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The Inquisitor

   (25 reviews)
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About This File

A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline are explained in INQUISITOR_ENG.pdf

By default, the L key turns off light effects (torch flares become sprites), and the key M turns off the rain. If for some reason these keys do not work, you can enter the options menu and customize your own.

The map was sent on competition which was held in iddqd.ru on July, 16, - August, 20, 2012. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.


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The Ultimate DooMer

  
This had the potential to be awesome, but is ruined by the ghosts and the boss fight. It's also required to noclip through the main door once the graveyard has been explored. (framerate didn't bother me that much tbh)

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Unknown date

  
Atmospheric map!!! 4 stars

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Unknown date

  
This was decent, the rooms were confusing to navigate half the time. The last boss was a tad too fast. My only gripe here is that the level was waaaaaaay too dark. 3/5

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Unknown date

  
To slow. SLOW SLOW 0/5

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Unknown date

  
Way too hard. You start out with your fists (which are modified to be much weaker/slower than the regular marine's fists) and the zombies massacre me, even on 'easy' difficulty. There isn't enough health around. At the start, I ran from the roof of the shed into the secret area and got stuck there. Oops, I did something the creator didn't think of? Haven't played for 5 minutes and already two major annoyances. Waste of time. -> Recycle bin.

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Unknown date

  
mish mash monster sprites, lol. Don't use XWE. ~3/5

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Unknown date

  
not that anybody probibly tried but u can stop bad fram rate by turning off the rain with M on the keyboard and i like it. shadowman you should make sure people know these things as we don`t read minds 4/5 ausesome i want more

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Unknown date

  
Shadowman is NOT an idiot.Ithink he does VERY well at mapping.

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Unknown date

  
game is very slow and we were weak.

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Unknown date

  
It is not doom wad, it's a total conversion wad with hard and unusual gameplay. But atmosphere of "dark fantasy" is solid!

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Unknown date

  
Contrived gameplay, but the feeling of exploration is good. Construction is rather boring, a lot of square shapes with the feeling of some detail has been slapped in, but there's atmosphere. 3/5 Also - "IMHO, some women do deserve tortures, and Pussy Riot are the first candidates on it." This wad has a rather controversial history.

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Unknown date

  
Epic wad! I want more...

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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