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Dungeon 13

   (12 reviews)
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10 Screenshots

About This File

You are a military personnel sent to investigate a mysterious death of a worker inside a Siberian outpost and then monsters invade.


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Guest

Unknown date

  
CRAP.

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Guest

Unknown date

  
A little difficult to get into in the first couple of levels. However, gamemplay gets more innovative as time goes on. Often certain levels will have themes that are both unique and challenging.

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Guest

Unknown date

  
Overall I enjoyed this. My only complaint (which is really a totally subjective gripe) is the use of community monsters. They break the immersion for me. Thankfully though, the level design is dense, and this megawad has lots to do. Moments remind me of eternal crossed with hell awakened.

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Guest

Unknown date

  
The game just felt like you were sinking further and further into madness. A+

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Guest

Unknown date

  
A 59mb wad stuffed into 2 unneccesary folders for no good reason. Plays alright though

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Guest

Unknown date

  
Filled with attention to detail and a lot of realsim.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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