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Creature of Despair

   (15 reviews)
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6 Screenshots

About This File

This was originally suppose to be a slaughter map for DoomHero85's slaughter WAD project, but then I decided to release it as a standalone map since it was too different from the rest of the maps in his project.

It's still a slaughter map though.

It was inspired by the "Slough of Despair" from the original Doom.


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Erick

  

Pretty meh and dull with not so interesting surprises and level design. For a supposed slaughtermap, it's pretty easy not because you have plenty of ammo, but because there are no encounters where the swarms of enemies do anything to stress you out. You don't feel overwhelmed since a bit of strafing (or a bit cover, yay) eliminates any challenge there is, and you won't see any enemies like Arch-Viles or Cyberdemons at all. Oh you do have one Spider Mastermind but you can kill her no problem.

 

The map looks ugly even with the "Slough of Despair" influence because even then, that map has more going for it in gameplay and atmosphere than this pile of rocks and gray. I'd rather pass on this one.

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Guest

Unknown date

  
This map is very easy considering it is a slaughter map. I beat it on my first try. Not very good design, but decent gameplay and I would recommend it if you are bored. 3/5

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Unknown date

  
I need armor...

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Guest

Unknown date

  
mon armour, mon ami... )

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Guest

Unknown date

  
It's a bit of a good slaughter map with a little E3M2 design. I liked it. 4/5 - Optimus

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Unknown date

  
Just what it says on the tin: slaughter. Not the best slaughter map, not the prettiest slaughter map, but certainly solid, although it would've been more fun with more rockets and/or a BFG. 3/5 - ZZ

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Unknown date

  
This map is the melee essence. The concept is simple, and the map design too. But the result is funny. 4/5

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Unknown date

  
I don't know what the ever slaughter map is like... but I liked this one.

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Unknown date

  
A slaughter map that falls strictly into the "average" category. The gameplay can be amusing as it's remarkably easy (considering the amount of enemies and lack of armor), but it's also extremely flat. I guess it takes that from its "Slough of Despair" influence. It's fairly ugly and bland, but I wouldn't call it downright disastrous... 2.5/5 - Snakes.

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Unknown date

  
are your savegame buffer big enough?

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Unknown date

  
I feel good in this slaughter map, but too bad it's looking not so good, just average with its good gameplay, I also missing a BFG for secret or something to prevent get boring too fast... 2.5/5 -playerlin

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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