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168 files

  1. lilith.pk3

    i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

    some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

    this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer

    550 downloads

       (15 reviews)

    Submitted

  2. Jeem I

    3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

    6 downloads

       (1 review)

    Submitted

  3. Liberty

    Liberty its a 3 Levels only where the main goal its to escape the Building you got into.

    You will discover why you are here and whats going on here.

    16 downloads

       (0 reviews)

    Submitted

  4. Lilium

    This WAD was conceived under very negative emotions and think. And it's absorbed all of that... That's why work on it was very painful. But may be it benefited for atmosphere. Anyway, I glad I finished it. Happy halloween!

    29 downloads

       (19 reviews)

    Submitted

  5. Legacy of Heroes

    Legacy of Heroes is a Boom compatible episode for Doom 2 with 11 levels. The maps use the textures from Eternal Doom and the themes for the most are fantasy oriented. The maps also feature a more adventurous style and the level progression was made to make feel the episode like a continuous journey. Some levels are very long and all of them were desgned with pistol starts in mind. The last level has a custom dehacked boss. This is the first wad I started to work on it, the development started in March 2015 and ended in October 2016 though works weren't continuous.

    36 downloads

       (21 reviews)

    Submitted

  6. Killing Adventure 2

    Welcome to Killing Adventure 2 where you must journey through the most amazing hard beautiful 32 levels for Doom2 with way less copy and paste and much larger levels with a huge amount of monsters. So be locked and loaded 4 the greatest adventure for doom ever made! I tried hard here so please give me more respect, ignore my old maps this is the real deal! I havent made doom levels for 6 years but got interested again and I found Doom Builder 2 and tried my very hardest to make supreme levels for Doom 2, beautiful abstract, textures lined up, nice light levels so it is not always 255 and more.

    24 downloads

       (17 reviews)

    Submitted

  7. Plutonium Sandpit

    A very large single map for Doom2. You are para- dropped on an abandoned industrial sand planet to investigate why the base was deserted. Sensors indicate the presence of hellspawn. Find the cause why facilities have ceased production and destroy any hellspawn you face.

    27 downloads

       (17 reviews)

    Submitted

  8. JPHOUSE.WAD

    The house I grew up in, circa 1994. Sorry about filesize! There might be a secret. Get a recent GZDoom dev build here: http://devbuilds.drdteam.org/gzdoom Please play with music on!

    27 downloads

       (26 reviews)

    Submitted

  9. Liberate 1024

    Liberate 1024 is a 7 map 1024 set for doom2, it covers various different themes and every map is designed with pistol start in mind.

    Music for all levels, blend of my fav doom midis along with more appropriate music for levels.

    11 downloads

       (7 reviews)

    Submitted

  10. Low Key

    Stay low key and you'll live.. at least a while.

    8 downloads

       (6 reviews)

    Submitted

  11. The Late Train (Night Train updated)

    Okay, so this is the Night Train level, but better. Fixed some shit, extended the map, etc.

    13 downloads

       (9 reviews)

    Submitted

  12. Zis is KAOSS!

    Well, after many years away from building maps I am back with these 10 maps for Doom2.

    13 downloads

       (11 reviews)

    Submitted

  13. Lebanon Connection

    Recently there have been some disturbing reports of demon rights abuse in Lebanon. Apparently lost souls are being treated as slaves: they are expected to open doors for people and get nothing in return. Today is Monday and you've just received a new order to go investigate these rumors and hopefully come back safe. But Lebanon is a strange place...

    10 downloads

       (10 reviews)

    Submitted

  14. Kill-A-Hoe

    Just another slaughter map. :)

    8 downloads

       (7 reviews)

    Submitted

  15. Luducrium

    I usually don't make slaughtermaps, but I decided to create some levels that I normally hate. So here it is. Please keep in mind that I usually do not make(or play) slaughtermaps, and this is just experimental one.

    74 downloads

       (53 reviews)

    Submitted

  16. Knee-Deep in the Money: Episode 3

    The final installment in the blood chilling heart throbbing weenier throbbing blood soaked romantic humerus tale of redemtion. Set 420,000,000,000 years the events of the original, this timeless tale takes place in the beatiful shores of Los Santos. Play as 1 of 5 unique different characters each with there own special abilities and characteristics. Now available for a fee is the new fatalities ripped straight from Brutal Doom. Only for a limited time. Get em while they're hot. If you pre-ordered you will be receiving a limited edition tshirt in the mail which will have high ebay resale value. If you donated to our kickstarter you will recieve nothing you sucker. All our profits from the game will go toward lawyer fees to keep us from going to jail for fraud and to keep our businesses a float. So download this this WAD now and enjoy the numerous bonus features and see the shocking conclusion to the epic storyline, as well as "Making of DVD" sent to you and autographed by us.

    17 downloads

       (17 reviews)

    Submitted

  17. KOKOC

    Two limit removing maps.

    21 downloads

       (20 reviews)

    Submitted

  18. kusok(Kurashiki's kuso map)

    34 downloads

       (33 reviews)

    Submitted

  19. The Forgotten Invasion

    This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can say that these maps have been long forgotten until now. Don't expect anything groundbreaking here.

    It requires the Skulltag resources to be loaded alongside this mapset, so make sure you do that.

    1 download

       (1 review)

    Submitted

  20. A Lost Outpost

    Having dug yourself out of a UAC prison for conspiring with several hell-aligned cults in the invasion of Earth, you now find yourself in a forest outside the maximum security prison, likely wanted and searched for by global police.

    Although nothing seems like it did before, likely owing to overdosing on the drugs you were prescribed to in prison. The fate of your life is uncertain at this point, but you have to push on regardless.

    7 downloads

       (6 reviews)

    Submitted

  21. Joe-Ilya's Birthday night

    A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night.

    16 downloads

       (13 reviews)

    Submitted

  22. My Little Wad

    4 pistol start level attention openGL only. Not USE Zdoom . Use jump and crouch

    9 downloads

       (8 reviews)

    Submitted

  23. Tower of Lies

    There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.

    19 downloads

       (11 reviews)

    Submitted

  24. KaiRezh

    A first attempt to try out building a short 3 level wad. There is many custom enemies, as well as weapons. This is a good for someone who is an average player, not too hard to too easy. I spent a good chunk researching how to make enemies, and it turned out fine. Your goal is to sort hell out of town, simple right? not so much, there is a monstrous Dragon waiting for you.

    9 downloads

       (9 reviews)

    Submitted

  25. Klub Smoke

    This was basically a test for a few things, turned out pretty cool. So I decided to upload this 3 map wad.

    16 downloads

       (16 reviews)

    Submitted

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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