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The Adventures of Super Chicken and Wondeer!

   (18 reviews)
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About This File

Oh no! Super Chicken's sidekick Wondeer has been captured by the forces of hell! Looks like it's time for him to save her!

Assist Super Chicken's heroic rampage by guiding him through levels while making use of his self-gravity manipulation and making use of his assortment of tools gathered from monitors scattered about! Holding down the jump button will increase his air control dramatically as well as slowing down his descent, while crouching causes him to rocket down, allowing you to piece even the toughest of foes! Powerups are held in the aforementioned monitors that have to be broken. Weapon monitors, those that show only static, grant Super Chicken his offensive powers that can be used by pressing the alt fire key.

Nearly every levelset should work with this mod, excluding those that add custom weapons. Some levels may also be broken by the hero's small stature. Additionally, Super Chicken is amazingly mobile while airborne, so you'll have to force yourself to not break some other levels' flow!

Whether or not that's a problem, well, that's an entirely different matter.


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GamingMarine

  
Jeezus, is this one overpowered chicken. 5 stars.

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Unknown date

  
LOL but hard 4/5 - Optimus

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Unknown date

  
Mysteriously underrated.

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Unknown date

  
total garbage

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Unknown date

  
Mysteriously overrated as of newstuff 415.

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Unknown date

  
Okay, along the lines of alternate ways to complete a level, Parkour by Xaser had the potential to mess with level progression. But this is something that is unnecessary because if I wanted to fly, I could just type "fly" into the console. And it also wouldn't change the fact that it's cheating, which makes this a lame "iwad hack" that does little to actually be entertaining.

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Unknown date

  
Werid, but awesome.

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Unknown date

  
awful 0*

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Unknown date

  
This gotta be one of the most unique and hillarius mods I've ever seen.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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