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JMAA's Pistol Start

   (1 review)
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About This File

This is pretty much a dumb mod, but all it does is just limit the weapon range to just the pistol and pistol ammo and tone down the monsters' health to be easily killable with the pistol without having to bore yourself. It also includes a new skill level for really special gamers.


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Trupiak

· Edited by Trupiak

  

I downloaded this map some time ago just for fun, played for a minute or two and quit doom, a month or two months later I decide to get back to doom, I load up some wad and I notice that the mod didn't turn off, the damage was still bonkers even though I deleted this wad, I tried playing different wads but on my every single doom wad the damage is broken, I had to reinstall zandronum because of it. It doesn't say anything about it in the bugs section or anywhere. 

 

Anyway, for the actual review, the mod is funny for the first minute or two then it gets boring 

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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