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Computer Gaming World - July 1993 article on Doom

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About This File

This is an article from the July 1993 edition of Computer Gaming World, giving a sneak preview of Doom, which was released later that year. It was mentioned by John Romero and Tom Hall in their 2011 GDC post mortem presentation on Doom, and cited as the first time that Doom was mentioned in a print publication.

I have included the two page review and also the contents pages from the start of the magazine, which include an extra screenshot. The graphics in the screenshots closely resemble those of the Doom 0.4 alpha from April 4th, 1993.


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everennui

  
That's great! I love how they described things that didn't make it into the final game. Reading, "You'll need a beef 386 to play Doom." is weird to think about and it really makes you think about how the tech has evolved. Good stuff.

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Guest

Unknown date

  
This is a great little time capsule of a read, albeit completely overwritten in a breath-takingly gushy style. This author is co caught up in the awesomeness of Doom that he almost creams himself (literally, there's s jerk-off joke in there) trying to capture the experience. Superb addition to the archives.

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Guest

Unknown date

  
Great, great times for gaming

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Guest

Unknown date

  
Ah, life was so much simpler. Anyway, the layout is underdetailed, monster placement is unimaginative and there is no good use of lighting.

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Guest

Unknown date

  
Awesome stuff. Man, I really wish I was alive and gaming in those days...

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Fernito

Unknown date

  
OMG, this article made me giggle, and almost made me cry several times. I just have no words to describe it, so I'll just rate it with 5 stars.

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Doomkid

Unknown date

  
Great upload, reading this was like entering a time machine. The released product certainly lived up to the hype.. :)

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Guest

Unknown date

  
Awesome. I was playing in those days and god, when I first played it... wow. Iirc. I just had gotten sound blaster to work in my 486 and my tears were still running from Xwing with starwars soundtrack but then the DooM immersion... played it 4+h per day, if possible even more often. And I still love it. Probably the best (3d shooter) game ever. And I miss these old days.

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Unknown date

  
This is dated July 1993. Amongst the features on point-and-click adventures and simulations there's a preview of Doom. The player still has the old rifle bayonet weapon, but the environments are recognisable (E2M3 in particular). It needed a polish; and it got one. The text - which is extraordinarily camp - compares it with Ultima Underworld, and recommends a muscular 386! Mentions persistent bullet marks, opening scene with card-playing marines, both of which were nixed.

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Unknown date

  
I never understood why stuff like this is ever rated less than a five. It's an interesting old article about Doom, how could anyone dislike it?

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Unknown date

  
Very informative and important piece of Doom history. I wasn't aware of the whole interactive computer panels idea. -Marnetmar.

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Unknown date

  
Seeing as this article survived for nearly 18 years and is probably one of the only Doom previews we will ever get to see, it gets an automatic 7 out of 5. I like the pictures of the article, too.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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