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The Void of Hell

   (21 reviews)
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6 Screenshots

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A dark hell-type level. A new take on hell


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Unholypimp1n

  

I actually really liked this wad.  The atmosphere was great and so was the texturing.  I think the maps had just the right amount of detail too.  The new monsters were refreshing and the new look on existing ones and the new missile effects were pulled off really well and made this wad even better imo.  I didn't try this on zdoom but on gzdoom it felt like just the right kind of darkness and the texturing helps make it look darker. 

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Guest

Unknown date

  
Very stylish, atmospheric, creative and fresh levels, I've never seen something like this before. But they're also rather buggy (with HUD covering part of the automap, some monsters stuck, music not playing properly and health regeneraction not working correctly). So it requires further testing and tweaking and not a revelation of century in terms of gameplay but as of now it's worth looking at. 4/5 - Demonologist

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Guest

Unknown date

  
The Hell of Void. I mean ultimate emptiness of this wad will bore you to tears and that's what I call the real Hell.

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Player Lin

Unknown date

  
Wow, what the hell, I love this atmospheric and feels but too dark and I can't see some shit...battles are good but overpowered mini-bosses/final boss just let me hate the author...and the regain health just too slow and I rather just use "resurrect" or I just feel boring as dead. :p Well, this is really hard but I have fun, that's what's matter! 4/5

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Guest

Unknown date

  
On Zdoom, it's too dark and I can't really run GZdoom yet.

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Guest

Unknown date

  
Brutally hard - too hard in places - but very atmospheric and compelling anyway. If the health regen was just a little faster, I don't think I would have had anywhere near as much trouble.

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Guest

Unknown date

  
No health, and for some reason, I wasn't healing. Got boring have to dodge countless monsters without health, but overall, I liked it.

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Guest

Unknown date

  
I agree on everything said above , but I enjoyed it tremendously and liked the look of it !!!

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Guest

Unknown date

  
Very dark and atmospheric, so dark in fact, I almost gave up on it. The teleporting caco was borderline disturbing and made me nearly throw my cordless mouse across the room! And the dark cloud monster - fuck me :-O Loved it! Can't wait for more :-) 5/5

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Guest

Unknown date

  
A foreboding ambiance and unique sound track alone make this a must play wad despite its many game play flaws. Projectiles are often times hard to dodge. Its difficult to tell when your taking damage. Ammo and weapon balance is just bad across the whole mapset. I barely got a glimpse of some of the unique enemies before I massacred them like nothing. Map 02's music gets stuck on one note forever. Monster encounters arn't anything special. Still, it's pretty! 3/5 -FoH

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Guest

Unknown date

  
Attractive to look at, but dull and boring to play.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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