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Doom utilities source

   (19 reviews)
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About This File

This is the source code to various utilities written by Id Software and used during the development of Doom. I found this file available for download on AtomicGamer.com, and from the timestamps in the zip it seems it was probably released in March 1998, several months after the Doom source code release.


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Unknown date

  
It is not pointless and it is curious piece of history. 5/5

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Unknown date

  
Who the hell Maes is? Oh, well... 5 stars anyway

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Unknown date

  
Yummie! Interesting stuff 5/5 - Optimus

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Unknown date

  
^^ Quite the opposite. It allowed reconstructing the HiColor mode and will allow ports to auto-generate palettes and colormaps with the original accuracy. Plus it contains information about compressed lumps and the such, which is priceless for console ports. I just wish some people knew their shit before bullshit-talkin'. 5/5 from me -Maes.

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Unknown date

  
10/10 would steal again

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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