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Whack

   (25 reviews)
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1 Screenshot

About This File

A techbase to blast your way through.


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Guest

Unknown date

  
Short and intense fights. Loved the sshotty location, and how well you distributed health items. great monster placements too. this map is incredibly well-balanced. 4/5

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Guest

Unknown date

  
Its quirky and fun! Some of the visuals are questionable and the layout was confusing at times, but overall a pretty decent map. 4/5 -FoH

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Guest

Unknown date

  
An okay little map. Plays like every other Mr. Chris map, so by now you should know if you like that or not. Music is terrible with default MS MIDI, nothing that can't be fixed with IDMUS02. 4/5

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Guest

Unknown date

  
shit like any mr cgris map (just remember the silly hell library)

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Guest

Unknown date

  
Short and fun techbase with a nice layout with a bit of exploring ro find teh secret places, tho I didn't find 2 of them. Nice one Mr. Chris. ~ Doom_Dude.

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Guest

Unknown date

  
The previous comment ^ seems to be another "spammer" of some sort causing major negative vibes. As for this map, I agree with everyone else. Tis short, quick and fun all in one. 4/5 stars, DoomMasta

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Guest

Unknown date

  
Not that great. I find the secret door to the room with the super armor and the ammo after everyone is dead, and I didn't need the rocket launcher. Plus, the music was grating. Meh.

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Guest

Unknown date

  
pure crap,i'm sick of mrchris bullshit maps.

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Guest

Unknown date

  
^ If you hate his maps, then why do you play them dipshit? Anyway, this is a nice old-school techbase level. Nothing extraordenary, but fun for what it is.

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Guest

Unknown date

  
Damn. That is Whack! 4/5

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Guest

Unknown date

  
Yeah, pretty balanced, but not hard unless you make a fatal mistake of letting two knights block the door opposite the SSG room after clearing it. This way you have no ammo and have to rely on headsurfing (if your port has it). Not hard but intense and I haven't even found a single secret. 4-/5

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Guest

Unknown date

  
Fairly typical Mr. Chris map - small, entertaining blast through some fairly plain looking areas. Secrets make it super-easy, but for the most part, it stays balanced and keeps you on your toes. Last fight is pretty lame, but forgivable. 7/10 - Snakes

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Guest

Unknown date

  
Short fast and fun!

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Guest

Unknown date

  
Decent.

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Guest

Unknown date

  
A decent techbase that was good for a quick playthrough. 4/5

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Guest

Unknown date

  
5/5

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  • File Reviews

    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
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