Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

October

   (16 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

A 6 level Doom 2 mapset comprised of levels made for Doomworlders whose birthdays were in October


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
not bad

Share this review


Link to review
Guest

  
Decent small levels, although with too many chaingunners and revenants, and level 5 has a truly bizarre number of invisibility spheres (though this does make it amusing to play in Brutal Doom) To survive map 3 in Zdoom, as turning wallrunning on in the menu does not seem to work, and turning jumping on will make 35 year olds scream from their parent's basements about what a loser you are for deviating from infallible 1994 gameplay, you can use the megasphere from the previous level.

Share this review


Link to review
Guest

  
Instant 0* because vf gave his own shit 5*, which obviously is a no-go. More on-topic if he hadn't done that: this is a remarkably poor mapset, rare I've seen gameplay being that bad. Small 1* for the effort, 4 or even 5* is truly misleading. BTW @ authors: 99% of DooM players don't know about quirks like VR50 or even wall running, so if that's absolutely necessary: EXPLAIN THAT IN THE TEXT FILE, OR YOU'LL LOSE.

Share this review


Link to review
Guest

  
Absolute crap. Another idiot that thinks a horde of lost souls and pain elementals when you have 4 shotgun rounds is "fun". Grow up you cretins.

Share this review


Link to review
Guest

Unknown date

  
I like the arrangement and play styles of each map. Map04 was definite highlight of the pack, yet that is certainly not the say the rest are worth playing. Its quick and highly enjoyable! 4/5 -FoH

Share this review


Link to review
Guest

Unknown date

  
Map03 CANNOT survive the start. Rest are good though. Someone should fix the Map03 issue.

Share this review


Link to review
Guest

Unknown date

  
No, map03 is fine. You can easily survive the start by wallrunning. You should reach the main part of the map with something like 44% health or at least 25% (if you've bumped the wall and got stuck). And from then on, it is easy enough to play without taking damage for quite a while.

Share this review


Link to review
Guest

Unknown date

  
I couldn't survive the start of MAP03 in ZDoom, but I had no problem in PrBoom, so it's probably a compatibilty issues. Anyway, great little mapset.

Share this review


Link to review
Guest

Unknown date

  
the best maps are those of valkiriforce, the rest not so great. 3 stars

Share this review


Link to review
Guest

Unknown date

  
Over-rated!

Share this review


Link to review
  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
×