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Cybernetic

   (11 reviews)
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5 Screenshots

About This File

This is my first wad, little new to this stuff. This took a little bit to make, Xwe and Doom Builder kept crashing which screwed my wad, but now its done. There will be a sequel and it will be WAY better than this thing. HERES THE STORY FOR THE WAD: Teleportation is the new transportation on our home planet. Everything went well with our new transportation...went something went wrong. One of the teleporters have lost signal, and suddenly connected to a demonic realm...which is hell. And then all hell broke lose. You...have been asgined as a new marine to stop this invasion, you have to teleport to hell, and kill the hellsmith. Good luck, but dont think you stopped all invasion after you killed him, its not over yet...(run the wad with OpenGL, makes the game look good. just go the "set video options in well...options and switch the render to OpenGL.)


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Guest

Unknown date

  
A Hellsmith does not belong in a cybernetic level because hes not a cyber-bog and yes he fights harder but a hellsmith doesn't make any since it needs to be a cyber-bog instead. your levels r way too short & they need to be longer and plus add more levels too. if you want a hellsmith in your levels then make him fight with the doom player so it would be even better.

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Guest

Unknown date

  
needs work with detail, scripting and difficult 1/5

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Unknown date

  
It's basically a jokewad, as far as I'm concerned, and not a good one either. Hope your statement in the descritption holds.

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Unknown date

  
omg...0/5

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Guest

Unknown date

  
Did I serious kill the Hellsmith with 4 BFG blasts? Odd wad too. 2+2= 2

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Guest

Unknown date

  
Not bad, but the maps have some sloppy design. 3/5

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Unknown date

  
Thought that it was going to turn out as a good wad. But after Map02, I lost hope. +1 star for graphical effort. 2/5 -EvilOperative

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Unknown date

  
I'm thinking of remaking this wad - Jeff

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Guest

Unknown date

  
It has potential - it definitely has. There's a ton of errors in this, from texture misalignments to long unskippable cutscenes to script errors, but if it was polished more, I think this could be one of those epic WADs featuring huge fights, astonishing architecture, a boatload of atmosphere and a climactic series of end battles with hell's overlords. It's not there yet; I can only give it 2/5, but to the author - keep it up! With hard work and diligence, you can become a great mapper. - ZZ

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Unknown date

  
Well, as first map, it's not so bad, but...I think you failed to make a proper maps/mapset in this wad because I can't found any fun with it. But, as some reviewer said, still have potential and you can make it better. Try make more maps, but some small, detailed(but not over do), good gameplay, fixed some misalignment textures of maps. 2/5 -playerlin

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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