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The Inquisitor

   (25 reviews)
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About This File

A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline are explained in INQUISITOR_ENG.pdf

By default, the L key turns off light effects (torch flares become sprites), and the key M turns off the rain. If for some reason these keys do not work, you can enter the options menu and customize your own.

The map was sent on competition which was held in iddqd.ru on July, 16, - August, 20, 2012. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.


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The Ultimate DooMer

  
This had the potential to be awesome, but is ruined by the ghosts and the boss fight. It's also required to noclip through the main door once the graveyard has been explored. (framerate didn't bother me that much tbh)

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Unknown date

  
Atmospheric map!!! 4 stars

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Unknown date

  
This was decent, the rooms were confusing to navigate half the time. The last boss was a tad too fast. My only gripe here is that the level was waaaaaaay too dark. 3/5

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Unknown date

  
To slow. SLOW SLOW 0/5

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Unknown date

  
Way too hard. You start out with your fists (which are modified to be much weaker/slower than the regular marine's fists) and the zombies massacre me, even on 'easy' difficulty. There isn't enough health around. At the start, I ran from the roof of the shed into the secret area and got stuck there. Oops, I did something the creator didn't think of? Haven't played for 5 minutes and already two major annoyances. Waste of time. -> Recycle bin.

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Unknown date

  
mish mash monster sprites, lol. Don't use XWE. ~3/5

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Unknown date

  
not that anybody probibly tried but u can stop bad fram rate by turning off the rain with M on the keyboard and i like it. shadowman you should make sure people know these things as we don`t read minds 4/5 ausesome i want more

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Unknown date

  
Shadowman is NOT an idiot.Ithink he does VERY well at mapping.

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Unknown date

  
game is very slow and we were weak.

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Unknown date

  
It is not doom wad, it's a total conversion wad with hard and unusual gameplay. But atmosphere of "dark fantasy" is solid!

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Unknown date

  
Contrived gameplay, but the feeling of exploration is good. Construction is rather boring, a lot of square shapes with the feeling of some detail has been slapped in, but there's atmosphere. 3/5 Also - "IMHO, some women do deserve tortures, and Pussy Riot are the first candidates on it." This wad has a rather controversial history.

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Unknown date

  
Epic wad! I want more...

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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