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Industrial Estate

   (19 reviews)
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4 Screenshots

About This File

This map was a rejected megawad level that i've been working on. It was rejected due to not having the same consistency as the rest of the maps.

Map is set around an industrial estate. Map is fairly large, probably looking at a par time of 20 minutes or more.


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doomedwarrior1981

  
really good level not too hard but not too easy just right in difficulty and the architecture and lighting is beautiful

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Guest

  
good stuff

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Lightning Hunter

  
A well-balanced and good looking map overall, with a few quirks that lower the rating a bit. The first quirk is an abrupt ending with a pointless secret with ammo after you've already killed everything. the second quirk is the lack of a plasma gun and BFG, despite a whole bunch of cells that have been placed throughout the map. The readme says this map was rejected from a Megawad, so maybe the BFG/Plasma were supposed to be obtained in other maps.

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Guest

Unknown date

  
Very good! 5

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mrthejoshmon

Unknown date

  
brilliant map with good game mechanics and enemy placement, as well as providing a challenge!

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Guest

Unknown date

  
i thought it was good

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Guest

Unknown date

  
Very solid map, looks good, plays pretty well. A few little glitches here and there but nothing catastrophic. 4 stars

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Guest

Unknown date

  
This was a good map. It's tough, but enjoyable and action-packed!

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Guest

Unknown date

  
good

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Guest

Unknown date

  
a map among another you play it then forget it

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Armaetus

Unknown date

  
Nicely detailed and provides a decent challenge on UV. Gameplay is smooth and there is enough ammo and health to balance against the monsters. 4/5 -Mr. Chris

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Foodles

Unknown date

  
enjoyable, with the right amount of challenge and a pointless secret at the end. 4/5

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Guest

Unknown date

  
Architecture is not very special, but gameplay @ UV is quite good. 4/5

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Guest

Unknown date

  
I thought this and the authors other map Mill 2 are excellent.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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