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Demon Snare v3

   (6 reviews)
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2 Screenshots

About This File

A map created for FoH's Standalone Megawad Project in which the challenge is to work with a severely limited texture set derived from 40oz's UAC Ultra texture pack. This wad implements difficulty levels diligently, so it cadres to both casual and hardcore players alike! Be aware though! If you’re playing on Ultraviolent, prepare for a never ending onslaught the likes of which you will not be prepared for (contradiction intentional)!Make sure you load up the two wad files included with the zip together to get the fullest experience possible.


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Guest

Unknown date

  
The opening can be extremely annoying lest one finds ammo, but as things go on, the wad becomes a little more satisfying to play and the fights better-constructed. The animating sky is a nice, underused touch. 3.5/5 - Snakes

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Guest

Unknown date

  
not working in zdoom and gzdoom

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Guest

Unknown date

  
great map. good looks and after a while - great fights. 4/5

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<inactive>Player Lin

Unknown date

  
I don't know but why some many authors like do narrow walkways or make shitload of barriers, maybe it gives player's to hide and adding challenges but it's still annoying... and lost souls always let me get killed because they blocked my way out...totally sucks.(HMP and UV both have lost souls, so...) but those fights just fair, except cyberdemon one...looks good but no, it should be more space for fighting at all... 3/5

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Guest

Unknown date

  
I liked it. yay.

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Guest

Unknown date

  
It´s fun! ^BTW worked in gzdoom

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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