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About Erick

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  1. I kind of wish Arkham Knight wasn't so heavy on the Batmobile, otherwise I like the gameplay just as much as Arkham City. Story is also a bit weaker than past entries so that's a shame. A shame a Left 4 Dead 3 (or some big L4D2 update) may not come around, I would really like to see what else lies in the game's world and probably a change in tone again, I prefer the tone of L4D1 over L4D2.
  2. Some of my personal favorites of this decade are Doom 2016 (kind of predictable I guess), Batman: Arkham City, and The Last of Us. Enjoyed them all equally honestly. I know Team Fortress 2 is from 2007 but the game has been updated so much that it feels like it's a different game in many ways. And personally, it's probably the only multiplayer game that have me coming back in a way other games don't for me, even after all the ups and downs.
  3. Erick

    Aurora 1.0

    Typical 1994 WAD, a pretty boxy and bland looking one at that. You'll see a lot of gray textures used and there is some hundreds of enemies to fight, so you could say there is a bit of "slaughter" to be had, just not very fun. Exit switch is found at a lift just to your right after leaving the first room. Being a WAD from shovelware CDs, I guess you can't really expect much.
  4. Erick

    Medkits Should Go Back To a Red Cross

    What's wrong with the current health pickups? They have an H for health, they are easily recognizable and they do differentiate a bit from Doom. Don't think a red cross is really mandatory or that much of a problem really.
  5. Erick

    Maps for FreeDoom

    That missing texture is a static WFALL, which was removed a while back, so using the latest autobuilds might help with mapping. That missing texture would also cause Chocolate Doom to crash. I wonder, @Datacore85 do you plan on submitting a map to the project? There are some empty slots that could use a map at least. As for this one, well the current E1M1 is short and sweet, this one is a little bit long and difficult for a first map. It's a fun decent map, but I personally find it a bit cramped for my liking and I don't think having so many Zombiemen and Shotgunners between rooms helps it out.
  6. Erick

    Vanilla Doom smooth weapons

    Found a bug when using the Chainsaw on ZDoom-based ports. I tested this on ZDoom 2.8.1, Zandronum 3.0, and GZDoom 3.6.0. This has been the only weapon where something like this happens from my testing, probably because of ZDoom having its own smooth animation of the Chainsaw? Other than that, no other bugs I can find besides than custom sprite conflicts, but that's expected really. I am also inclined to agree with @Rathori on the Plasma Rifle being static, looks a bit weird that you can handle all that fast firing yet only feel the recoil just after stop shooting. But overall, this is great and glad to see these kind of animations in Vanilla Doom!
  7. Erick


    A short 1994 WAD that is oddly cryptic but still pretty poor to go through. It looks dull, plays dull, and it's cramped to move around in. Not much else to say about it.
  8. Erick


    I'm not sure what is the Japanese theme supposed to be really. A castle? Some place for a samurai to learn how to use a Chainsaw instead of a sword? Regardless, the texturing is pretty poor, the level design reflects the year the map was made, and an Imp is outside the map so getting 100% kills is impossible without cheating. Not much to miss out on.
  9. Erick

    What do you think DoomGuy couldn't win against?

    A visplane overflow.
  10. Erick

    Miscellaneous demos (part 3)

    TNT: Renascence (Episode 1) by Alexander "Eternal" S. All maps are done now. :) MAP08 UV-Max in 8:48 - ren08-848.zip MAP11 UV-Max in 6:36 - ren11-636.zip
  11. Erick

    Miscellaneous demos (part 3)

    TNT: Renascence (Episode 1) by Alexander "Eternal" S. Just MAP08 and MAP11 left to do for UV-Max demos with the WAD. MAP06 UV-Max in 5:33 - ren06-533.zip MAP07 UV-Max in 16:24 - ren07-1624.zip
  12. Erick

    Post your Doom video! [but don't quote video]

    Guess my luck isn't too great recently, on the bright side I am kind of done with this map with a finished run. Also I hope I am not seeing things but did those Imps just went through the walls?
  13. Erick

    Post your Doom video! [but don't quote video]

    Well, this was kind of embarrassing.
  14. Not sure if source port is the right term but these screenshots were taken with the Spearmint engine, a heavily modified Quake 3 engine that is based on ioquake3. The highlight for me is aspect correct widescreen support, you might have noticed from my screenshots which were taken with an FOV of 90. The engine is not compatible with Quake 3 servers, mods (some), and demos, which kind of sucks because Spearmint is kind of what I want ioquake3 to be like.
  15. Downloaded a Quake 3 custom map known as Schizophrenic remix from ..::LvL, a mix of some of the base game maps. Q3DM15 and Q3TOURNEY3 are the big ones on this remix, with some bits from Q3DM1, Q3DM2, and Q3DM7. I almost kind of wish this was an official map in the game but there's always the originals.