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ITCM DOOM

   (22 reviews)
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3 Screenshots

About This File

A doom map hub based on the Instituto Tecnologico de Ciudad Madero. It's an outdoor/indoor map, with several short missions depending on the player's choice on where to explore and the objects found and collected. Single or multiplayer modes are selected from the New Game > Episode menu.


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Guest

Unknown date

  
A mod that clearly took a lot of work. It is a six-map hub that takes place within a large campus. The wad does a nice job setting up the atmosphere, but unfortunately it is countered a bit when you fight nazis out of nowhere. :P

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Guest

Unknown date

  
I agree, the level design is quite impressive. Not too small, not too large, just right. One downside I did not enjoy, the text dialogue was not written in English. Other than that, the gameplay is straight forward with a decent amount of challenges. Good job and keep it up! - Doom Masta

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Guest

Unknown date

  
5 years spent making something that no-one but the map author would find enjoyable.

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Guest

Unknown date

  
Wow 5 years. Nice job too :)

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Guest

Unknown date

  
Don't listen to Doom Masta Bates up there; if anything besides English turns you off you should probably be out at a Klan rally anyway. Nice idea for a hub, and the gameplay keeps you on your toes.

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Guest

Unknown date

  
It looks pretty good as far as reproductions of existing places go (although it's still squarish), but unfortunately it gets boring VERY quickly. There's no action to speak of, just endless exploring of a huge map strewn with random buildings and mostly empty rooms. If you're familiar with the ITCM, you might enjoy it, but if not? Don't bother, it's a waste of time. The fact that it's not even in English doesn't help, either. 1.5/5 - ZZ

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Guest

Unknown date

  
Boring. The interior of every building is identical so i got lost. I wasted a lot of time going into every room thinking there was a key there. Door sound was annoying. Why were the doors platforms? Bathrooms were dumb, once again i wasted my time in there and the shit on the floor was pointless. Nazis were out of place. I can speak Spanish, but not all Doomers can, so a translated version or option would be nice. I eventually got sick of wandering lost so I didn't finish the map. 2/5 -Aenima

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Guest

Unknown date

  
Actually, this is one of the few wads where language may matter a bit. It didn't make sense for people to barrage eviltech for the nonenglish map titles, because that does not effect gameplay in any way. ITCM doom, however, frequently has messages that pop up to help guide you through the maps, and while it may be possible to beat it without them, it would probably take a lot longer.

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Guest

Unknown date

  
Looks great, but the gameplay is pretty boring.

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Guest

Unknown date

  
I personally like maps that are remakes of your room, school, university, etc. And this one is interesting. With special lighting from GZDoom, ambient sounds, many surprises, it creates some atmosphere I have not played before on Doom. But the campus is sooo big, I was sooo lost and apparently one has to understand Spanish to get a clue what to do next. I think. 3.5/5 - Optimus

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Player Lin

Unknown date

  
TBH, if you want those players who want to play your map. at least use English for all goddamn texts in-game, or made a English translations version of everything in this wad. I can't read anything even shit at this wad. But the design looks decent, and I play this at 2013/12/30, which just some days ago of this wad storyline take place. But, no, I can't understand all of Spanish texts so it's just bad for me. 2.5/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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