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Server Heretic

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About This File

This allows any specific supported engine to continuously run all maps from E1 to E5. This file ignores (End Episode), and well reroute to the next episode when the current is finished. Perfect for multiplayer proposes!

Version 1.00: 25 April. 2008 Original Release

Version 1.01: 20 November. 2008 Fixed a possible HOM issue that sometimes occur in SkullTag.

Version 2.00: 30 November. 2012 * Expunged CISVH.txt; superfluous ASCII file... * Added a new lump 'ZMAPINFO' for engines that support it * Applied level number capability; useful for ACS scripts. * Enforced 'No Jumping' and 'No Crouching'; changable * Enforce 'Smooth Lighting' variable to true. * Enforce 'Normal Infighting' * Ports that use MAPINFO should render intermission screens almost adjacent to those that use ZMAPINFO. * Added support for the sixth episodes.

Unversioned: 10 October. 2016 * Renamed file from 'SVHeretic' to 'SVHertic'. This is in compliance with /idgames policy with 8char max filenames.


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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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