Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ITCM DOOM

   (22 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

A doom map hub based on the Instituto Tecnologico de Ciudad Madero. It's an outdoor/indoor map, with several short missions depending on the player's choice on where to explore and the objects found and collected. Single or multiplayer modes are selected from the New Game > Episode menu.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
A mod that clearly took a lot of work. It is a six-map hub that takes place within a large campus. The wad does a nice job setting up the atmosphere, but unfortunately it is countered a bit when you fight nazis out of nowhere. :P

Share this review


Link to review
Guest

Unknown date

  
I agree, the level design is quite impressive. Not too small, not too large, just right. One downside I did not enjoy, the text dialogue was not written in English. Other than that, the gameplay is straight forward with a decent amount of challenges. Good job and keep it up! - Doom Masta

Share this review


Link to review
Guest

Unknown date

  
5 years spent making something that no-one but the map author would find enjoyable.

Share this review


Link to review
Guest

Unknown date

  
Wow 5 years. Nice job too :)

Share this review


Link to review
Guest

Unknown date

  
Don't listen to Doom Masta Bates up there; if anything besides English turns you off you should probably be out at a Klan rally anyway. Nice idea for a hub, and the gameplay keeps you on your toes.

Share this review


Link to review
Guest

Unknown date

  
It looks pretty good as far as reproductions of existing places go (although it's still squarish), but unfortunately it gets boring VERY quickly. There's no action to speak of, just endless exploring of a huge map strewn with random buildings and mostly empty rooms. If you're familiar with the ITCM, you might enjoy it, but if not? Don't bother, it's a waste of time. The fact that it's not even in English doesn't help, either. 1.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Boring. The interior of every building is identical so i got lost. I wasted a lot of time going into every room thinking there was a key there. Door sound was annoying. Why were the doors platforms? Bathrooms were dumb, once again i wasted my time in there and the shit on the floor was pointless. Nazis were out of place. I can speak Spanish, but not all Doomers can, so a translated version or option would be nice. I eventually got sick of wandering lost so I didn't finish the map. 2/5 -Aenima

Share this review


Link to review
Guest

Unknown date

  
Actually, this is one of the few wads where language may matter a bit. It didn't make sense for people to barrage eviltech for the nonenglish map titles, because that does not effect gameplay in any way. ITCM doom, however, frequently has messages that pop up to help guide you through the maps, and while it may be possible to beat it without them, it would probably take a lot longer.

Share this review


Link to review
Guest

Unknown date

  
Looks great, but the gameplay is pretty boring.

Share this review


Link to review
Guest

Unknown date

  
I personally like maps that are remakes of your room, school, university, etc. And this one is interesting. With special lighting from GZDoom, ambient sounds, many surprises, it creates some atmosphere I have not played before on Doom. But the campus is sooo big, I was sooo lost and apparently one has to understand Spanish to get a clue what to do next. I think. 3.5/5 - Optimus

Share this review


Link to review
Player Lin

Unknown date

  
TBH, if you want those players who want to play your map. at least use English for all goddamn texts in-game, or made a English translations version of everything in this wad. I can't read anything even shit at this wad. But the design looks decent, and I play this at 2013/12/30, which just some days ago of this wad storyline take place. But, no, I can't understand all of Spanish texts so it's just bad for me. 2.5/5

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×