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Cybernetic

   (11 reviews)
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5 Screenshots

About This File

This is my first wad, little new to this stuff. This took a little bit to make, Xwe and Doom Builder kept crashing which screwed my wad, but now its done. There will be a sequel and it will be WAY better than this thing. HERES THE STORY FOR THE WAD: Teleportation is the new transportation on our home planet. Everything went well with our new transportation...went something went wrong. One of the teleporters have lost signal, and suddenly connected to a demonic realm...which is hell. And then all hell broke lose. You...have been asgined as a new marine to stop this invasion, you have to teleport to hell, and kill the hellsmith. Good luck, but dont think you stopped all invasion after you killed him, its not over yet...(run the wad with OpenGL, makes the game look good. just go the "set video options in well...options and switch the render to OpenGL.)


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Guest

Unknown date

  
A Hellsmith does not belong in a cybernetic level because hes not a cyber-bog and yes he fights harder but a hellsmith doesn't make any since it needs to be a cyber-bog instead. your levels r way too short & they need to be longer and plus add more levels too. if you want a hellsmith in your levels then make him fight with the doom player so it would be even better.

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Guest

Unknown date

  
needs work with detail, scripting and difficult 1/5

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Unknown date

  
It's basically a jokewad, as far as I'm concerned, and not a good one either. Hope your statement in the descritption holds.

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Unknown date

  
omg...0/5

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Guest

Unknown date

  
Did I serious kill the Hellsmith with 4 BFG blasts? Odd wad too. 2+2= 2

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Guest

Unknown date

  
Not bad, but the maps have some sloppy design. 3/5

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Unknown date

  
Thought that it was going to turn out as a good wad. But after Map02, I lost hope. +1 star for graphical effort. 2/5 -EvilOperative

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Unknown date

  
I'm thinking of remaking this wad - Jeff

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Guest

Unknown date

  
It has potential - it definitely has. There's a ton of errors in this, from texture misalignments to long unskippable cutscenes to script errors, but if it was polished more, I think this could be one of those epic WADs featuring huge fights, astonishing architecture, a boatload of atmosphere and a climactic series of end battles with hell's overlords. It's not there yet; I can only give it 2/5, but to the author - keep it up! With hard work and diligence, you can become a great mapper. - ZZ

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Unknown date

  
Well, as first map, it's not so bad, but...I think you failed to make a proper maps/mapset in this wad because I can't found any fun with it. But, as some reviewer said, still have potential and you can make it better. Try make more maps, but some small, detailed(but not over do), good gameplay, fixed some misalignment textures of maps. 2/5 -playerlin

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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