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Battle for the sphere of chaos

   (19 reviews)
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My long work for Hexen, which i was started in September 2013. It have only 4 levels, but it have "hub" mode. Story: The action takes place in parallel world of Hexen, where instead of Korax, world Cronos was attacked by D'Sparil and with the help of his army brought the chaos and destruction to this world. The task of heroes - crush the D'Sparil and destroy the Sphere of Chaos, which he uses to control his troops.


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whirledtsar

  

An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.

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maulosiarch

  
Kind of silly, actually. It's Hexen in terms of classes/weapons, but everything else is Heretic. Killing D'Sparil with a 4th weapon class of a Hexen character is far too easy - if anything, there is far too much mana in the game (esp. the boss room at the end). Why Hexen textures couldn't have been used instead baffles me.

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Zalewa

  
Played as mage. Woe to you if you choose fighter - ranged enemies are abundant. So, this is a Heretic WAD that requires the Hexen IWAD. It transplants everything from Heretic but player weapons. As a Heretic WAD it is quite good - there are some annoyances in level design and monster strength but it's much better than usual Heretic stuff. Probably decent amount of ammo helps.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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