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j-l

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168 files

  1. lilith.pk3

    i like to keep my doom 2 installation floppies attached to my computer with magnets so i don't lose them

    some can experience seizures when exposed to flashing lights or other visual stimuli. even if you've never been diagnosed, please be stop playing this wad if you encounter disorientation, lightheadedness, altered vision, involuntary twitching/jerking movements, or momentary loss of awareness/consciousness. i tried very hard to avoid anything that would cause physical discomfort but everyone is different

    this wad does not work with qz/gz/zandronum as it relies on the old zdoom software renderer and other quirks specific to zdoom (or zdoomLE). you need 2.8.1 or newer

    521 downloads

       (15 reviews)

    Submitted

  2. Jeem I

    3 level map pack meant for gzDoom. May work with zDoom, have not tried it. Jumping is enabled though jumping is not meant to be used, everything can be 100%ed without jumping. Difficulty levels are not implemented either. It is kind of slaughtermap-ish, but it shouldn't be too difficult. Don't fall into acid. This is my first real "map pack", though I have fiddled around with smaller stuff before.

    6 downloads

       (1 review)

    Submitted

  3. Liberty

    Liberty its a 3 Levels only where the main goal its to escape the Building you got into.

    You will discover why you are here and whats going on here.

    15 downloads

       (0 reviews)

    Submitted

  4. Lilium

    This WAD was conceived under very negative emotions and think. And it's absorbed all of that... That's why work on it was very painful. But may be it benefited for atmosphere. Anyway, I glad I finished it. Happy halloween!

    29 downloads

       (19 reviews)

    Submitted

  5. Legacy of Heroes

    Legacy of Heroes is a Boom compatible episode for Doom 2 with 11 levels. The maps use the textures from Eternal Doom and the themes for the most are fantasy oriented. The maps also feature a more adventurous style and the level progression was made to make feel the episode like a continuous journey. Some levels are very long and all of them were desgned with pistol starts in mind. The last level has a custom dehacked boss. This is the first wad I started to work on it, the development started in March 2015 and ended in October 2016 though works weren't continuous.

    35 downloads

       (21 reviews)

    Submitted

  6. Killing Adventure 2

    Welcome to Killing Adventure 2 where you must journey through the most amazing hard beautiful 32 levels for Doom2 with way less copy and paste and much larger levels with a huge amount of monsters. So be locked and loaded 4 the greatest adventure for doom ever made! I tried hard here so please give me more respect, ignore my old maps this is the real deal! I havent made doom levels for 6 years but got interested again and I found Doom Builder 2 and tried my very hardest to make supreme levels for Doom 2, beautiful abstract, textures lined up, nice light levels so it is not always 255 and more.

    23 downloads

       (17 reviews)

    Submitted

  7. Plutonium Sandpit

    A very large single map for Doom2. You are para- dropped on an abandoned industrial sand planet to investigate why the base was deserted. Sensors indicate the presence of hellspawn. Find the cause why facilities have ceased production and destroy any hellspawn you face.

    27 downloads

       (17 reviews)

    Submitted

  8. JPHOUSE.WAD

    The house I grew up in, circa 1994. Sorry about filesize! There might be a secret. Get a recent GZDoom dev build here: http://devbuilds.drdteam.org/gzdoom Please play with music on!

    27 downloads

       (26 reviews)

    Submitted

  9. Liberate 1024

    Liberate 1024 is a 7 map 1024 set for doom2, it covers various different themes and every map is designed with pistol start in mind.

    Music for all levels, blend of my fav doom midis along with more appropriate music for levels.

    10 downloads

       (7 reviews)

    Submitted

  10. Low Key

    Stay low key and you'll live.. at least a while.

    8 downloads

       (6 reviews)

    Submitted

  11. The Late Train (Night Train updated)

    Okay, so this is the Night Train level, but better. Fixed some shit, extended the map, etc.

    13 downloads

       (9 reviews)

    Submitted

  12. Zis is KAOSS!

    Well, after many years away from building maps I am back with these 10 maps for Doom2.

    13 downloads

       (11 reviews)

    Submitted

  13. Lebanon Connection

    Recently there have been some disturbing reports of demon rights abuse in Lebanon. Apparently lost souls are being treated as slaves: they are expected to open doors for people and get nothing in return. Today is Monday and you've just received a new order to go investigate these rumors and hopefully come back safe. But Lebanon is a strange place...

    10 downloads

       (10 reviews)

    Submitted

  14. Kill-A-Hoe

    Just another slaughter map. :)

    7 downloads

       (7 reviews)

    Submitted

  15. Luducrium

    I usually don't make slaughtermaps, but I decided to create some levels that I normally hate. So here it is. Please keep in mind that I usually do not make(or play) slaughtermaps, and this is just experimental one.

    70 downloads

       (53 reviews)

    Submitted

  16. Knee-Deep in the Money: Episode 3

    The final installment in the blood chilling heart throbbing weenier throbbing blood soaked romantic humerus tale of redemtion. Set 420,000,000,000 years the events of the original, this timeless tale takes place in the beatiful shores of Los Santos. Play as 1 of 5 unique different characters each with there own special abilities and characteristics. Now available for a fee is the new fatalities ripped straight from Brutal Doom. Only for a limited time. Get em while they're hot. If you pre-ordered you will be receiving a limited edition tshirt in the mail which will have high ebay resale value. If you donated to our kickstarter you will recieve nothing you sucker. All our profits from the game will go toward lawyer fees to keep us from going to jail for fraud and to keep our businesses a float. So download this this WAD now and enjoy the numerous bonus features and see the shocking conclusion to the epic storyline, as well as "Making of DVD" sent to you and autographed by us.

    17 downloads

       (17 reviews)

    Submitted

  17. KOKOC

    Two limit removing maps.

    21 downloads

       (20 reviews)

    Submitted

  18. kusok(Kurashiki's kuso map)

    34 downloads

       (33 reviews)

    Submitted

  19. The Forgotten Invasion

    This is a set of five invasion maps that have been rotting on my hard drive for years until I finally decided to finish and release them. I suppose you can say that these maps have been long forgotten until now. Don't expect anything groundbreaking here.

    It requires the Skulltag resources to be loaded alongside this mapset, so make sure you do that.

    1 download

       (1 review)

    Submitted

  20. A Lost Outpost

    Having dug yourself out of a UAC prison for conspiring with several hell-aligned cults in the invasion of Earth, you now find yourself in a forest outside the maximum security prison, likely wanted and searched for by global police.

    Although nothing seems like it did before, likely owing to overdosing on the drugs you were prescribed to in prison. The fate of your life is uncertain at this point, but you have to push on regardless.

    7 downloads

       (6 reviews)

    Submitted

  21. Joe-Ilya's Birthday night

    A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night.

    16 downloads

       (13 reviews)

    Submitted

  22. My Little Wad

    4 pistol start level attention openGL only. Not USE Zdoom . Use jump and crouch

    9 downloads

       (8 reviews)

    Submitted

  23. Tower of Lies

    There is a tower at the heart of Hell... At the top: the promise of salvation. But you'll first have to climb from its forgotten depths to the throne that overlooks all of Hell -- and defeat the demon prince who rules there.

    19 downloads

       (11 reviews)

    Submitted

  24. KaiRezh

    A first attempt to try out building a short 3 level wad. There is many custom enemies, as well as weapons. This is a good for someone who is an average player, not too hard to too easy. I spent a good chunk researching how to make enemies, and it turned out fine. Your goal is to sort hell out of town, simple right? not so much, there is a monstrous Dragon waiting for you.

    9 downloads

       (9 reviews)

    Submitted

  25. Klub Smoke

    This was basically a test for a few things, turned out pretty cool. So I decided to upload this 3 map wad.

    16 downloads

       (16 reviews)

    Submitted

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  • File Reviews

    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
    • By Agent6 · Posted
      And thus, Stardate 20x6 is finished.   Stardate 20x6 is a 8-level wad consisting of challenging levels with enemy placements and encounters in the vein of slaughter, with an actual slaughter level featuring 1000 enemies at the end.   The wad is centered around the color purple. This means that a number of textures and effects have been replaced and purple plays a major role in creating the mood and atmosphere of the levels, but isn't overused so that it becomes an annoyance. Besides a new set of textures it also features a new soundtrack similar to the one heard in Sunlust, but with a slightly more emphasis on the atmosphere rather than epicness while still very much keeping you and the action going (Sunlust did include a few "battle" songs which were used in a few levels, and in another megawad as well, I think), a new menu background, and intermission screen. It does not feature new enemies, weapons, or sounds.   Considering these levels have been created by Ribbiks, there are many similarities in terms of gameplay and design with Sunlust. One of the easiest similarities that is immediately noticed is the enemies who are in plain sight in a couple of levels are in a sleeping/unalerted state with their backs to the player. As I assumed in the case of Sunlust, it was likely done in order to allow the player to observe his environment and create a strategy of sorts before jumping into the action. The difficulty is also designed the same way, with UV being reserved for veterans and highly skilled players, while everything else is for less than stellar players. I have completed Stardate on HMP.   The maps are solid, combining challenging gameplay with good architecture and atmosphere, and also include a few ingenious traps which are less cruel than what could be seen in MAP29 of Sunlust (or should I say the Arch-Vile room instead?). The action takes place mostly on various space bases and every now and then a breathtaking sight might catch your attention when you find yourself outside. My favorite level is going to be MAP03, and the trap with a Cyberdemon on one end and Revenants on the opposite was damn fun. It might look threatening at first, but really, all that needs to be done is avoiding potential damage caused by their infighting and taking care of the incoming waves of Imps and Hell Knights until they're done slaughtering each other. As about design flaws, there are some dark rooms in certain levels where it's pretty difficult to navigate. The enemies are always visible so the problem is not that you don't know where you're taking damage from, but rather the room itself because it's so dark it's difficult to see what's in front of you sometimes. I did manage to hurt myself with the RL as well as get killed by a Cyberdemon because I accidentally ran into a wall. I would not advise using that weapon in these rooms. Use the Chaingun, SSG, or Plasma Gun instead, and always be aware of your environment. It's always good to rely on the environment as much as possible to make things more interesting and challenging, after all, many of the later levels also include some really tricky platforming sections, but the use of lighting could be more efficient. For this reason I would definitely not advise using the Software of your port of choice either.   The final level, as previously mentioned, is once again a slaughter map with a couple of nasty but highly creative enemy placements. Ever seen pyramid-like structures with Chaingunners on them? Me neither, until now. No Icon of Sin boss, and once everyone's dead you have to destroy a reactor (or, I think it's a reactor anyway) which ends the journey. A great level, but the existence of the said reactor is a bit questionable considering the location. I think it was just fine without it.   And I think that covers everything. It's short and sweet, go check it out, it's worth your time.
    • By Summer Deep · Posted
      A very well put together mapset. Excellent layouts, spectacular graphics and testing gameplay (which includes five archviles in a lava pit at one point...). Level three is perhaps the standout, but really there are no duds.    If I had to nitpick, I'd say the authors could have made a concession to exponents of continuous play by consistently placing a couple of 25% healthpacks and a green armour near the start of each level (try doing some of these if you finish the previous one with 20% health and no armour!). Also the ending of the game is a little weird and something of a letdown in my view.   9 out of 10.
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