Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Jeem I

   (1 review)
Sign in to follow this  


About This File

3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



This set of maps is mostly chaingun-based. You will be shooting with the chaingun at lots of different monsters: mancubii, revenants, hell knights, cacodemons. Fortunately, not too many Barons (I don't think I recall meeting even one).


The visuals are richly detailed, something that you will note when looking at room backgrounds and ceilings.


Layout is straight-forward, though not exactly linear. You won't get lost.


It's however a misnomer to call these maps "slaughtermapish". Although there are large amounts of monsters, they usually consist of the puny ones and they are stacked in neat rectangles like Roman legions. This doesn't feel like a standard slaughtermap at all. After all, you only get SSG in the last map, and the rocket launcher in the last room of that last map.

Share this review

Link to review
  • File Reviews