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170 files

  1. Krazy Kasino!

    A short map made for Vinesauce doom mapping contest 2, where you must collect gold and use it to proceed through the level.

    18 downloads

       (0 reviews)

    Submitted

  2. JagDogger's Very First Level [Mock-up]

    This is a mock-up of my VERY FIRST level I ever made. I named it JDTags because tags helped with making the mock-up.

    23 downloads

       (0 reviews)

    Submitted

  3. lilith.pk3

    i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

    some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

    this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer

    3083 downloads

       (33 reviews)

    Submitted

  4. Jeem I

    3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

    22 downloads

       (1 review)

    Submitted

  5. Liberty

    Liberty its a 3 Levels only where the main goal its to escape the Building you got into.

    You will discover why you are here and whats going on here.

    23 downloads

       (0 reviews)

    Submitted

  6. Lilium

    This WAD was conceived under very negative emotions and think. And it's absorbed all of that... That's why work on it was very painful. But may be it benefited for atmosphere. Anyway, I glad I finished it. Happy halloween!

    49 downloads

       (20 reviews)

    Submitted

  7. Legacy of Heroes

    Legacy of Heroes is a Boom compatible episode for Doom 2 with 11 levels. The maps use the textures from Eternal Doom and the themes for the most are fantasy oriented. The maps also feature a more adventurous style and the level progression was made to make feel the episode like a continuous journey. Some levels are very long and all of them were desgned with pistol starts in mind. The last level has a custom dehacked boss. This is the first wad I started to work on it, the development started in March 2015 and ended in October 2016 though works weren't continuous.

    96 downloads

       (25 reviews)

    Submitted

  8. Killing Adventure 2

    Welcome to Killing Adventure 2 where you must journey through the most amazing hard beautiful 32 levels for Doom2 with way less copy and paste and much larger levels with a huge amount of monsters. So be locked and loaded 4 the greatest adventure for doom ever made! I tried hard here so please give me more respect, ignore my old maps this is the real deal! I havent made doom levels for 6 years but got interested again and I found Doom Builder 2 and tried my very hardest to make supreme levels for Doom 2, beautiful abstract, textures lined up, nice light levels so it is not always 255 and more.

    94 downloads

       (19 reviews)

    Submitted

  9. Plutonium Sandpit

    A very large single map for Doom2. You are para- dropped on an abandoned industrial sand planet to investigate why the base was deserted. Sensors indicate the presence of hellspawn. Find the cause why facilities have ceased production and destroy any hellspawn you face.

    37 downloads

       (17 reviews)

    Submitted

  10. JPHOUSE.WAD

    The house I grew up in, circa 1994. Sorry about filesize! There might be a secret. Get a recent GZDoom dev build here: http://devbuilds.drdteam.org/gzdoom Please play with music on!

    32 downloads

       (26 reviews)

    Submitted

  11. Liberate 1024

    Liberate 1024 is a 7 map 1024 set for doom2, it covers various different themes and every map is designed with pistol start in mind.

    Music for all levels, blend of my fav doom midis along with more appropriate music for levels.

    20 downloads

       (7 reviews)

    Submitted

  12. Low Key

    Stay low key and you'll live.. at least a while.

    13 downloads

       (6 reviews)

    Submitted

  13. The Late Train (Night Train updated)

    Okay, so this is the Night Train level, but better. Fixed some shit, extended the map, etc.

    23 downloads

       (9 reviews)

    Submitted

  14. Zis is KAOSS!

    Well, after many years away from building maps I am back with these 10 maps for Doom2.

    18 downloads

       (11 reviews)

    Submitted

  15. Lebanon Connection

    Recently there have been some disturbing reports of demon rights abuse in Lebanon. Apparently lost souls are being treated as slaves: they are expected to open doors for people and get nothing in return. Today is Monday and you've just received a new order to go investigate these rumors and hopefully come back safe. But Lebanon is a strange place...

    15 downloads

       (10 reviews)

    Submitted

  16. Kill-A-Hoe

    Just another slaughter map. :)

    23 downloads

       (7 reviews)

    Submitted

  17. Luducrium

    I usually don't make slaughtermaps, but I decided to create some levels that I normally hate. So here it is. Please keep in mind that I usually do not make(or play) slaughtermaps, and this is just experimental one.

    146 downloads

       (53 reviews)

    Submitted

  18. Knee-Deep in the Money: Episode 3

    The final installment in the blood chilling heart throbbing weenier throbbing blood soaked romantic humerus tale of redemtion. Set 420,000,000,000 years the events of the original, this timeless tale takes place in the beatiful shores of Los Santos. Play as 1 of 5 unique different characters each with there own special abilities and characteristics. Now available for a fee is the new fatalities ripped straight from Brutal Doom. Only for a limited time. Get em while they're hot. If you pre-ordered you will be receiving a limited edition tshirt in the mail which will have high ebay resale value. If you donated to our kickstarter you will recieve nothing you sucker. All our profits from the game will go toward lawyer fees to keep us from going to jail for fraud and to keep our businesses a float. So download this this WAD now and enjoy the numerous bonus features and see the shocking conclusion to the epic storyline, as well as "Making of DVD" sent to you and autographed by us.

    23 downloads

       (17 reviews)

    Submitted

  19. KOKOC

    Two limit removing maps.

    27 downloads

       (20 reviews)

    Submitted

  20. kusok(Kurashiki's kuso map)

    42 downloads

       (33 reviews)

    Submitted

  21. The Forgotten Invasion

    This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can say that these maps have been long forgotten until now. Don't expect anything groundbreaking here.

    It requires the Skulltag resources to be loaded alongside this mapset, so make sure you do that.

    6 downloads

       (1 review)

    Submitted

  22. A Lost Outpost

    Having dug yourself out of a UAC prison for conspiring with several hell-aligned cults in the invasion of Earth, you now find yourself in a forest outside the maximum security prison, likely wanted and searched for by global police.

    Although nothing seems like it did before, likely owing to overdosing on the drugs you were prescribed to in prison. The fate of your life is uncertain at this point, but you have to push on regardless.

    13 downloads

       (6 reviews)

    Submitted

  23. Joe-Ilya's Birthday night

    A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night.

    22 downloads

       (13 reviews)

    Submitted

  24. My Little Wad

    4 pistol start level attention openGL only. Not USE Zdoom . Use jump and crouch

    14 downloads

       (8 reviews)

    Submitted

  25. Tower of Lies

    There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.

    87 downloads

       (12 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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