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October

   (16 reviews)
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6 Screenshots

About This File

A 6 level Doom 2 mapset comprised of levels made for Doomworlders whose birthdays were in October


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Guest

  
not bad

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Guest

  
Decent small levels, although with too many chaingunners and revenants, and level 5 has a truly bizarre number of invisibility spheres (though this does make it amusing to play in Brutal Doom) To survive map 3 in Zdoom, as turning wallrunning on in the menu does not seem to work, and turning jumping on will make 35 year olds scream from their parent's basements about what a loser you are for deviating from infallible 1994 gameplay, you can use the megasphere from the previous level.

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Instant 0* because vf gave his own shit 5*, which obviously is a no-go. More on-topic if he hadn't done that: this is a remarkably poor mapset, rare I've seen gameplay being that bad. Small 1* for the effort, 4 or even 5* is truly misleading. BTW @ authors: 99% of DooM players don't know about quirks like VR50 or even wall running, so if that's absolutely necessary: EXPLAIN THAT IN THE TEXT FILE, OR YOU'LL LOSE.

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Guest

  
Absolute crap. Another idiot that thinks a horde of lost souls and pain elementals when you have 4 shotgun rounds is "fun". Grow up you cretins.

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Unknown date

  
I like the arrangement and play styles of each map. Map04 was definite highlight of the pack, yet that is certainly not the say the rest are worth playing. Its quick and highly enjoyable! 4/5 -FoH

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Unknown date

  
Map03 CANNOT survive the start. Rest are good though. Someone should fix the Map03 issue.

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Unknown date

  
No, map03 is fine. You can easily survive the start by wallrunning. You should reach the main part of the map with something like 44% health or at least 25% (if you've bumped the wall and got stuck). And from then on, it is easy enough to play without taking damage for quite a while.

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Unknown date

  
I couldn't survive the start of MAP03 in ZDoom, but I had no problem in PrBoom, so it's probably a compatibilty issues. Anyway, great little mapset.

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Unknown date

  
the best maps are those of valkiriforce, the rest not so great. 3 stars

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Unknown date

  
Over-rated!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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