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Jeem I

   (1 review)
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About This File

3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

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This set of maps is mostly chaingun-based. You will be shooting with the chaingun at lots of different monsters: mancubii, revenants, hell knights, cacodemons. Fortunately, not too many Barons (I don't think I recall meeting even one).


The visuals are richly detailed, something that you will note when looking at room backgrounds and ceilings.


Layout is straight-forward, though not exactly linear. You won't get lost.


It's however a misnomer to call these maps "slaughtermapish". Although there are large amounts of monsters, they usually consist of the puny ones and they are stacked in neat rectangles like Roman legions. This doesn't feel like a standard slaughtermap at all. After all, you only get SSG in the last map, and the rocket launcher in the last room of that last map.

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  • File Reviews

    • By MuratMikal · Posted
      Now, that's more like it. A very beautiful, balanced and challenging megawad overall, enjoyed almost all maps at UV. This is how a set of maps should be done, easy levels at first and increasing the difficult on next maps. The best maps for me were = 06, 10, 11, 12, 15, 18, 32 and 24. I only didn't like the map 19. Certainly worth a shot!
    • By MuratMikal · Posted
      Trash. Just avoid it. Author doesn't know how balance properly the levels, I was playing in HMP and after the 3th chaingunner ambush on MAP 01 I quit. Unfair gameplay, you shouldn't waste your time with this one.
    • By Denim Destroyer · Posted
      Double Impact is a replacement for Knee Deep In The Dead that is as fun as it is challenging. The challenge comes from the hordes of demons you will face and unlike some other Doom 1 wads, Double Impact avoids creating difficulty by spamming Barons and Cacodemons. What is holding this set of levels back from being perfect are several minor issues that add up. The levels are not that great looking due to the reliance of stock textures. Combat is hampered by an overabundance of Door combat; that is standing inside a door way and blasting away anything before it can touch you. Finally the most glaring issue is how lackluster that last map is. Simply press the switches while avoiding Cyberdemon rockets and ride the elevator to the exit switch. Overall Double Impact is quite a good set of levels, unfortunately it is held back by a several small problems.  
    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.