Guest

Unknown date

  
@ previous poster, this is not a bug. The outside switch to raise the pillar in the secret area is on the other side of the circular area, reachable by teleporter. Look for the different metal texture.

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Guest

Unknown date

  
I think this is a good one of those demonstration maps that has everything to show in it. It's also pretty good for testing out weapon/monster mods.

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Guest

Unknown date

  
Short and sweet w/some tight battles

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Guest

Unknown date

  
It's a very good quality map, but somehow it didn't excite me. There's a distinct ammo/health surplus, and I never felt in much danger.

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Guest

Unknown date

  
The gameplay is fun, killing monsters and reasonable difficulty. Lighting is looking cool for classic style. 4/5 -playerlin

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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