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ITCM DOOM

   (22 reviews)
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3 Screenshots

About This File

A doom map hub based on the Instituto Tecnologico de Ciudad Madero. It's an outdoor/indoor map, with several short missions depending on the player's choice on where to explore and the objects found and collected. Single or multiplayer modes are selected from the New Game > Episode menu.


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Guest

Unknown date

  
A mod that clearly took a lot of work. It is a six-map hub that takes place within a large campus. The wad does a nice job setting up the atmosphere, but unfortunately it is countered a bit when you fight nazis out of nowhere. :P

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Guest

Unknown date

  
I agree, the level design is quite impressive. Not too small, not too large, just right. One downside I did not enjoy, the text dialogue was not written in English. Other than that, the gameplay is straight forward with a decent amount of challenges. Good job and keep it up! - Doom Masta

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Guest

Unknown date

  
5 years spent making something that no-one but the map author would find enjoyable.

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Guest

Unknown date

  
Wow 5 years. Nice job too :)

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Guest

Unknown date

  
Don't listen to Doom Masta Bates up there; if anything besides English turns you off you should probably be out at a Klan rally anyway. Nice idea for a hub, and the gameplay keeps you on your toes.

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Guest

Unknown date

  
It looks pretty good as far as reproductions of existing places go (although it's still squarish), but unfortunately it gets boring VERY quickly. There's no action to speak of, just endless exploring of a huge map strewn with random buildings and mostly empty rooms. If you're familiar with the ITCM, you might enjoy it, but if not? Don't bother, it's a waste of time. The fact that it's not even in English doesn't help, either. 1.5/5 - ZZ

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Guest

Unknown date

  
Boring. The interior of every building is identical so i got lost. I wasted a lot of time going into every room thinking there was a key there. Door sound was annoying. Why were the doors platforms? Bathrooms were dumb, once again i wasted my time in there and the shit on the floor was pointless. Nazis were out of place. I can speak Spanish, but not all Doomers can, so a translated version or option would be nice. I eventually got sick of wandering lost so I didn't finish the map. 2/5 -Aenima

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Guest

Unknown date

  
Actually, this is one of the few wads where language may matter a bit. It didn't make sense for people to barrage eviltech for the nonenglish map titles, because that does not effect gameplay in any way. ITCM doom, however, frequently has messages that pop up to help guide you through the maps, and while it may be possible to beat it without them, it would probably take a lot longer.

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Guest

Unknown date

  
Looks great, but the gameplay is pretty boring.

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Guest

Unknown date

  
I personally like maps that are remakes of your room, school, university, etc. And this one is interesting. With special lighting from GZDoom, ambient sounds, many surprises, it creates some atmosphere I have not played before on Doom. But the campus is sooo big, I was sooo lost and apparently one has to understand Spanish to get a clue what to do next. I think. 3.5/5 - Optimus

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Player Lin

Unknown date

  
TBH, if you want those players who want to play your map. at least use English for all goddamn texts in-game, or made a English translations version of everything in this wad. I can't read anything even shit at this wad. But the design looks decent, and I play this at 2013/12/30, which just some days ago of this wad storyline take place. But, no, I can't understand all of Spanish texts so it's just bad for me. 2.5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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