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The Void of Hell

   (21 reviews)
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A dark hell-type level. A new take on hell


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Unholypimp1n

  

I actually really liked this wad.  The atmosphere was great and so was the texturing.  I think the maps had just the right amount of detail too.  The new monsters were refreshing and the new look on existing ones and the new missile effects were pulled off really well and made this wad even better imo.  I didn't try this on zdoom but on gzdoom it felt like just the right kind of darkness and the texturing helps make it look darker. 

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Guest

Unknown date

  
Very stylish, atmospheric, creative and fresh levels, I've never seen something like this before. But they're also rather buggy (with HUD covering part of the automap, some monsters stuck, music not playing properly and health regeneraction not working correctly). So it requires further testing and tweaking and not a revelation of century in terms of gameplay but as of now it's worth looking at. 4/5 - Demonologist

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Guest

Unknown date

  
The Hell of Void. I mean ultimate emptiness of this wad will bore you to tears and that's what I call the real Hell.

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<inactive>Player Lin

Unknown date

  
Wow, what the hell, I love this atmospheric and feels but too dark and I can't see some shit...battles are good but overpowered mini-bosses/final boss just let me hate the author...and the regain health just too slow and I rather just use "resurrect" or I just feel boring as dead. :p Well, this is really hard but I have fun, that's what's matter! 4/5

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Guest

Unknown date

  
On Zdoom, it's too dark and I can't really run GZdoom yet.

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Guest

Unknown date

  
Brutally hard - too hard in places - but very atmospheric and compelling anyway. If the health regen was just a little faster, I don't think I would have had anywhere near as much trouble.

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Guest

Unknown date

  
No health, and for some reason, I wasn't healing. Got boring have to dodge countless monsters without health, but overall, I liked it.

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Guest

Unknown date

  
I agree on everything said above , but I enjoyed it tremendously and liked the look of it !!!

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Guest

Unknown date

  
Very dark and atmospheric, so dark in fact, I almost gave up on it. The teleporting caco was borderline disturbing and made me nearly throw my cordless mouse across the room! And the dark cloud monster - fuck me :-O Loved it! Can't wait for more :-) 5/5

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Guest

Unknown date

  
A foreboding ambiance and unique sound track alone make this a must play wad despite its many game play flaws. Projectiles are often times hard to dodge. Its difficult to tell when your taking damage. Ammo and weapon balance is just bad across the whole mapset. I barely got a glimpse of some of the unique enemies before I massacred them like nothing. Map 02's music gets stuck on one note forever. Monster encounters arn't anything special. Still, it's pretty! 3/5 -FoH

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Guest

Unknown date

  
Attractive to look at, but dull and boring to play.

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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