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The Inquisitor

   (25 reviews)
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About This File

A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline are explained in INQUISITOR_ENG.pdf

By default, the L key turns off light effects (torch flares become sprites), and the key M turns off the rain. If for some reason these keys do not work, you can enter the options menu and customize your own.

The map was sent on competition which was held in iddqd.ru on July, 16, - August, 20, 2012. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.


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The Ultimate DooMer

  
This had the potential to be awesome, but is ruined by the ghosts and the boss fight. It's also required to noclip through the main door once the graveyard has been explored. (framerate didn't bother me that much tbh)

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Unknown date

  
Atmospheric map!!! 4 stars

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Unknown date

  
This was decent, the rooms were confusing to navigate half the time. The last boss was a tad too fast. My only gripe here is that the level was waaaaaaay too dark. 3/5

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Unknown date

  
To slow. SLOW SLOW 0/5

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Unknown date

  
Way too hard. You start out with your fists (which are modified to be much weaker/slower than the regular marine's fists) and the zombies massacre me, even on 'easy' difficulty. There isn't enough health around. At the start, I ran from the roof of the shed into the secret area and got stuck there. Oops, I did something the creator didn't think of? Haven't played for 5 minutes and already two major annoyances. Waste of time. -> Recycle bin.

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Unknown date

  
mish mash monster sprites, lol. Don't use XWE. ~3/5

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Unknown date

  
not that anybody probibly tried but u can stop bad fram rate by turning off the rain with M on the keyboard and i like it. shadowman you should make sure people know these things as we don`t read minds 4/5 ausesome i want more

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Unknown date

  
Shadowman is NOT an idiot.Ithink he does VERY well at mapping.

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Unknown date

  
game is very slow and we were weak.

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Unknown date

  
It is not doom wad, it's a total conversion wad with hard and unusual gameplay. But atmosphere of "dark fantasy" is solid!

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Unknown date

  
Contrived gameplay, but the feeling of exploration is good. Construction is rather boring, a lot of square shapes with the feeling of some detail has been slapped in, but there's atmosphere. 3/5 Also - "IMHO, some women do deserve tortures, and Pussy Riot are the first candidates on it." This wad has a rather controversial history.

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Unknown date

  
Epic wad! I want more...

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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