ID Software, Andrew Apted for Oblige, Guest for light effects, ConradRDW[B0S] for rain effects, id software for DOOM, Monolith Productions for BLOOD, Raven Software for HERETIC&HEXEN, ZDoom Community for NEW WEAPONS&MONSTERS, [LeD]Jake Crusher for the wad's storyline, Evilhog and c4tnt for translating storyline into English and correcting mistakes.
Music: Hexen&Hexen 2, by Kevin Schilder; , from Castlevania: Symphony of the Night, by Michiru Yamane.
Archive Maintainer : updated
Advanced engine needed : GZDoom 1.6.00
Primary purpose : Single play
Title : The Inquisitor
Filename : inqstr.wad
Release date : 07.10.2012
Author : Shadowman
Email Address : firstname.lastname@example.org
Other Files By Authors : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
Inflation Bay, Da Will (1 map), Downhell,
Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map),
ROCH, Whitemare (2 maps), spd6 (1 map), HFR.
Description : A single map about our Doomguy, who has been
teleported to the land of the damned. You want
to escape from it and return back home, however,
it's not so easy to do it...
New weapons, new monsters and new artifacts may
look unusual, but you accept the challenge and
meet your fate.
More details about wad's storyline are explained
By default, the L key turns off light effects
(torch flares become sprites), and
the key M turns off the rain. If for some reason
these keys do not work, you can enter the
options menu and customize your own.
The map was sent on competition which was held
in iddqd.ru on July, 16, - August, 20, 2012.
The idea of competition was that the map,
created by the random map generator, is being
improved and modified by each participant of
competition under the port chosen by participant
himself. Surprises and unusual decisions were
welcomed as well. Thus the participant can map
game zones only within a rectangle outlined
around of an initial map. Behind its limits, it
was allowed to do decorative landscapes and
technical sectors. Also all initial map's
vertexes should have been invariable.
Additional Credits to : ID Software, Andrew Apted for Oblige,
Guest for light effects, ConradRDW[B0S] for
rain effects, id software for DOOM,
Monolith Productions for BLOOD, Raven Software
for HERETIC&HEXEN, ZDoom Community for NEW
WEAPONS&MONSTERS, [LeD]Jake Crusher for the
wad's storyline, Evilhog and c4tnt for
translating storyline into English and
Hexen&Hexen 2, by Kevin Schilder;
<Dracula’s Castle>, from Castlevania:
Symphony of the Night, by Michiru Yamane.
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : Manual (Russian and English versions)
Other files required : No
* Play Information *
Game : Doom 2
Map # : map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Modified
Build Time : 21.07.12 - 18.08.12
Editor(s) used : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
Known Bugs : none
May Not Run With... : wrong port
Tested With : GZDoom 1.6.00
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *