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Chill Base

   (4 reviews)
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About This File

This was meant for the "Maps of Inebriation" mini-project but I got mapper's block and never got around to 6 maps but didn't want this map to rot and go nowhere. It's a modest tech base with all the usual bits and bobs around.


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BaraKornel

  

Decent design, it was a little bit challenging, but nothing extremely hard. I like the progression of the map and how balanced it is. I liked some of the architecture. The map isn't full of boxes. Textures are on point too.

 

 

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Walter confetti

  

A fun classic map, liked it! Playing was a blast and the theme is pretty coeherent.

And even funnier is the way how this map was made

Spoiler

by a drunk glaice

 

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avyon7

  

Enjoyed this a lot! Great progression and use of triggers. Enough ammo and health but not too much. Maybe could add a box of bullets near the end to help with the last group of enemies. But I thought this was a great classic-style map!

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Zalewa

  

Doom 1 E1 with some chaingunners. Short & easy, with "cardboard" texturing and some fine layouting.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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