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Cybernetic

   (11 reviews)
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5 Screenshots

About This File

This is my first wad, little new to this stuff. This took a little bit to make, Xwe and Doom Builder kept crashing which screwed my wad, but now its done. There will be a sequel and it will be WAY better than this thing. HERES THE STORY FOR THE WAD: Teleportation is the new transportation on our home planet. Everything went well with our new transportation...went something went wrong. One of the teleporters have lost signal, and suddenly connected to a demonic realm...which is hell. And then all hell broke lose. You...have been asgined as a new marine to stop this invasion, you have to teleport to hell, and kill the hellsmith. Good luck, but dont think you stopped all invasion after you killed him, its not over yet...(run the wad with OpenGL, makes the game look good. just go the "set video options in well...options and switch the render to OpenGL.)


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Unknown date

  
A Hellsmith does not belong in a cybernetic level because hes not a cyber-bog and yes he fights harder but a hellsmith doesn't make any since it needs to be a cyber-bog instead. your levels r way too short & they need to be longer and plus add more levels too. if you want a hellsmith in your levels then make him fight with the doom player so it would be even better.

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Unknown date

  
needs work with detail, scripting and difficult 1/5

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Unknown date

  
It's basically a jokewad, as far as I'm concerned, and not a good one either. Hope your statement in the descritption holds.

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Unknown date

  
omg...0/5

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Unknown date

  
Did I serious kill the Hellsmith with 4 BFG blasts? Odd wad too. 2+2= 2

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Unknown date

  
Not bad, but the maps have some sloppy design. 3/5

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Unknown date

  
Thought that it was going to turn out as a good wad. But after Map02, I lost hope. +1 star for graphical effort. 2/5 -EvilOperative

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Unknown date

  
I'm thinking of remaking this wad - Jeff

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Unknown date

  
It has potential - it definitely has. There's a ton of errors in this, from texture misalignments to long unskippable cutscenes to script errors, but if it was polished more, I think this could be one of those epic WADs featuring huge fights, astonishing architecture, a boatload of atmosphere and a climactic series of end battles with hell's overlords. It's not there yet; I can only give it 2/5, but to the author - keep it up! With hard work and diligence, you can become a great mapper. - ZZ

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Unknown date

  
Well, as first map, it's not so bad, but...I think you failed to make a proper maps/mapset in this wad because I can't found any fun with it. But, as some reviewer said, still have potential and you can make it better. Try make more maps, but some small, detailed(but not over do), good gameplay, fixed some misalignment textures of maps. 2/5 -playerlin

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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