Hoo boy. Raven Software, Sega, id Software, Velocity Software, Xaser, Cutmanmike, ZUN, Scuba Steve, JoeyTD, Enterbrain, Capcom, Nintedo, and Jurri are responsible for all the stuff I didn't hack together or create on my own. For more detailed credits, check out the CREDITS lump in the wad itself!
Advanced engine needed : ZDoom 2.5.0 SVN
Primary purpose : No levels included
Title : The Adventures of Super Chicken and Wondeer!
Filename : xw_schkn
Release date : 6/26/2012
Author : XutaWoo
Email Address : email@example.com
Other Files By Author : Crab, Lobster, Zyq, Dementarium, Hell's Arena,
Overlord, Truckosaurus...let's just say, a lot
Misc. Author Info : Stiiiiill hasn't finished grabbing credits for
something finished nearly two years ago.
Description : Oh no! Super Chicken's sidekick Wondeer has been
captured by the forces of hell! Looks like it's
time for him to save her!
Assist Super Chicken's heroic rampage by guiding
him through levels while making use of his
self-gravity manipulation and making use of his
assortment of tools gathered from monitors
scattered about! Holding down the jump button
will increase his air control dramatically as
well as slowing down his descent, while crouching
causes him to rocket down, allowing you to piece
even the toughest of foes! Powerups are held in
the aforementioned monitors that have to be
broken. Weapon monitors, those that show only
static, grant Super Chicken his offensive powers
that can be used by pressing the alt fire key.
Nearly every levelset should work with this mod,
excluding those that add custom weapons. Some
levels may also be broken by the hero's small
stature. Additionally, Super Chicken is amazingly
mobile while airborne, so you'll have to force
yourself to not break some other levels' flow!
Whether or not that's a problem, well, that's
an entirely different matter.
Additional Credits to : Hoo boy.
Raven Software, Sega, id Software, Velocity
Software, Xaser, Cutmanmike, ZUN, Scuba Steve,
JoeyTD, Enterbrain, Capcom, Nintedo, and Jurri
are responsible for all the stuff I didn't hack
together or create on my own. For more detailed
credits, check out the CREDITS lump in the wad
* What is included *
New levels : None
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : DECORATE, ACS, SNDINFO, and LANGUAGE
Other files required : None
* Play Information *
Game : Doom
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Uncertain, but either less than a week or
slightly more than one.
Editor(s) used : SLADE, Paint.net, Audacity
Known Bugs : Various quirks with the dive beak, including
being able to climb walls by facing them while
doing them. While unintended, I have absolutely
no interest in fixing it nor some other related
May Not Run With... : Zandronum, however this may change in a couple
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors