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Short maps

   (22 reviews)
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About This File

This is a 6 level mini-episode for Doom 2 and the first part out of 3. Its based on the premise of making only very short levels that can be completed in just a few min instead of making the more traditional longer levels. Hence why this is PWAD is called "shortmaps".

-------------------------------------------------- STORY: Its the year 2172, and Barack Obama, now the evil dictator of the world after having made a deal with the devil that granted him immortality, is reigning over the world with his army of demons.

However, that is not what made you angry and made you want to kill again. No, its the fact that during Obama's demon invasion of your home he killed your bestest beste friend "Goldy the Goldfish", and you decided on that day that the Democrats have been in power for long enough. And thus you grab your pistol and head towards a secret base where you hear Obama is keeping his secret teleporter to hell and that it is from that place where he gets his fresh new demons. You figure that destroying the base is a first step towards getting rid of Obama........


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Unknown date

  
I liked the clean use of textures and the consistency of the environments. UV delivered quite the challenge. Tracks were riviting. I found that even though the maps were small, the pacing was more on the slower side so I didn't really feel like these maps were truly short. Overall though I'd say this set delivers a solid game play experience! 4/5 -FoH

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Unknown date

  
Quite an enjoyable experience you have conjured up, sir. The levels are short and sweet, and never take themselves too seriously. I await the sequel involving the nefarious intents of Romney.

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Unknown date

  
Very nice sets of levels! Fast-paced gameplay with lot's of action, funny plot and nice soundtrack. Those small levels are good to play several of them in just one session, allowing lot's of variations (visuals and gameplay). I only think that Hell Knight was used too often in easy situations, taking too long to kill him with no difficult, which makes the flow a bit impaired. Can't wait for next episodes - 4 Stars

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Unknown date

  
Pretty damn good. 4/5

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Unknown date

  
It's OK, but nothing special.

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Unknown date

  
Very fun, maps look cool. The story bits are funny, play it in ZDoom.

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Unknown date

  
Nice small levels with funny messages. 3.5/5 - Optimus

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Unknown date

  
Not much to say here, short nice looking levels with solid gameplay. The UAC door looks a little odd, though it is deliberate due to consistency, but can't really use that to complain. 4 Stars

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Unknown date

  
Very good levels.Funny story!I'm gonna wait for Short Maps 2.

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Unknown date

  
Very nice designed levels. Funny to play and the history line is so crazy! Epic WAD, thank you very much for this work, keep it up!

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Unknown date

  
Obsama won't like this! ^^

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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