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Short maps

   (23 reviews)
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About This File

This is a 6 level mini-episode for Doom 2 and the first part out of 3. Its based on the premise of making only very short levels that can be completed in just a few min instead of making the more traditional longer levels. Hence why this is PWAD is called "shortmaps".

-------------------------------------------------- STORY: Its the year 2172, and Barack Obama, now the evil dictator of the world after having made a deal with the devil that granted him immortality, is reigning over the world with his army of demons.

However, that is not what made you angry and made you want to kill again. No, its the fact that during Obama's demon invasion of your home he killed your bestest beste friend "Goldy the Goldfish", and you decided on that day that the Democrats have been in power for long enough. And thus you grab your pistol and head towards a secret base where you hear Obama is keeping his secret teleporter to hell and that it is from that place where he gets his fresh new demons. You figure that destroying the base is a first step towards getting rid of Obama........


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Vic Vos

  

Not bad at all - short and sweet. Though, the maps could use some more secrets and have more texture variety.

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Unknown date

  
I liked the clean use of textures and the consistency of the environments. UV delivered quite the challenge. Tracks were riviting. I found that even though the maps were small, the pacing was more on the slower side so I didn't really feel like these maps were truly short. Overall though I'd say this set delivers a solid game play experience! 4/5 -FoH

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Unknown date

  
Quite an enjoyable experience you have conjured up, sir. The levels are short and sweet, and never take themselves too seriously. I await the sequel involving the nefarious intents of Romney.

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Unknown date

  
Very nice sets of levels! Fast-paced gameplay with lot's of action, funny plot and nice soundtrack. Those small levels are good to play several of them in just one session, allowing lot's of variations (visuals and gameplay). I only think that Hell Knight was used too often in easy situations, taking too long to kill him with no difficult, which makes the flow a bit impaired. Can't wait for next episodes - 4 Stars

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Unknown date

  
Pretty damn good. 4/5

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Unknown date

  
It's OK, but nothing special.

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Unknown date

  
Very fun, maps look cool. The story bits are funny, play it in ZDoom.

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Unknown date

  
Nice small levels with funny messages. 3.5/5 - Optimus

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Unknown date

  
Not much to say here, short nice looking levels with solid gameplay. The UAC door looks a little odd, though it is deliberate due to consistency, but can't really use that to complain. 4 Stars

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Unknown date

  
Very good levels.Funny story!I'm gonna wait for Short Maps 2.

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Unknown date

  
Very nice designed levels. Funny to play and the history line is so crazy! Epic WAD, thank you very much for this work, keep it up!

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Unknown date

  
Obsama won't like this! ^^

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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